this mage is dangerous

Dark Elf Drizzt - Icewind Dale Halfling's Jewel (6)

1. Set off

After losing the old dwarf Bruno, the halfling Regis was taken away by the powerful enemy Entreri. The Mithril team fled the mine of Mithril Hall exhausted and rested in the Ivy Pavilion opened by the Hubbell family. Trace

Te and Wolf must immediately set off to pursue Entreri and bring Regis back. They cannot imagine what kind of treatment Regis will receive after being brought back to the Basadoni Guild.

Catti-brie (Katie for short) did not follow her two friends to save Regis. The hatred of losing her father forced her to clean up all the evil things in the Mithril Hall and engraved her father's name on the Mithril Hall.

She could only rest on the throne in the hall. She entrusted Hubel's mage to send a message to the Warhammer dwarves in Icewind Dale and the dwarves in Adba Fortress, and also contacted the Ten Towns in Icewind Dale to provide support. She would lead them to wipe out

Go away to the centuries-long shame of Warhammer dwarves.

Harko, the mage of the Ivy Hall, gave Drizzt advice, hoping that he would go to the "Tower of Twilight" to visit another mage there, Marko, who was also a mage of the Hubbell family. He would give

The right guide for this trip

After thanking the mage Harko, Drizzt and Wolfe set off for the "Tower of Twilight". No matter how urgent the matter is, you must trust the advice given by a friendly mage.

2. The Philosopher of the Tower of Twilight

The two of them hurriedly spent a day on the road, and finally arrived at the place indicated by Harko. But there was only a pond in front of them, and they did not see anything that looked like a tower. They were anxiously thinking about how to get closer.

When they were far away from the assassin, the sun had completely set. A flashing green bridge appeared beside the pond in front of them, leading to the high tower in the center of the pond. The two people who walked across the bridge circled around the high tower, but there was no

Find any door or entrance that can be entered. A teenage boy walked out of the stone wall and just used hand gestures to indicate that they were not in the wrong place. Follow him and you can enter the tower.

The two passed through the wall and entered the tower. The owner of the Tower of Twilight, the mage Marko Hubbell, entertained the two warmly and gave them guidance on their next journey.

They will arrive at Waterdeep City on the coast, and then take a boat to Port Cali. It would be best if they could intercept Entreri on the way. But the people in the harbor city will be much more than anywhere they have ever encountered.

It is very inconvenient for the drow, who symbolize evil. If you don't take the sea route by land, the distance will be five times as long as the sea route, and you will have to travel through several kingdoms, which will only make people more desperate.

No matter which plan, it is very serious for Drizzt. The mage proposed another solution. There is a female corpse living in the Juedong Forest behind the Tower of Twilight. Her roar will make those who hear it lose their mind.

Power. However, there is a magical camouflage mask in her lair, which can make the person wearing it transform into what he wants.

Drow rangers do not like to use deception to win the trust of others, but are willing to choose the best solution for the sake of their friends.

The environment in which Wolfe grew up since he was a child has given him a natural way of thinking as a warrior, and he has an instinctive dislike for magicians. Even though he has been helped by mages along the way, this kind of prejudice has been cultivated since childhood.

But it is difficult to eliminate.

Marko used a vivid metaphor to remind Wolfe that magic and martial arts are both arts of "control". Drizzt demonstrated what control is, and said that mages and warriors are just learning.

The skills are different, but the pursuit of the end point is the same. While enlightening Wolf, Mark also gave Drizzt a magic scimitar "Flash" to make up for the loss of "Ice Death".

The two rested until the next day, and Marco gave their horses four horseshoes with magical properties, which could help them reach the deep-water port quickly within a certain period of time. He even helped contact the deep-water port who could help them.

people.

With endless gratitude to Marco, the two left the Tower of Twilight and entered the Juedong Forest. The disguise mask will be an indispensable item in the next trip.

3. Weak resistance

Entreri took the halfling on the cargo ship to Port Cali. He also got the gem that the halfling had always kept with him. He kept observing the gem carefully. It was indeed a magical creation, but

If you keep observing, you can feel its charm. No wonder the guild leader sent several assassins to find this halfling.

Several previous assassins had failed. By the time Entreri took over this task, it had been seven years since the gem was stolen, and it took Entreri another three years to find him. He could get the guild leader's handkerchief.

Shapke's reward may be much more than the originally agreed number. But what the assassin wants is not these things, but the drow.

Entreri longed for a rematch with the ranger. He would defeat Drizzt. A warrior with compassion and care could not defeat him. He would prove it.

Regis was extremely relieved when he saw Drizzt climbing up from the abyss, but in the blink of an eye Bruno left with endless sadness. But at least the others were out of danger, and he was very confident about this.

The same goes for Entreri.

Drizzt must be on his way to rescue him. Once the ship enters Caliport, things will become difficult for Drizzt. That is Entreri's territory, and he will have all the advantages. Regis must

Slow him down.

The candles in the cabin caught his eye, and an implementable plan came into his mind.

Regis went for a walk on the deck at night. There was no way he could escape. This was something Entreri was sure of, and he would not go out of his way to watch over him. This assassin was very good at using fear as a shackle to control others.

A sailor at work spoke to him, and the halfling opened his sleeve, showing the scars that he had just burned with a candle and pulled off the wax together with it.

