The Wizarding Age

Chapter 0455: Fighting

The stranglehold in the sky became more and more fierce. . .

The rain-like bursting fireballs, lava fireballs and meteor showers poured down from the sky like they were free, blasting the earth into pits and pits, and molten magma was flowing everywhere.

Soros carefully walked through the dense rain of meteors and fire, and every now and then he had to move suddenly to avoid the bursting fireballs that opened in front of him. In such a harsh and harsh battlefield environment, if he was not careful, he might be blown off the sky and become part of the scorched earth.

He flapped his bat wings to draw a huge circle in the sky, and inside the circle was a terrifying sea of ​​fire with a dazzling red glow.

It’s just that the usual sea of ​​fire is mostly on the ground, while this sea of ​​fire is located halfway up 30 meters from the ground.

Because the fire element in the sea of ​​fire is too rich and active, it has seriously interfered with his vision and spiritual perception, so he has almost no idea what is happening inside.

Only when the bat wings behind him were repaired under the pressure of the blood-colored energy, he would grit his teeth and rush in, trying to launch a charge at the tall fire demon standing tall on the back of the wind dragon.

He only had two or three seconds to attack. Once he stayed in the sea of ​​fire for too long, the bat wings behind him would be burned and tattered. In that case, he could only wail and fall from the sky, becoming a blood-colored knight who could not fly.

At this time, there was only one knight partner left in the air who was flying like him. The other blood-colored knight was whipped on the bat wings by the tall fire demon with a long flame whip, fell to the ground and never flew up to the sky again.

In the place where the two powerful wizards fought, without bat wings, he did not even have the right to participate. So Soros could only carefully protect his bat wings, and from time to time he broke into the sea of ​​fire and launched a powerful semi-long-range attack on the fire demon with a blood-colored spear.

Inside the sea of ​​fire, Grimm sat on the back of the wind dragon, trying to maintain the continuous damage of the flame barrier to Mary, while shooting out burning rays from his eyes, closely following the beautiful figure that kept changing its position in the air.

The battle that had lasted for half an hour had caused Grimm and Mary to suffer serious injuries.

Mary, who had high sensitivity, was simply the most troublesome assassin in terms of cruising and dodging in a small area. Those witchcrafts that took more than 3 seconds to chant were not necessary to be cast in front of her, unless you were sure that the external defensive witchcraft could support the chanting of the witchcraft spell.

Otherwise, it would be a suicidal act to rashly try to cast a large witchcraft!

As for those single powerful witchcrafts, the chances of catching up with her flexible and changeable body were not high. Even if you have locked her position with your spiritual power, the witchcraft you cast can only destroy the realistic phantom she left behind.

When necessary, once Mary feels that she can't hide, she can actually exchange positions with a blood knight with the weird blood witchcraft. Although this will temporarily make her lose a usable subordinate, it ensures her own safety and the integrity of her combat power.

Despite so many advantages, Mary still suffered a lot of blows.

The biggest threat to her is of course the hateful flame barrier. As long as she is still in this sea of ​​fire, her body will constantly be burned by the violent flames.

If it was just an ordinary flame, with Mary's elite wizard resistance, it would be almost impossible to suffer too much damage. But at this moment, what drew her into it was an elemental flame with an attack intensity of 60 degrees, and it seemed to have a hateful effect of burning the soul.

This made her have to constantly urge the blood energy to protect the bat wings behind her when she was walking through the sea of ​​fire. But no matter how well she protected herself, she would still feel a sharp pain deep in her soul from time to time, as if someone was stabbing her soul with an invisible long needle.

Although the intensity was not great, it was extremely disgusting!

The bat wings behind Mary had become tattered, with burn marks and holes everywhere. As for her slender and tall body, there were traces of large areas of flames licking, and blood holes formed by the scorching rays on her shoulders and thighs.

Now was no longer the early stage of the battle, and she could use blood energy to constantly recover from the injuries on her body. In order to better preserve her combat power in this battle, Mary was no longer willing to waste blood energy to recover these insignificant injuries.

Only when the key parts of her body were injured would she be forced to be a little extravagant.

After all, here, she couldn't find blood food that could help her recover blood energy. Without the nourishment of "blood food", many of the vampire wizard's signature fighting methods have no room to play.

This also greatly restricts Mary's combat power!

Of course, as her loyal "servant", the old fox Wen Lier ran to the surrounding area early to complete a "hunt" and caught a horned sheep. Unfortunately, such trophies cannot be sent into the sea of ​​fire. As soon as they returned to the battlefield, they were blown into bloody "meat" debris by an exploding fireball "shot" from the depths of the sea of ​​fire.

