The Wizarding Age

Chapter 0896 Doverland Basin

Although Alice defeated Morgana, it was only a miserable victory after all!

Morgana lost the reputation of the Winter Witch family and nearly 1/3 of the family resource points, while Alice lost all the power of destiny that she had accumulated with great effort.

You know, this is the foundation that Alice accumulated after participating in three plane wars in succession!

However, the Fate Witch family has gained a huge turning point because of this, and its overall strength has improved by leaps and bounds.

At present, the number of Fate Witches affiliated with the Fate Tower has reached 7. Although it still has not reached the level before entering the Faen level, the quality is much higher.

And as the territory controlled by the Fate Witch becomes larger and larger, more and more apprentice seeds are selected from all over the country. The 7 Fate Witches travel around the territory day and night, selecting those with outstanding talents from these apprentice seeds and sending them back to the Fate Tower.

As for those with poor talents, they are placed in nearby resource points for study and further study.

After a hundred years of revival, for the first time in history, the number of witch apprentices gathered in the Tower of Destiny reached 100. This is an unprecedented grand occasion in the history of Destiny Witches!

100 witch apprentices would be too few in any witch faction, but Destiny Witches are the only exception.

As we all know, the Destiny Witches are not known for their combat effectiveness, and in the early stages, they have almost no combat-related professional skills. Only those who struggled to reach level 2 like Alice and mastered the professional skills of destiny blessing and debuff can have a brilliant performance on the battlefield.

Before that, most of the Destiny Witches could only rely on instant magic wands and witchcraft scrolls to protect themselves. This also increased the difficulty of their survival on the battlefield from one aspect. Therefore, before the Destiny Witches grow up, they especially need external protection.

It is precisely because of these fatal "defects" that the number of witch apprentices in the Destiny Witches is far less than that of other factions. The only ones who can depend on the fate system are probably those hypocritical witches who have difficulty in advancing and have demanding pre-talents.

It is said that the basic conditions given by the hypocritical witches to select witch apprentices are: female, no direct relatives, and awakening the illusion talent before the age of eight.

Such prerequisites alone are enough to screen out most of the candidates, not to mention that the later promotion is so difficult. Therefore, the hypocritical witch system seems to be more of a single apprentice system, that is, a hypocritical witch only trains one disciple in her lifetime.

This also makes the origin of hypocritical witches easily die halfway due to accidents!

To be honest, if you want to talk about which faction among the witch factions in the North is the weakest and has the fewest people, the hypocritical witch will definitely be elected with the highest votes.

And the fate witch is second.

If Alice hadn't known Grimm, it would be impossible for her to survive the painful first-level process with her shallow family foundation. Now, with the deep cooperation between the Fate Witches and the Crimson Family, the strength of the Fate Witches is not so fragile under the dual protection of metal magic machines and elemental magic puppets.

Under such circumstances, the development of the Fate Department seems to be booming!

After two days of tenderness with Alice in the Fate Tower, Grimm rushed to the White Tower at the repeated urging of the wizard Meryl.

These days, the White Tower is very lively.

After five years of reclamation by the Crimson Family, the tentacles of the family power have extended into the depths of the Black Forest for nearly 300 miles. And this behavior undoubtedly deeply touched the nerves of many powerful monsters, so an expected magic tide counterattack broke out!

This magic tide that broke out in the depths of the Black Forest is both an opportunity and a tribulation for the Crimson Family, which has just established a foothold here. If they withstand the counterattack of the magic tide, they will control the rich and fertile land and forests nearby. If it fails, everything will return to the starting point, and the efforts and resources invested by the Crimson Family in the past five years will be wasted and become a bubble.

Therefore, Meryl, who was under great pressure, immediately began to recruit powerful wizards from within the family to rush to the front line. It is reported that the dragon man Zacha and the goblin Tigule have already arrived there and are fighting with the powerful monster lords in the Black Forest.

The family's first warrior, Blood Queen Mary, is on the eve of advancing to level 3, hiding in the Crimson Throne Wizard Tower. However, several of her powerful servants have all arrived, supporting a solid line of defense for the Crimson Family.

Another powerful wizard, the insect wizard Bilis, went out to explore some ancient ruins in the central part of the continent, and he could not be contacted for the time being.

Therefore, Meryl, who was worried about the loss of the front line, could not sleep at night, and frantically urged Grimm, the head of the family, three times a day. Therefore, Grimm could only reluctantly leave the Tower of Destiny and go to the White Tower.

…………

Doverland Basin.

This is a wide basin covered with fiery red cockscombs, high in the west and low in the east, and the whole is oval.

In this vast black forest, the terrain here is the most open, so it has become the most intense battle between the Crimson Family and the surging beast tide.