"I think it's contagious through touch. It takes months for this disease to kill you, and most of my wounds just appeared recently."

Regis smiled as he watched the sailors running to the captain's cabin.

4.Hypocritical mask

The Juedong Forest is located behind a farm, and Drizzt and his party arrived there quickly. To enter the forest, they had to pass through the entire farm. In order not to cause unnecessary trouble, the two decided to move at night.

After nightfall, the two were about to cross the farm when they were intercepted by the farm villagers. After informing them of their intention, the villagers still did not disperse. After the two showed off their superb martial arts, the villagers gradually dispersed.

, facing the two people who were about to enter the forest to deal with the female corpse demon, the villagers begged them not to kill her.

"She wouldn't hurt anyone outside her home."

The villagers tremblingly interceded for the succubus.

After agreeing to the villagers' request, they continued to the banshee's residence. The two blocked their ears and sneaked into the banshee's lair. Originally they just wanted to quietly steal what they needed, but they still alerted the banshee.

.Based on the moment when Wolff was fighting with the Banshee, Drizzt took the opportunity to enter the Banshee's treasure house. After a search, he found the mask and quickly left the place. Only the Banshee was left there to curse.

A general roar.

After getting the camouflage masks, the two people continued towards Waterdeep City. The journey that originally took several days to complete took only one day under the magic-blessed horse's hooves. When night fell again, Waterdeep City was already in front of them.

.

The drow took out the mask and hesitated about the next decision. Will there be any adverse effects after wearing it? After hesitating for a moment, he still put it on his face.

Nothing happened for a moment. When he wanted to smile wryly to himself, he noticed Wulfgar's shocked expression. Drizzt's appearance had completely changed. He was no longer the dark elf with gray hair and dull skin.

They have lost the blond hair and fair skin of their landmark relatives. Only their eyes have retained their original color.

The two laughed awkwardly, with a hint of discomfort.

5. Necessary patience

After guiding the two of them on their path, Marko also notified his friends in Waterdeep City to help Drizzt and Wolff. That person was Kelben.

While the two were still smiling awkwardly, Kelben had already found the two of them. Drizzt's purpose was not to enter the city, as long as he could get out to sea quickly. They bypassed the city and went directly to the dock to ask someone

A businessman named Opal asked if there was any ship to go to sea immediately.

At present, the fastest ship under this businessman will not be able to set sail until a week later, but there is another captain "Dudemont" who can set sail tonight. And with Kelben's help, they agreed to use a ship with magical properties.

Horseshoes as payment for this time (but the magic will soon wear off).

They agreed to meet in a bar, and then Opal would introduce Captain Deudermont to them, and the rest was none of his business.

The two of them immediately found the bar after entering the city, and were quickly directed to the captain by Opa. Drizzt stepped forward to discuss with Deudermont, while Wolfe stayed far away at the wine table and drank.

Water in the cup. Captain Deudermont readily arranged the itinerary for the two of them, as long as they could board the ship tonight.

Drizzt didn't understand what that meant. The captain told him that there were often fights in this hotel. As long as there was a fight, the city guards would throw the parties involved into prison and not release them until early the next morning. That way

Then he would miss the time to board the ship. And now Wolfe is being provoked by another person with a similar build to him.

Faced with provocation, Wolfe wanted to break the opponent's jaw several times. But he did not forget the consequences of what happened in the Luskan Tavern. The concept of "control" kept ringing in his mind, a constant warning.

Facing the barbarian, he humbly paid his respects to the provocateur and ended the farce.

The ship soon set sail, and the two talked about the memories of fighting the ice dragon in Icewind Dale. Drizzt expressed regret for the lost scimitar. But Wolfe told him that the scimitar had "ice attribute magic"

"The scimitar was taken back by Bruno, but in the end it fell into the canyon with Bruno.

Drizzt looked at the barbarian in amazement, recalling in his mind Bruenor, covered in flames, fighting on the back of the burning black dragon.

"Bruno carries my knife?"

6. Ashes

Bruno also lost consciousness when the black dragon fell to the bottom of the canyon. When he opened his eyes again, he was surprised. There were no burns on the smoking dragon's body. His companions should have escaped, so

He must also escape as soon as possible.

He couldn't climb up the canyon, so he could only follow a tunnel connecting the valley bottom and pass through the underlying mining area. He passed through the mining area where an entire dwarf army met. Every step had to be very careful. He was not strong enough to withstand an entire army of dwarves on his own.

A heavily armed army.

After a series of "cautious" moves, the number of gray dwarves chasing him increased. After running around, when there was no place to hide, they rushed into the burning chimney. But the flames and high temperature

The inner wall did not cause any irritation to his skin.

In fact, it was Drizzt's scimitar that was protecting him. Now that the scimitar was lying deep in Bruenor's backpack, the old dwarf could no longer remember this matter.

Bruno climbed all the way up, and the flames below could not do anything to him. The gray dwarf below changed his strategy and threw the soaked New Year rags on the fire. The gray smoke immediately engulfed Bruno who was climbing up. But

He had no choice but to keep climbing.

He had no breath, and his lungs were shouting in severe pain. At this time, he found a hole in the chimney wall that was big enough to drill into. To be precise, it was a side passage. As he drilled in, the sound of the underground sound was heard.

