The Wizarding Age
Chapter 0862 Knowledge and Mission
Similar to the trading hall, the knowledge hall behind the second door and the task hall behind the third door are also filled with high-level wizards from all over Sandi Tallin.
Some of them concealed their body shape and appearance, while others simply showed their true faces.
After a brief investigation, Grimm suddenly discovered that most of the people active in the mental illusion were actually level 2 wizards. This puzzled him!
By asking the guide girl, Grimm learned that the minimum threshold to join Free Wind is not level 3, but level 2. As for why Grimm received the invitation to join only when he reached level 3, it is probably because some insiders blocked it.
This also means that someone used authority and resources to block Free Wind's invitation to Grimm when he was promoted to level 2. It was not until Grimm was promoted to level 3 that the other party's authority was no longer sufficient to maintain such an operation, which led to the previous scene.
To be honest, before entering the Wind of Freedom, Grimm was a little complacent, thinking that the power and resources he controlled were not weak among the same level. However, this complacency was shattered in the trading hall and the knowledge hall, which made him realize again that the richness and breadth of resources that the old wizards had hoarded for hundreds of years were absolutely incomparable to a newcomer like him.
In the knowledge hall, one by one, each and every witchcraft knowledge covered almost every aspect of the wizard world's rule system. However, with Grimm's newcomer's authority, he could only read the second-level witchcraft knowledge at most.
If you want to see the third-level content, go and improve your contribution first!
If Grimm can take out a first-level knowledge that has not been included in the other party's database, he will get 100 contribution points. If he contributes second-level knowledge, he can get 1,000 points, and third-level knowledge, 10,000 points...
But if he wants to browse and read related knowledge, first-level knowledge requires 50 points, second-level knowledge requires 400 points, and third-level knowledge requires 7,000 points. And this is just the basic points. For some special or amazing subject knowledge, the points will be increased accordingly.
In the past eight years, the Crimson Family where Grimm belongs has successively annexed three or four small forces in the Elovis area. From them, Grimm also obtained some interesting knowledge inheritance.
The chip estimated that if these things were contributed, Grimm could get about 1,400 contribution points.
Although this is not enough for Grimm to obtain some level 3 knowledge, he can also get some basic level 2 knowledge.
This is actually enough for Grimm!
After all, with the chip, with the basic subjects of level 1-2, it is not difficult to successfully derive the content of level 3 knowledge. The only thing that needs to be spent is time.
Therefore, Grimm sold the stolen knowledge to Free Wind without hesitation, and exchanged the 1,370 contribution points for 3 basic level 2 subjects.
"Spirit Parasitic Experiment"
"Ediwin's Notes"
"Blood Cemetery"
Among them, "Spirit Parasitic Experiment" is about studying high-level spirits. If it is studied thoroughly, Grimm's protection against spirits will be greatly improved.
"Ediwin's Notes" is the research content left by a mechanical wizard. It mentions some content about the fusion of human flesh and magic metal, which has a certain reference role for the metal titan being built in the goblin plane.
"Blood Cemetery" is a book that simply introduces the vampire race, and also puts forward some insights and solutions to the blood shackles existing in the vampire clan. Although the content may not be completely correct, it still plays a significant role in solving the blood shackles on Mary.
When Grimm, who had almost exhausted his contribution points, came to the mission hall, he realized that the method and means to quickly earn contribution points were here.
Here, a large number of high-level wizards have issued bounty missions, and the mission content almost covers exploration of alien worlds, search for ruins, adventure in the Black Forest, hunting high-level monsters and other projects, and their most basic mission rewards are a large number of contribution points.
And these missions are also divided into level 2 and level 3 according to the degree of danger. Level 2 missions mean that the creatures encountered during the mission are all level 2 creatures, and level 3 missions mean that there will be level 3 creatures in the mission.
However, what Grimm didn't expect was that he actually saw a long list of level 4 missions in the mission hall.
He didn't think that those level 4 wizards would come here to accept level 4 missions. This means that all level 4 missions will be completed by a group of level 3 wizards.
Then the dangers contained in this can be imagined!
……
The Never-Sleeping City Ruins Exploration Mission (Level 3)
Mission Initiator: Angmar Wizard (Level 3)
Mission Content: Go to the southwest corner of the Nigon area to explore the Never-Sleeping City Ruins...
Mission Reward: 50,000 Magic Crystals + 2,000 Contribution Points
Mission Requirements: Recruit 5 Level 3 Wizards
……
Investigation of the Rough Hill Demon Incident (Level 3)
Mission Initiator: Sanditalin Association
Mission Content: 3 years ago, traces of demons appeared in the villages near the Rough Hill, and 7 small villages became the objects of blood sacrifice. The association's Level 2 Wizard Code went to investigate and found traces of Level 3 demons, but later disappeared during the investigation...