With the Doverland Basin as the center, a solid fortress was built. A large number of Crimson wizards and apprentices led the people to firmly defend this place, driving a solid wedge into the flank of the huge beast herd. Although there are many scattered beasts and monsters rushing to the vicinity of the White Tower, the largest monster lords have been wandering outside the fortress.

Before strangling these human wizards who had entered the depths of the Black Forest, the monster lords did not dare to easily step into the area covered by the white tower.

The battle was going on...

In the highest place on the west side of the Doverland Basin, the crimson wizards organized the people and the goblin engineering team to build an extremely solid wooden fortress.

The surrounding forests and bushes have been cleared away, and thick and solid logs have been sharpened at one end and driven deep into the soil, densely arranged to form a solid wall. On the wall, nearly 2 meters above the ground, a series of bowl-sized shooting holes were opened, from which a number of magic muskets shining with golden metallic luster protruded.

Nearly a thousand white tower people and many goblins in the fortress almost all have a long-barreled magic ray gun in their hands, and a short-handled musket is inserted on their waists.

The former is a weakened version of the scorching ray stimulated by magic batteries, with a range of 120 meters and an attack power of 11 degrees. Ordinary beasts have no so-called magic resistance. When the scorching rays hit their bodies, a transparent blood hole will appear. They cannot resist such attacks at all. Even those monsters below level 1 will inevitably be injured when they encounter such attacks.

The latter is the original version of the goblin musket, which relies on alchemy to stimulate metal projectiles to kill enemies. The range is 10-40 meters and the attack power is 8 degrees. The power of a single goblin musket may be too small, but when a group of muskets are densely fired, even level 1 monsters will inevitably suffer a big loss.

It can be said responsibly that if there were no magic ray guns and goblin muskets promoted on a large scale by the Crimson Family, ordinary people and goblins would not have the qualifications to fight monsters and beasts in the Black Forest. But now with these basic weapons, anyone who can pull the trigger can successfully become a monster hunter, hiding behind the solid village wall and easily killing the swarming beasts.

When groups of wild beasts and fierce birds emerged from the black forest east of the Doverland Basin and rushed across the low-lying basin towards the fortress, red lights appeared on the walls of the fortress, and sizzling scorching rays streaked through the sky and fell into the densest areas of the beasts.

Whether it was the fat and round razor boar, the flying violent ape, or the agile jungle leopard... it was difficult for them to rush through the middle of the basin.

Those densely shot scorching rays were like the eyes of the god of death, and wherever they extended, they brought death. One by one, the jungle beasts and fierce birds howled and fell to the ground suddenly in the place where the red lights intertwined, and dense blood holes were shot out of their bodies.

And when those thick-skinned monsters relied on their own magic resistance to charge forward bravely, the crimson wizards hiding behind the wall of the fortress would instantly submerge their bodies with violent witchcraft.

It is extremely unfair to test the power of human wizards with simple and primitive fur and solid and dense flesh and blood!

But here, in this chaotic and disordered battlefield, it is played out over and over again.

Most of the beasts and birds fell on the route of the charge. Even if there are occasional fish that escape the net and rush to the front of the village wall, waiting for them is a row of steel and iron bones, and the whole body is made of hard metal metal magic machinery.

In the Crimson Family, metal magic machinery and elemental magic puppets are almost every formal wizard. The powerful guards are necessary. One of them is metal and the other is fierce. They have become the indispensable left and right arms of the Crimson Wizard.

If you want to get to the side of the Crimson Wizard, it is impossible not to knock down these two guys!

However, when the blood and flesh were flying in the middle of the basin, the 7 second-level sent by the Crimson Family stood in front of the tent in the center of the village, looking at the battlefield in the distance.

Dragonman Zacha, Goblin Tigule, Blood Knights Soros and Wensal, Blood Elf Issa (Mage), Laelia (Magic Archer), Spalla (Shaper)...

As the core combat force of the Crimson Family, these 7 Level 2 wizards represent Grimm, the Goblin Camp and the Vampire Camp respectively. They are the strongest lineup that the Crimson Family can bring out except for several top wizards!

They can see clearly that this group of beasts can't even break through a wild fortress, so what qualifications do they have to go to the White Tower to die. The reason why the Crimson Family chose to resist the beast tide here is to reduce the pressure around the White Tower, but in fact it is an internal selection and elimination of the family.

These days, there are indeed many new wizards in the Crimson Family, and the family leaders obviously want to use this beast tide to select elites. So this group of Level 2 wizards are only responsible for suppressing the scene, but the real life and death battles with the beast tide are the Level 1 wizards and apprentices in the family.

They are actually the real protagonists of this war!

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