All chimneys in the city are connected to each other to allow exhaust gas to be discharged as smoothly as possible.

The end of the side passage led to an open space on the ground. Realizing this, he straightened his back and was about to be safe. The guardian lurking here seemed not to be so willing to let the long-lost guests leave.

A huge shadow climbed up the chimney in front of Bruno, and several thick hairy legs began to beat him.

The guardian here is a giant spider.

The venom-laden fangs scratched Bruno's arm. The old dwarf jumped hard and hit his head on the spider's body. The painful spider bit the old dwarf's shoe with its fangs and pulled out more long legs.

Come and smite the old dwarf.

Bruno grabbed the leg of a spider that was beating him and broke it with force. The severe pain caused the spider to fall down. Bruno's body was on top of the spider, and they hit the ground heavily. The spider was hit by Bruno's weight.

My body was crushed.

Covered in spider body fluids, the old dwarf continued to climb the chimney. Even if the venom had seeped into his body, he wanted to leave. He could smell the air outside, but the chimney exit was blocked by an iron fence.

The exhausted old dwarf grabbed the iron grate, and one of the iron bars broke due to excessive bending.

Bruno climbed up the small hole, and his consciousness gradually left his body. He rested his head on the iron railing and knew nothing.

7. Baldur’s Gate

Regis's infectious disease trick soon worked. After receiving the report from the crew, the captain immediately summoned all sailors to confront Entreri, hoping that he would disembark at the nearest port, "Baldur's Gate".

Entreri immediately understood that this was the halfling's trick. He wanted to slow down the return. It was not wise to fall out with the crew at the moment, so he agreed to disembark at "Baldur's Gate" two days later.

The night before he was about to arrive at "Baldur's Gate", Drizzt killed all the crew members on the ship except himself and the halflings, and burned the ship while leaving in a small boat. He did not want to go ashore.

Later, sailors spread rumors that they were suspected of carrying infectious diseases, which would lose all available resources.

After arriving at Baldur's Gate, Entreri used the ruby's magical power to gain the loyalty of the port officer, and boarded a merchant ship that was about to dock at the Port of Carrie. Before leaving, he still used the ruby's magical power.

Ask the harbor master of the port to deliver something to him, to a ship carrying an elf and a barbarian.

Everything goes smoothly here. As long as there is the magic power of that gem, all negotiations are no longer a problem.

Soon, they will return to Port Carrie.

8.Assassin’s gift

Drizzt and Wulfgar followed closely behind on Deudermont's "Sea Spirit". They also arrived at "Baldur's Gate". The original plan to stay for a week was changed to two days for the two of them.

At this time, a port officer jumped on board. When asking Captain Deudermont if there was an elf and a barbarian among his crew, he described the general appearance of the person who needed to be transferred: a dark-skinned man and a barbarian.

After the halfling came, he handed over what Entreri asked him to hand over: a small bag.

Drizzt carefully took the bag, opened it with vigilance, and poured out the contents of the bag with an expression of regret and helplessness.

A halfling finger.

9. Reunion

Bruno fell asleep on the top of the chimney. After losing consciousness, he could still feel the endless wind. This made him feel like he was back in Icewind Dale, the home he had lived in for two centuries. Resting in such a strong wind was not enough.

It was comfortable, but it might be the last sound he heard.

The wind stopped, and the sound of flames burning wood replaced it. Bruno opened his eyes and looked in that direction, trying to confirm where he was. He felt very comfortable, with a thick quilt wrapping him

body. He is in a comfortable room.

His weapons were placed in the corner not far away.

A beautiful woman next to him told him that if it weren't for the dwarf's physical advantage, the amount of spider venom would be enough to kill him.

Bruno remembered the lady's name: Alustriel, the owner of Silvermoon City.

Ms. Silver Moon found the old dwarf through the guidance of Mokai, the soul of a powerful mage, and promptly treated him. At this time, they were in a magical residence. They could go to Ivy after the old dwarf got better.

The museum met his daughter Catti-brie (Katie for short).

Three days have passed since he arrived at the Ivy Hall. The old dwarf returned here in Lady Silvermoon's magic carriage to meet his daughter. He had a lot to say and a lot of questions to ask.

From her daughter's mouth, she confirmed the news that Drizzt was still alive, as well as the circumstances of Regis being taken away. She also informed her of the grand plan to recapture Mithril Hall.

The reason why she is here now is to wait for the arrival of hundreds of Warhammer dwarves from Icewind Dale and 8,000 dwarves from Adba Castle. These forces would have been united under Katie's command to carry out an epic battle.

expedition, and now Bruno is back, he is about to complete this feat.

This is Bruno's dream for centuries. He will lead this coalition to victory and regain his homeland.

Now it was time to realize his dream, but this dream had become so empty. He was thinking about his friends who were entangled with assassins in the south at this time.

10. Eye of Shadow

Pasha Puke (Puke for short) is in charge of the darkness of Port Cali. He has a large and complex network of thieves, and these achievements ensure that he can enjoy all the benefits of Port Cali.

Entreri is loyal to him, and he controls every member of his guild with ease. Ever since his favorite halfling thief stole his gem, the foundation of his power has been shaken. With Entreri

When he was immediately sent to track down the halflings, the union's situation became even more delicate. Other forces that had been suppressed gradually began to rise, and they all planned to carve up some benefits from his hands.

