The Wizarding Age
Chapter 0776 Battle Upgrade
As a blood wizard, after transforming into the blood-mouthed demon fish, Gent is almost fearless!
If Mary was an elemental wizard, Gent would be a little worried that the opponent would kite her and use long-range witchcraft to kill her bit by bit. But for a vampire who is mainly agile, Gent is not afraid of her at all.
The "weak" attack of the vampire is simply known to the world. It is wishful thinking for Mary to break through the fine scales on the surface of the demon fish with her sharp claws. Without the ability to cause damage, the vampire's blood-sucking regeneration ability will be useless.
As long as Mary is accidentally bitten by the blood-mouthed demon fish, with the terrifying and sinister mouth of the demon fish, even if Mary has a strong witchcraft defense, she can't escape the end of being cut into two pieces and having her limbs broken.
Therefore, when seeing Mary approaching, Gent not only did not retreat at all, but instead swung his fat and fat body with a grin, rushing towards Mary quickly like a disabled demon fish.
If there is any flaw in Blood Mouth, it is that it does not have many long-range skills, and its movement speed is also a bit slow among the 2nd level groups. However, its super strong defensive scales and terrifying big mouth that can devour everything make up for most of its flaws and make it a fierce monster that no one dares to provoke.
As soon as Mary approached Blood Mouth, she began to swim around him quickly, and kept probing the weaknesses on his body with her bloody claws. Blood Mouth did not care about Mary's attack, and blocked all the attacks with the fish scales on its body. It also kept circling around, trying to bring Mary's body into the attack range of its big mouth.
In fact, most of Mary's attacks come with two different effects: blood erosion and shadow damage. However, facing Blood Mouth with heavy armor, Mary's attacks are difficult to penetrate the magic scales and cause visible damage to it.
And Blood Mouth's attack is a bit clumsy. After trying to bite Mary's ghostly figure, it is almost difficult to capture her position. Occasionally, if she succeeded, she would soon find that it was just the afterimage Mary deliberately released to lure the blood mouth to reveal its flaws when it attacked.
Mary attacked around the blood mouth for three minutes, and soon she was a little discouraged.
The body of this fat blood mouth demon fish was covered with dense magic scales, which were difficult to penetrate with Mary's attack. And his eyes, mouth and moon gate, which could be called weaknesses, were also very well concealed.
Mary had swam behind the blood mouth more than once, delusionally attacking his moon gate. Unfortunately, the moon gate of the blood mouth demon fish was completely covered by the flat and powerful fish tail under the huge fish tail, and Mary could not attack it at all. Unless Mary could lure the blood mouth to swing the fish tail behind her, then his tail end would be lifted, and there would be a slight chance to realize her plan.
As for the most obvious defect of the blood mouth demon fish's body, it was the pair of dim eyelids embedded above the big mouth. There was a lack of protection from fine magic scales, and it seemed to be the easiest place to attack.
But Mary was not stupid. After several attempts, she soon discovered that the eye blister defect was actually a trap left by the blood-mouthed demon fish for its enemies.
If the enemy wanted to attack there, he would inevitably have to stay in front of his body, which was also the location of the blood-mouthed demon fish's terrifying mouth. Whether it was the "void mud" he spewed out quickly or the terrible "sour saliva", it could cause terrible damage to the enemy.
The void mud could trap the enemy in place and reduce its speed in a short period of time. The sour saliva was a terrible strong acid that could corrode and weaken all known magic armor and defensive witchcraft.
As long as the enemy was slow and caught the opportunity, the blood-mouthed demon fish could swallow the enemy with its terrifying mouth. Although Mary was at level 2 like him, once swallowed into its stomach, there was no possibility of escaping!
So Mary could only focus her attack on the back end of the blood-mouthed demon fish's body, and used her blood-colored claws to grab the magic powder there, and the whole fish tail was covered with criss-crossing claw marks and blood marks. Unfortunately, the blood-mouthed demon fish seemed to be unconcerned and was still struggling to move its body. Its big mouth full of sharp teeth kept opening and closing, making a terrible and intimidating sound.
Mary couldn't hit the transformed Gent, and Gent couldn't catch the ghostly female vampire, so the fight between the two of them became stalemate.
In another corner of the battlefield, the two blood knights, Soros and Winsol, also approached the 2nd-level body-refining wizard Gulit at the same time.
All three of them were combat professionals who fought head-on, and they started to fight as soon as they got together.
As a body-refining wizard, Gulit had almost made his body as hard as steel. With the protection of defensive witchcraft and life force field, he was even harder than expected. The blood-based combat skills of the two blood knights fell on Gulit, and most of them were deflected and dissipated by the protective force field. The remaining force could not even break the oily skin of the body-refining wizard, and could only serve as a hammer that worked in vain again and again.