Mission Reward: 70,000 Magic Crystals + 3,000 Contribution Points. If the demon's lair is found, all rewards will be doubled
Mission Requirements: Several wizards above Level 2
……
Among the many tasks, Grimm accidentally saw a familiar name.
…
Dragon Hunting Task (Level 3)
Task Initiator: Wizard Sanaza (Level 3)
Task Content: A green dragon nest was found in the secondary plane, with two adult green dragons (Level 3), one male and one female, and the female dragon is in the production period. Special summons wizard partners to go hunting...
Task Reward: 20,000 magic crystals + 800 contribution points, the dragon corpse belongs to the task initiator, and the task participants will distribute the dragon treasure according to their output.
Task Requirements: 2 Level 3 Wizards
…
Seeing this task, Grimm couldn't help but smile slightly.
It seems that the old friend, Lord Sanaza, has not been idle these years, and is also madly improving her strength. The venom dragon bloodline she possesses is somewhat similar to Oliwen's dragon-eating physique. They both like to devour dragons of the same level to improve themselves.
It's just that Oliwen accepts all comers and can swallow any giant dragon, while Sanaza obviously prefers acid dragons such as green dragons.
As for the secondary plane mentioned in Sanaza's mission, Grimm suspected that it was the knight plane that he helped the Salubo family to take down. Because according to his understanding, there is a large green dragon community in that plane.
After the knight plane was occupied by wizards, the green dragon community was very likely to be forced to withdraw from the plane. If there were one or two green dragons left hiding in it to give birth, it was also very likely. After all, it was a huge risk for a female green dragon in the period of childbirth to rashly cross the space rift!
It was just a little difficult to understand why Sanaza abandoned his companions in the family and chose to recruit wizards from the outside world.
After a simple understanding of the characteristics of this mental illusion, Grimm completely withdrew and put away the round mirror properly.
The round mirror was his tool to connect to this mental illusion, and the best place to enter the mental illusion was his own private wizard tower. Only in the private wizard tower can the round mirror get a constant supply of magic energy to support Grimm's spiritual consciousness in the illusion.
If Grimm chooses to enter the illusion in the wild, on the one hand, safety is a big problem, and on the other hand, his own element loss will be very huge.
As for the alien world, without the support of the information exchange tower, it is impossible to connect to the spiritual illusion.
For such witchcraft props, Grimm will not indulge in it.
In the final analysis, this wind of freedom only uses the sharing of knowledge, resources and intelligence to organize high-level wizards. As for its actual control ability, it depends on the means and organizational ability of those 4th-level wizards behind it.
…………
Sealed room.
Almost every day at a fixed time, Grimm would take time to come here to "visit" an old friend.
In the hall of the sealed room, the 3rd-level vampire Henes Wick was trapped in a huge floating light array by dense translucent silver chains, completely unable to move.
On his chest, a hollow silver tube as thick as a finger pierced his heart, and drops of sticky dark purple blood slowly flowed out from it. Under the light array, a pottery jar the size of a human head received the blood of the old vampire, and it was almost overflowing from a distance.
Grimm waved his hand to take the pottery jar into his hand, covered it with a lid, and quickly drew a sealing rune on it, and then carefully put it into the storage ring. But soon, he took out a new pottery jar and placed it under Heines.
After doing all this, Grimm did not leave, but took out a blood-colored crystal and shook it at the old vampire.
"Sir Heines, it's time for you to eat again!"
Heines snorted, and he was too lazy to open his eyes, let alone look at the blood crystal.
He has been trapped in the Fire Throne Witch Tower for more than ten years. The reason why he can survive until now is that he relies on this blood crystal to hang on. But how much better is living in such pain than death?
He didn't think that the other party had any scruples about not killing him until now, and the biggest possibility was for that damn bitch...
The reason why he was alive was that the wizard left the bitch Mary with food.
When Mary had enough blood energy and reached the peak state of level 2, I was afraid that would be the moment when his life would end.
Lester died in this way, achieving Mary's level 2.
And he would die more miserably and become a sacrifice for Mary's promotion to level 3.
When he thought of such an ending, Heines Vick wanted to end his life immediately and never give the enemy a chance to move forward with his corpse as a pillow.
Unfortunately, the weak body could never resist the powerful sealing and imprisonment power of the witch tower.
Usually, Heines was always in a state of drowsiness and mental depression. Only when this terrible demon came, would he wake himself up in a special way and then torture him bit by bit with the most cruel torture.
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