Ruisita and his team joined the union at this time, and they soon had other forces under the banner of Xiao Jiujiu clamp their tails between their legs. The union also continued to ensure its original interests, but Ruisita became more and more difficult to control.

. He didn't like Resita's way of handling the task at all.

"Damn rats."

This is not an insult, but a biological species of people like him. Resita may have been originally a human, but has now been completely transformed into another kind of creature "rat man". The reason may be the plague or a curse.

A mage named Laval knocked on Puke's door and delivered a message. Puke's sad face immediately disappeared. He confirmed the accuracy of the message again and received the same affirmation. The mage saw it through the crystal ball.

Entreri's whereabouts could not be traced, but the informants at Baldur's Gate confirmed the authenticity of the news.

His assassins were back, and they even brought back halflings and rubies. The three-year hunt finally bore fruit.

With the ruby's charm ability, he no longer needs to be afraid of Resita. He can even better control these rats and extend his tentacles outside the port of Cali. In addition, with the planned orc allies and unions

The power can cover the entire south.

Now we just need to wait quietly for the assassin's return and his ruby.

Drizzt and Wulfgar are on their way to Port Carrie, and in a few days they will be able to stand on the dock and start their next plan.

The mage Laval used a crystal ball in his room to observe every search ship heading to Port Cali. His eyes stopped on the Sea Spirit. The elves on the deck and the barbarians of Gundam caught his attention.

They were definitely not sailors. They might have come from a tribe in the north, or further north. He had heard the legends of barbarians for a long time, but it was unusual for barbarians to leave home in a boat.

Thinking of Entreri suddenly appearing after disappearing for three years, the barbarians also appeared here at the same time. I couldn't help but connect them in my mind. Could it be that Entreri was the halfling found in Icewind Dale? And the one in the crystal ball

Are these two people chasing us all the way?

That night, a series of fireballs rose in the air, which was their way of notifying people. Entreri saw this series of meaningful fireballs erupting, and understood that it was the mage who informed him that he was being followed. This was what he wanted.

desired result.

LaValle immediately informed Pook of the news, and after being unable to guess Entreri's thoughts, they decided to get rid of the Sea Spirit first, including the strange passengers on it.

11.The weight of a king

Bruno, who lives in Ivy Hall, is waiting for the arrival of his army. The marching speed of the great army of the dwarves is not optimistic, and they will probably arrive here in a month. At that time, winter is about to end, and the beginning of spring will be the time to regain their homeland.

The moment of decisive battle.

How the old dwarf hoped that his friends would be by his side to watch him achieve great things, or that he would be by their side to rescue the pot-bellied halfling. He had been dreaming for the past few days, and various tragic situations of the pot-bellied halfling kept appearing in his dreams.

It woke him up. The two did not reconcile in the end after their separation, which would cause a lifetime of regrets.

Bruno jumped out of bed and knocked on Ms. Silver Moon's room with respect, hoping that he could lend him her flame chariot so that he could catch up with his friend as soon as possible but regret it.

Lady Silvermoon respected his decision and agreed to see him off at the first light of dawn. Also going with him was his daughter Katie. After confirming Drizzt's location, the Flame Chariot sent the two into the

Sky.

The control of the magic chariot was much more troublesome than the father and daughter expected. After several journeys to hell, they gradually mastered the trick and headed straight to the sea.

The Sea Spirit where Drizzt was located was pursued by two pirate ships. Just when they were about to escape at full speed, a third pirate ship appeared in front of them, blocking the waterway forward.

The artillery battle began immediately, and the slingshots on the pirate ships hit several shells into the sea around the Sea Spirit. The Sea Spirit, which was in a narrow sea area, had to leave there and enter a more open sea area. This happened to be the pirates' plan. There would be their

The range of artillery fire.

Warhammer and his daughter searched the sea one after another for traces of their friends, and finally found the Sea Spirit, which was being besieged by three pirate ships.

At this time, Captain Deudermont also saw the trajectory of the pirates. When he entered the open sea, he released the anchor hook, further grabbed the enemy ship, and tried his best to pull the two ships closer. He wanted to turn the gunboat battle into a hand-to-hand battle, then

This is their merchant ship's only hope of victory.

Drizzt and Volgar picked up their weapons and waited until they were close enough to start a gang-hopping battle.

The two chasing ships seemed to have noticed the approaching flame chariot in the sky, and did not realize that the ship in front had already begun to join forces.

Bruno held the reins, and the bow and arrow in Katie's hand rained death arrows on them. However, their attacks could not completely stop the two ships. Katie understood what adventure her adoptive father was going to take next.

Take action and jump into the water first.

Bruno drove the flame chariot to the stern of one of the search ships. After the operator jumped out of the car, the magical creation turned into a ball of extremely destructive fire. The fire spread across the ship.

The roar of the furious dwarf spread to the deck of the Sea Sprite. A smile began to bloom on Drizzt's face, and Wulfgar understood the meaning. Their old friend was back.

Seeing his advantage being wiped out alive, the pirate leader had no choice but to put down a small boat in an attempt to escape alone. Bruno walked out of the flames and saw the small boat he had put down, and he smiled.