The explosive power of the fireball controlled by Grimm was just right, and did not hurt Wen Lier at all.

So, the battle was deadlocked!

In fact, at this point in the battle, Grimm's pressure was no less than Mary's.

The long-term maintenance of the flame barrier has kept Grimm's fire energy in deficit. If it weren't for the Flame Demon Heart jumping from time to time to send out a stream of pure fire energy, I'm afraid Grimm would have to shrink his defenses and protect himself with all his strength.

Standing silently in the depths of the sea of ​​fire, cooperating with the wind dragon's wind barrier to resist Mary's uninterrupted sneak attacks. As for his own various protections, they had already been dismantled in the previous battle, and only a scarred lava shield and energy shield remained.

And on Grimm's tall Flame Demon body, there were three huge wounds visible to the naked eye. Inside the wound, you can vaguely see a trace of blood-colored energy entangled with the surging flame energy. Before neutralizing these difficult blood-colored energies, all wounds cannot heal automatically.

However, despite such a difficult situation, Grimm still did not drive the wind dragon to launch its unique "dragon power", nor did he transform into the second flame demon.

Grimm had a feeling that Mary had hidden some of her combat power and killer moves, and was looking for an opportunity to "turn the tide". So in order to avoid being caught off guard by the opponent, he had to do his best to hold the killer in his hand and quietly wait for the moment when the opponent attacked.

Two of the opponent's three blood knights had been knocked down from the sky. Although they did not die, they temporarily lost their attack power. The only remaining knight seemed to be quite intelligent and not as "straightforward" as the other two, so Grimm tried to "disable" him several times with a purpose, but all ended in failure.

Moreover, this blood knight's grasp of the timing of attack was simply wonderful. Although the release of the knight's combat skills did not really hurt Grimm several times, it created excellent offensive opportunities for Mary. That time, Grimm had to hand over half of the instantaneous magic in the voodoo scroll to force Mary to retreat.

Facing an agile assassin who was elusive and difficult to catch, the powerful range magic could not be released at all, and the single magic was easy to be avoided by him. Therefore, apart from the cost-effective flame barrier and many instantaneous small flame magics, other magics could hardly hurt Mary's wandering body.

What's more, at the edge of the sea of ​​fire, there was a bloody knight waiting in anticipation. Once Grimm revealed a flaw, this fearless desperado would definitely use his life to tear open a long-distance attack route for Mary.

So it was difficult for Grimm to concentrate all his mental strength on Mary.

However, although the battle situation was tense and unpredictable, Grimm's chances of winning were significantly improved.

Of course, the main reason was that the chip had completed the data collection of Bloody Mary. Mary was no longer an unfathomable hazy blood mist in front of him, but was truly restored to her original appearance.

Mary, vampire, 1st-level blood wizard, body: strength 7, agility 16, constitution 11, spirit 7. Initial combat witchcraft mastered: blood arrow, rapid advance, blood shackles, life sucking, vampire touch, blood mist, blood frenzy, blood claws, blood conversion, blood color contract...

Grimm's head hurt when he saw Mary's combat witchcraft projected by the chip in his mind. From the beginning of the war to now, this Mary has repeatedly cast double-digit blood witchcraft, which fully shows that Mary's combat talent has reached the point where Grimm is speechless.

Melee wizards are different from elemental wizards.

Elemental wizards mainly use stationary element output. Although they also have some highly mobile witchcraft, their combat method is still mainly long-range element attack. Melee wizards also have a lot of witchcraft, but these witchcraft are rarely offensive long-range witchcraft, but mostly melee auxiliary witchcraft.

So after losing the lava shield with excellent physical defense, Grimm could only fight fast and use dense instantaneous witchcraft to "force" him back when facing an assassin-type opponent who kept cutting into his side to launch a surprise attack.

Therefore, when the battle was difficult for both of them to continue, Mary, who had been using guerrilla tactics, finally took out her trump card, the blood shackles.

When she raised her head to the sky and let out a strange scream, the blood shackles closely connected her with the four blood slaves present. Then she rushed in front of Grimm without hesitation.

Although he was prepared for this, Grimm was still shocked by Mary's determination and bravery.

The next second, a violent storm of fire magic struck Mary, and the wind dragon under Grimm's body shook its wings wildly, rolling up a huge tornado to block Mary's advance.

The decisive battle between the two people, which was related to the difference in priority, started in an instant! chapter;

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