On the contrary, Gulit's powerful strength coupled with the wizard's long sword could pose a great threat to the two blood knights almost every time he attacked. If Soros and the others were unable to dodge and were chopped, the wizard's long sword could break through their armor and leave a terrible bone-deep wound on their flesh and blood.
What's more important is that the two blood knights can't kill Gullit, so they can't drink blood to recover. Once a knight is injured, he can only escape to a corner to capture some human warriors to drink blood and heal himself. The remaining blood knight faces Gullit alone and is at great risk of being killed on the spot.
Therefore, in just a quarter of an hour, Thoros and Winsol were in danger one after another, and they could only fight and retreat to barely cope with the attack of the body-refining wizard Gulit.
However, compared with the dilemma of Mary and the Blood Knight, the situation of the two blood elves seemed much more relaxed and comfortable.
They transformed into blood-colored bats and shuttled through the crowd. They spotted the location of a certain wizard and quickly flew over. The people they blocked on the battlefield were all level 1 wizards from the Andor family. Although they were all experienced and had excellent combat capabilities, they had no tactics or skills when faced with two unreasonable pseudo-level 2 blood elves. Use force.
The two blood elves never considered dodging or avoiding damage, and almost relied on their slightly higher level to crush each other. As soon as they caught the opportunity, they would frantically pounce on the opponent's defense cover, scratch and bite. They didn't even bother to hide from the enemy's attacks.
Faced with such unreasonable pseudo-level 2s, the wizards of the Andorra family who were entangled by them could only grit their teeth and vomit blood to compete with their defensive strength. However, even if a level 1 wizard is extremely talented, he will still suffer greatly if he wants to compete with a level 2 wizard in terms of attack power.
Even if the opponent is just a pseudo-level 2, the outcome will be the same!
In this way, two first-level wizards from the Andor family were scratched through the protective shield by each other, and then died after sucking all the blood from their bodies. After the blood-sucking self-healing, the two scarred blood elves became as powerful as they were at the beginning, roaring again and charging towards the new enemy.
The level 1 wizard who was targeted by them did not dare to fight them head-on except for desperately escaping.
For a time, all the wizards of the Andorra family on the battlefield were frightened to death by the two blood elves, and they were thrown into panic. However, except for the two wizards who were killed by the blood elves at the beginning, other wizards became extra vigilant once they realized how terrifying the blood elves were.
As soon as they find any signs of blood elves approaching them, these Andorra family wizards will immediately turn around and run away, never giving the other party a chance to get close. However, in this way, it would be difficult for the wizards to cooperate with the noble private army to deliver a fatal blow to the magical defense line in front of the witch tower.
The human warriors who were abandoned by the wizards could only hold up their wooden shields and march with difficulty in the lava hall where stalagmites and stone peaks intertwined, enduring the baptism of bullets like a violent storm.
In just half an hour of fighting, thousands more human soldiers fell into a muddy pool of blood.
Seeing this scene in front of them, all the alliance wizards who were preparing for the battle in the rear had a somewhat solemn expression, and were once again secretly frightened by the profound heritage of the Crimson Family.
If the witch tower being conquered in front of us belongs to our own family, how many wizards would dare to break out of the witch tower and engage in this kind of positional battle against an alliance of wizards that is seven or eight times as powerful as our own? Now, the opponent pulled the magic weapon out of the tower and played a see-saw tactic with the Alliance, giving the Witch Tower a lot of opportunities to recover and rest.
Although the fire witch team sent successfully triggered a riot in the lava sea below the lava hall, cutting off the opponent's witch tower's chance to continue to absorb the flame energy. However, this kind of large-scale interference and intervention is difficult to last. Once the Crimson Family really drags them to the moment when the lava sea calms down, it will be difficult to repeat the same tricks.
Therefore, seeing that the Andor family has been unable to take advantage of the situation and cannot break through the war defense line of the Magical Equipment Legion, several senior leaders of the alliance can't sit still.
Instigated by Yurga, the level 3 wizard of the Kamala family, the Senas family, which was supposed to take over from the Andorra family for the second round of attack an hour later, had no choice but to come on stage early.
When the new 16 wizards drove nearly 3,000 human warriors onto the battlefield, the atmosphere of the entire battlefield suddenly froze!
You know, there are three second-level wizards in the Senas family.
Their arrival will greatly alleviate the Andorra family's lack of high-level combat power. The 3,000 human warriors may not affect the overall situation, but the three second-level wizards are a heavy bargaining chip that can affect the balance of the entire battle.
The idea of the alliance's senior leaders is actually very simple. They want to force Mary and others to retreat, leaving room for the noble private army under their command to strangle the magic weapon army. Only by removing the stumbling block of the Magical Equipment Legion can the entire alliance army officially launch a real attack on the Witch Tower! chapter;
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