After jumping on the boat, Bruno easily captured the pirate leader Pinochet. He will enter the cell of the Sea Spirit to await his fate.

The battle was over, and the sailors looked at Drizzt in surprise. His disguise mask fell off, and he had returned to his dark elf appearance.

12.Heroes reunited

After knowing Drizzt's true identity, the sailors and captains were just a little surprised and did not show any fear. They expressed the highest respect for Minato and his team's fighting performance. Everyone was grateful to be able to compete with these two great warriors.

Be proud to fight together.

"Whether it's a human or an elf, I only judge based on his heart, not his appearance. So don't put on the mask anymore. You look much more handsome now."

Bruno and Katie also came over from the other two ships. After a brief reminiscing about old times, the reunited Mithril team began to discuss their next move. By interrogating the pirate leader Pinochet, they learned about the fireball at Baldur's Gate.

It is not for viewing, but for transmitting secret signals.

The ambush may have been arranged by Entreri, but Drizzt's change of clothes suggested otherwise. Someone else must have been involved, most likely Pasha Puk.

After this battle, the Sea Spirit needs to be repaired. The port of Mannon City in the desert country of Karishan will be used as a repair point, but the entire repair process will take a week. Even if it is repaired as scheduled, it will take another week.

Time to enter Port Cali.

The four of them exchanged glances. Will their friend still be alive by then?

If you enter the Kali Desert directly from Manon City, you can reach Kali Port in a few days. This shortens the journey by half. Even the caravans crossing the desert are happy to hire adventurers like them as bodyguards and can also obtain

additional compensation.

In a few days, the second half of their journey will begin.

13.The Dark Side of the Empire

Entreri led the halflings away from the dock and into the city. He recalled his past, how he survived this abandoned heap, how he met Pook, and how he became the best thief under him.

But these will become terrifying facts. The more respected he is, the less he will be forgiven for betrayal. Fear filled his heart. He prayed for Drizzt to appear again and again, but also hoped that they would be fully prepared before returning.

Stepping here. But he also knew that his prayers would not be answered, and he could not escape this time.

Entreri threw the halfling on the ground, and the guild leader Pook smiled. He promised to give him everything he had agreed upon before. At the same time, he reminded the assassin that his whereabouts had been exposed and he was being followed.

Puk announced that he had sent pirates to intercept, and Entreri sneered at the leader's ignorance. He had witnessed the strength of the drow elves and barbarians with his own eyes, and unless he saw the corpses, he did not believe that they would be killed by unknown people.

After handing over the ruby, Resita walked into the room.

This ratman has never regarded Pook as his boss, because the current union territory relies on his team to stabilize the territory. The cunning ratman looked at Entreri, said a few polite words, and left.

Puke quickly explained why Resita appeared here, and assured them that they would be absolutely loyal. He also put the ruby ​​around his neck, reaffirming that they would be more loyal now.

Regis was imprisoned in the union's most terrifying nine-cell prison, awaiting his final fate.

Watching Entreri leave, Pook was very satisfied. He had never seen Resita so nervous, and Entreri formed a better check and balance on him.

The cage where Regis is is surrounded by Pook's collection: big cats collected from all over. Although there is a fence between the area where the halflings are kept and their cages, it cannot stop their sharp claws.

Stretch out. He must stand motionless like a statue. If fatigue overwhelms him and he falls to the ground, some part of his body will get too close to the beast and be dragged into it and become a meal.

14. Dance in Sand City

As the Sea Spirit docked, everyone set foot on the city of Mannon. The captain would arrive at Port Carrie in two weeks, and both parties agreed that if time allowed, they would continue to take his ship back to the north.

They wandered around the city, looking for caravans to accompany them. Little did they know that the magic weapons on their bodies were spotted by eyes in the darkness.

A man named Sali stopped them and said that he could provide them with everything they needed. Everyone asked where the caravan that was about to leave for Port Cali was. Sali rolled his cunning eyes and pointed out a way to go.

He caught up with the caravan that had just set out and sold them some camels at a low price.

Loss-making business is very strange for a businessman living in such a place. Not long after leaving Mannon City and entering the desert, he encountered a troop of orc bandits. Judging from the equipment and personnel configuration, they were well prepared.

.It seems that the merchants saw that the magic weapons they carried were of higher value, so they wanted to rush them to the trap as soon as possible.

As expected, everyone defeated these thieves without even getting into a hard fight. It seemed that this path was also wrong, and everyone immediately returned to Mannon City along the road.

When he saw a man dressed as a robber carrying the old dwarf upside down into Shali's camp, he was very happy. When he was about to stand up to receive his trophies, the old dwarf opened his eyes. Wolfe, who was carrying the dwarf upside down, also

Take off your bandit-style cloak.

Sally's surprised expression undoubtedly proved that he was the one who notified the robbers to attack him. The cunning businessman immediately turned around and ran away. After a chase, he still fell into the hands of the adventurer.

In order to survive the blades and giant hammers, Sali promised to personally lead everyone through the desert and into the Port of Carrie.

15. Friendship with evil party

Entreri came to the room of the mage Laval. He asked about what happened to the union in the three years since he left. At the same time, he asked him to use a crystal ball to see the pirates who were sent to encircle Drizzt and the others.

The crystal ball showed a group of pirates imprisoned in the Sea Spirit, which meant that the siege had failed. Entreri nodded with satisfaction. When LaValle wanted to report to Pook, Entreri stopped him.

Come down. The assassin will complete this task, and it's not worth disturbing the guildmaster.

In order to appease the mage and not cause trouble, the assassin took out the statue that summoned Guenhwyvar from his pocket and briefly introduced it. The mage understood how much the guild leader liked big cats. He smiled with satisfaction and understood.

The intention of this action.

Entreri still needed to prepare more for the meeting with the dark elves.

16.Undercurrent

After leaving the Thieves' Guild, Entreri began to prepare for his meeting with Drizzt. He wanted to ensure that he enjoyed the meeting without fail. He came to the depths of the streets of Port Cali, which was too familiar to him.

It's as familiar as his own bedroom. People walking on the streets here will glance at him secretly, and there will be waves of whispers. The king of this street is back.

A halfling named "Dunton" saw Entreri's arrival, and he understood that the assassin was coming to find him. Dunton answered Entreri's questions briefly and accurately.

"The rules haven't changed, the players have."

This is the most accurate description of Entreri after he left here. Entreri understands who the player is, but has no interest in caring about the ratman's affairs. He has his own affairs that need to be completed.

After an hour of discussion, Entreri left Donton's residence with satisfaction.

Less than five minutes after he left, the ratman leader Rishita ran in. The halfling told everything Entreri had told him, and he did not want to offend the ratman. Rishita said that he could make the halfling follow the instructions completely.

The assassin's plan was carried out, and he was thinking about how to use this plan.

Resita hated Entreri very much, even when he controlled Entreri's former territory. Someone always said the assassin's name with trembling lips.

The Thieves Guild is here.

The mage Laval presented the statue of Guenhwyvar given to him by Entreri to Guildmaster Pook. He was very confident in this gift.

Pook was so happy that he couldn't put it down after seeing this gift. He couldn't put it down when he found out that this statue had another magical function. He summoned the black panther Guenhwyvar and after stroking the black panther's body, he came up with the idea.

He came up with the best way to deal with the traitor Regis: let the black panther kill Regis to satisfy his hatred. At this time, he didn't know where the statue came from.

When Giris was brought up and saw the summoned Guenhwyvar, he understood everything, and the most vicious ending was waiting for him. The halfling escaped the black panther's attack in embarrassment, and he called out to the black panther again and again.

Name, they are best friends, they should not end up like this. Guenhwyvar knows Regis and is not willing to hurt him, but he cannot disobey the order of the summoned person, it may have no choice. Finally it fell down

Regis, the little friendship made this summoned object hesitate, maybe there was a third option. It took Regis to the star plane, the plane where it was born, so that it could avoid hurting this friend.

Pook was furious when he saw this and asked LaValle about the origin of the statue. The mage could no longer hide it and told all about his deal with Entreri. It was already clear that this thing came from Switzerland.

He stole it from Giese's friend, so the halfling knew the black panther.

Then Pook learned that the pirates sent to deal with the Sea Spirit had all been destroyed, and he summoned Resita and ordered that Entreri's guests and friends of the halflings be dealt with. This was exactly what Reese wanted at first.

The reason for exploiting Entreri's plan.

The halfling Dundon, who was assigned a task by Entreri and Resita, was waiting for his target to appear in the corner of the Thieves Square in Port Cali. He was disguised as a human child, wearing clothes one size larger and looking at the faces of the four adventurers.

arrival.

Drizzt, Wulfgar, Bruno, and Katie took the liar businessman Sally hostage and finally crossed the desert to Port Cali. Under the leadership of Sally, they came to the Thieves' Square, and at the end of it was the union's headquarters.

location.

Everyone was thinking about where to start the investigation.

"Want to ask for directions?"

A little human boy in tattered clothes in the shadow asked weakly. A street boy, maybe he can know some secret secret passages. After a series of amiable inquiries, Drizzt accepted the suggestion and asked Pook's

How to enter the house.

The little boy informed that there was a secret door behind the union, and no one knew its existence. Because of the existence of this secret door, it would be easy for them to sneak into the union.

Drizzt felt that this was too coincidental and too easy. They had just arrived here when a guide found them.

"Take off his shoes." Drizzt ordered.

The barbarian didn't understand why his mentor did this, but he still did it. There was a thick-haired foot under the shoe, which was the foot of a halfling.

Dundun's identity is revealed. He is a halfling, not a human boy.

Halflings are much smaller than humans and do not wear shoes. The reason is also because their feet have a thick layer of hair, which prevents them from being injured by foreign objects when they are barefoot.

After his identity was exposed, Dundun could only tell Entreri's plan and told him another way to enter the union: the sewer.

After several rounds of coercion and inducement, they determined that there was no problem with this route and let the halfling go. Little did they know that this was also part of the assassin's plan.

17. Traps and trajectories

The night was getting darker, and there were fewer and fewer people on the streets. Drizzt and his companions took action. Time was not on their side. Every second they waited, Regis would become more dangerous.

After moving the iron grating at the sewer entrance, they entered the sewer. When everyone entered the sewer, they were attacked by the rat men waiting here in this narrow passage.

They should have been able to deal with this group of adventurers very easily, but the rats were caught off guard. Within a short time, these adventurers defeated several ratmen who were ambushing here. Then more ratmen poured in,

They fought their way forward slowly.

Drizzt was at the rear of the team and kept killing the rat people who tried to sneak attack the team. After killing one batch, the next batch would immediately come up to make up for it. Even if their strength was low, even with such an overwhelming number, even Drizzt

Sturt could only try to prevent enemies from getting close to him as much as possible. He summoned a dark barrier, leaving an area in complete darkness and then quickly jumped out of the barrier and started fighting in the other direction.

The first magic that the dark elves mastered was the dark enchantment. It can turn an area into complete darkness. From the outside of the enchantment area, it looks like a black sphere, but the creatures inside the enchantment will be invisible.

Five Fingers. The area of ​​the barrier is not large, with a radius of a few dozen meters at most. Usually dark elves use this spell to resist the inevitable sunlight, and also to fight or escape.

Wolfe, Katie, and Bruno were fighting all the way and were separated from Drizzt unknowingly. At this time, they saw a door in the tunnel. Bruno and Katie were thinking about the possible ambush behind the door. Wolf

Wolf immediately broke open the door and rushed in.

But before he could react, the heavy object at the door slipped down. This was Entreri's trap. Bruno, Katie and him were separated by an iron door.

They knew it was useless to wait here and worry, so they had to divide their forces into two groups.

Entreri looked at Bruno and Katie in the darkness. He could kill them immediately without making any sound, but the target was not them, but the one in the other direction.

The leader of the ratmen, Resita, walked through a tunnel made of many corpses of the same kind, and also passed the dark barrier on the way. He kept shaking his head, and Drizzt's amazing strength surprised him. He just rounded the last turn.

While there, he saw Drizzt.

The dark elf was lying on the Ratman's trap: the moss monster. His arms were hanging limply by his side, motionless.

The moss monster is a pink creature with a variety of tentacles exuding strong acidic mucus. Any creature that comes close to it will be devoured and dissolved. It is somewhat similar to the piranha flower in our impression.

When the ratman was about to step forward to check, a dagger flew past his eyes and stabbed the wall on the side. Entreri was looking at him with another weapon. Resita shrugged and caught Drizzt.

His contribution may be great, but there is no need to risk his life. After a few harsh words, he left the dark elf to Entreri.

18. Black and White

The assassin looked at the dark elf lying in the corner and spoke with disdain. The old enemy he thought he was was nothing more than that.

Drizzt, who was lying in the corner, opened his eyes and looked at Entreri, and then stood up. The moss monster lying behind him had a fatal wound. It was stabbed first when it tried to devour the drow ranger.

The victim died immediately.

The two opposite beings started fighting in the next second. Neither would recognize the other's way of life, they hated each other, and they were so similar to each other. Entreri kept mocking Drizzt's weakness and hypocrisy.

, and the mask that can disguise one's appearance.

The assassin's taunt was not wrong, but it could no longer hurt Drizzt. His heart was extremely calm, and he unswervingly carried out a series of confrontations with the assassin.

Entreri was a calm and excellent warrior, but at this time he was distorted by violence and burst into frenzied rage. The drow ranger, however, perfectly controlled the two swords, and used exquisite tricks to neutralize and counterattack every attack. Every time

The collisions reflect the emptiness of the assassin's life.

Finally, the assassin was stabbed in the arm and his dagger was knocked to the ground. He then fled deeper into the tunnel.

Drizzt chased after him and reunited with Bruno and Katie. The three of them continued to chase the escaping assassin. Only one of them could survive.

At the next corner, Entreri's blade pierced out of the darkness, trying to sneak attack Drizzt who was running at the front. After being dodged by the drow, the two fought again. Entreri once again fought at close range.

When he was injured, he looked at Bruno and Katie who were rushing over. He kicked away the drow and jumped up to the nearest staircase, rushing to the ground. Katie, who tried to shoot a bow and arrow to kill him, was stopped by Drizzt.

The assassin must be dealt with by the drow ranger.

If you go to the surface, there will be many irrelevant passers-by, and the appearance of the dark elf will be blocked. The drow ranger reluctantly put on the camouflage mask.

At this time Wulfgar rushed to the ground floor. The defending union guards looked at the barbarian in surprise and were all knocked down by him.

Drizzt came to the ground and fought against the ambushed Entreri again. The injured assassin could no longer face the drow. He shot down Drizzt's camouflage mask and jumped into the crowd outside the mansion.

, hiding his figure. Dark elves would never dare to move among crowds during the day.

Wulfgar met Bruenor and Katie who had arrived, followed closely by Drizzt. Although Entreri had escaped, their goal was not yet complete: rescuing Regis.

Everyone looked at the stairs leading to the upper floor. The union leader must be at the top.

19.Dwelling of Shadows

Regis escaped into the star realm, which made Puck very angry. The mage Laval promised to capture the halfling. He took out an artifact "Tarot Ring" that can lead to various planes.

The appearance is a ring with a base bracket, which is large enough for a person to walk into it.

Through the statue of Guenhwyvar, the other side of the ring was connected to the star realm, and Regis was found resting there peacefully, and he was captured.

At this time, the Skaven rushed in and reported the fact that the four-man team had killed them, noting that they were Entreri's friends.

The team of four fought their way to the top, and the people who blocked them were rat soldiers. Since rat man is a lycanthropic disease, humans who are infected with it will have the characteristics of rat men, and their bodies will also mutate similarly. Therefore, rat men will

People rarely have the emotion of fear, so they can rush towards the adventurers as if they are desperate and die one by one.

Mage Laval looked at the Tarot ring placed aside, and thought of a way to deal with these strangers. After making some adjustments to the artifact, he aimed at the door of the room. When the adventurers broke in,

, immediately activated the artifact, banishing the adventurers to an extremely dangerous plane.

Regis saw his friend being swallowed by the darkness, and mustered up the courage to rush into the two people present. He stole the statue of Guenhwyvar, took away the staff from the mage's hand, and rushed into the Tarot ring.

.

The exiled adventurers were in the "Netherworld". When they entered here, they were ambushed by countless demons. They fought and retreated, and finally found an area that could be defended. But the demon army did not stop and continued to go crazy.

Gotta rush up.

Just when everyone fell into despair, Regis rushed over and brought the mage's scepter. The dark elves soon felt the usefulness of this scepter.

This staff is used to close the portal. Now that it is in the hands of the adventurers, it means that the entrance is not closed. They can go out as long as they follow the guidance of the staff. Immediately, their morale rises, and they follow Trace

Special's magical induction once again cut a bloody path. Regis once again summoned Guenhwyvar and asked him to take refuge in the star realm. He could not help in this place.

The exit was right in front of him, and when he was about to approach the exit, Katie was knocked off the cliff by the demon, and the barbarian let out a painful cry. He always loved Katie. Drizzt and Bruenor tried their best to hold Wulfgar back, not letting him go.

The girl's death was in vain.

Just when everyone thought they had lost the girl, Katie's body jumped down from the sky and was about to fall into the pile of demons. This space is a cyclic space. When you reach the end of the space, you will exit from the other side.

Come out again.

Drizzt decided to let the old dwarf and barbarian go out and guard the portal to prevent the demons inside from coming out. Even if they did, they would have to be stuffed back in. He went to rescue the unconscious Katie.

Bruno and Wulfgar rushed out of the portal, fighting the guards outside while killing individual demons that came out and stuffing them back to the other side of the portal.

Drizzt caught the girl and rushed towards the portal, killing all the demons along the way. He finally passed through the portal and returned to the normal plane. At that moment, with the return of the staff, the teleportation

The doorway is closed.

20.Change of ownership

Seeing them all returning and falling to the ground, Pook asked the mage to kill them all. Wulfgar had exhausted his strength and could no longer swing the hammer. While the mage was chanting a spell, he used his last bit of strength to kill them all.

Drizzt pulled out the staff from his belt and hit the tarot ring hard.

At the same time, the mage also recited the last syllable of the spell, and a huge energy was released. This energy crashed into the other side of the Tarot ring, and as the staff was damaged, the portal gradually closed,

The energy released from nowhere detonated the entire mansion.

The Tarot ring had been completely destroyed and turned into a broken iron frame. The barbarian looked at his friends blankly, not understanding what had happened. Everyone was safe and sound.

After seeing this scene, Pook turned and ran away, but was bumped into by Bruno who had returned from the star realm. Guenhwyvar looked at this man with anger and exposed his fangs.

When the others ran out, Pook had turned into a corpse, and Regis took back the charm ruby.

"It's time to make some allies."

Regis walked down the stairs and began his plan.

The Skaven army was completely destroyed, and Resita had to escape here to gather more power. While escaping, he met Entreri, and he was ruthlessly executed for trying to cooperate with the assassin. The assassin was more accustomed to living alone.

, not to mention that he has long disliked the Rat Man.

21. Return of the King

Regis relied on the power of rubies to take over the entire Thieves' Guild. At the banquet, the halflings wanted their friends to settle here. After all, this is also an industry. The friends politely rejected the proposal. They wanted to return to the north, and there was another

A war awaits them.

The captain of the Sea Sprite will be in charge of the voyage so that the war will not be delayed.

When they rushed back to the Ivy Hall, the dwarf army was about to gather. They made strict arrangements and deployments for the upcoming battle. When the army was gathered, the war began.

In addition to the dwarves, their team also includes the defense troops of Ten Towns and the archery troops of Silvermoon City. Even Wizard Hubbell of Ivy Hall will join in.

When the war started, Bruenor was in charge of the frontal assault, while Drizzt, Wulfgar and Guenhwyvar were constantly harassing the enemy's rear and conducting reconnaissance in the tunnels. In just three days, the top floor of the Mithril Hall was wiped out. Two

Weeks later, the entire Mithril Hall was in the hands of the coalition forces.

The ancient underground hall once again sounded the forging chants of the Warhammer Dwarves and the sound of hammer hammering.

Bruno the dwarf finally ascended his throne.

Soon after, his "son" and "daughter" also got married under his witness. Their relationship was tested and experienced during this adventure, as it should be.

22.Adventure returns

During this adventure, Drizzt saw more things and untied some of the knots in his heart. He wanted to travel again and see as much of the world as possible.

When I was thinking about whether I should tell my friends about this idea, my thoughts were interrupted by the news of Regis' return.

"He's in trouble again, or I'd be a bearded dwarf!"

Bruno said.

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