Three Kingdoms Online Games: Battle for Hegemony
Chapter 375: System update (1)
Fuck it, it's a husky, change the military system, even Huangfu Chaobo is not calm at this time, he quickly connected to Jia Jing's communication, and asked Huang Zhong to recruit all the soldiers in the barracks in Luoyang City. , And then contacted and stayed at Lao Du, so that the several mid-level barracks in Luoshen Town had also recruited all the soldiers. Although the firepower had been fully fired, it only allowed Huangfu Chaobo to increase the number of junior soldiers by 1,500 and 9,500. Intermediate soldiers, as for the other counties and Longhua Town, fifteen minutes is not enough to send people to pass orders. Not only is Huangfu Chaobo, but in the entire game, except for the NPC forces that are basically in a negotiated state, the lord players are all chickens and dogs. After all, smart people are not only Huangfu Chaobo, but a large part of the players have reacted and tried their best. The soldiers and horses of the barracks were recruited, and they couldn't control whether they had enough food.
After arranging the recruitment of the two places, Huangfu Chaobo called Dianwei over again, and asked his team to rest in Zhaojiacun for a few days, and waited until he was back online before making a decision. Huangfu Chaobo and his party hurried to Zhaojiacun, and after arranging everything in place, Huangfu Chaobo went offline at Zhao Feng's home in the sound of the countdown of the system.
After going offline, Huangfu Chaobo didn't care about taking a break, and quickly opened the game's official website. For such a compelling system update, Huangfu Chaobo also looked forward to what the system did.
As soon as I opened the webpage, Huangfu Chaobo saw the huge system update link on the homepage. After clicking to enter, Huangfu Chaobo glanced at it for a while, and couldn't help taking a breath. Huangfu Chaobo looked at it, and there were more than a dozen. Article:
system update:
[1] Regarding the setting of death penalty:
When the player dies, it is no longer the same as before. It simply drops one level. After the level is lowered, the surrounding value returns to the data before this level. When the level experience is zero, the player is in a weak state for 24 hours after death, and the blood qi value is normal. 20% of the status, three consecutive deaths, players are restricted to be online for 24 hours, which means that they cannot log in to the game for 4 days. Compared with the lord player, there is not much problem at level 1, but there is another penalty that is to reduce the popularity of the territory by 1 to 5 points, and the loyalty will be reduced by 1 to 5 points. Any one of these two points is for the lord player. These words are fatal and have a great impact on the territory; for free players, it is also necessary to add a random reduction of 1 to 5 points in the initial circumference of the individual, and a random reduction of 1 to 2 personal skills by one level. This is for free players. In terms of a drop in overall strength, if the player hangs up several times and returns to level 0, the surrounding values are likely to be all reset to zero, which means that the game number has been invalidated and can only be deleted again. Here again. Not only that, all the items worn on the body, including weapons and equipment, fall, while the items in the storage bag randomly drop 20% to 50%.
The death penalty is set to prevent territories from adopting crowded tactics. In this way, the player is no longer an undead Xiaoqiang.
For example, many player territories and alliances have formed a pure player army. If the player dies only one level, and the death of the opposite NPC unit is a real death. Then in the later stage, after the player's level is improved, the army formed by the players is an invincible division. Such crowded tactics are inconsistent with the original intention of the territorial construction model and are naturally not allowed.
[2] Increase the setting of npc qualification:
NPC qualifications are divided into five levels: A, B, C, D, and E. The higher the NPC qualification, the greater its potential and the easier it is to break through the professional bottleneck. Of course, historical figures are not within the scope of qualification assessment. At the same time, when the number of NPCs in the game reaches a certain number, they will no longer be refreshed without limit, but instead reproduce naturally. Only when the NPCs die, new NPCs will be refreshed. The number of NPCs in the entire game Will be in a dynamic balance. Retaining the new territory for one game year's refugee refresh, one year later, only retains the birth growth method.
According to the ratio given by Nuwa, Grade A accounts for 0.5%, Grade B accounts for 19.5%, Grade C accounts for 20%, Grade D accounts for 20%, and Grade E accounts for 40%. The specific number of people will fluctuate slightly due to the characteristics of the territory. NPCs with excellent qualifications are strong candidates for senior military commanders, master-level skilled personnel, and senior arms, and are also the most noble wealth of the territory. According to the ratio, only one npc with A-level qualifications will be brushed out of 200 refugees. Territory conscription can only use D-level or higher. D-level qualified NPCs can be trained as ordinary skill talents, but at most they can only reach the intermediate level. To reach the advanced level or higher, they must be C-level or higher to have training value. E-level can only be used as ordinary skills. People exist, such as ordinary farmers, loggers, miners, fishermen, etc. The introduction of the qualification setting is beneficial to the lord, it can reduce the burden of the lord, and make it easier to select and use talents. Although qualifications cannot represent everything, at least it is a very intuitive reference.
[3] Improve the setting of the quality of items in the game:
All items including raw materials and weapons and equipment are divided into one to nine in detail. The higher the quality of the raw materials, the better the performance of the manufactured weapons and equipment, and vice versa.
[4] Improving the settings about the post:
The post is not only to provide postcoach services, but also to increase the service of players mailing items (including letters but not living things). The inn will charge postage according to the mailing distance, item size, weight, preciousness and distance. At the same time, the item mailing of the system station is absolutely safe.
[5] Regarding the setting of the army:
Cancel the previous simple setting of rank and position, and change to more detailed rank setting. The militiamen are the 5th-level elementary units with cloth armor and ordinary ring first swords, and the ordinary tenth-level soldiers are the intermediate units. Every increase of 5 ranks increases by one rank, the highest rank is 60, which is the twelfth rank, the second to fourth ranks correspond to the previous elementary units, that is, the leather armored soldiers, and the five to six correspond to the middle-ranked soldiers before the adjustment, which are light armor ( (That is, leather armor plus iron pieces) soldiers, ranks 7 to 8 are high-level soldiers before adjustment, are iron armored soldiers, and ranks 9 to 10 are guard soldiers before adjustments, are heavy armored soldiers, and increase the number of units in the game, except In addition to the previous types of arms, players only need to meet the conditions, and players can form more arms, such as halberd soldiers, short halberd soldiers, and hand axe soldiers. At the same time, the initial ranks of the Imperial Guards, Longbowmen, Tiger and Cardiac Cavalry and all special arms were adjusted to 45 and 50 respectively. At the same time, the eleventh rank is set as the 55-level elite soldiers, the offensive, defensive, and blood of the soldiers are 20% stronger than the tiger cavalry, and the twelfth rank is set to the 60 iron-blooded soldiers. 50% stronger than the tiger and cardinal cavalry.
For those who like the online games of the Three Kingdoms, please collect: (wuxiaspot.com) The literature of the online games of the Three Kingdoms is the fastest to update.
You'll Also Like
-
Junior Sister’s Cultivation Method is Unscientific
Chapter 733 5 hours ago -
Sign in with a war god sister at the beginning
Chapter 206 21 hours ago -
Bringing the system to Pirates
Chapter 204 21 hours ago -
Naruto: Hashirama's Son, the New God of Ninja World
Chapter 256 21 hours ago -
Naruto: Dark Night Shura
Chapter 259 21 hours ago -
The only profession of the Emperor class! Pulling people into the closed beta test at the beginning
Chapter 215 21 hours ago -
Gao Wu: Devour the reborn and gain the power of destiny
Chapter 226 21 hours ago -
The rebirth of a small town, starting from birth
Chapter 159 21 hours ago -
NBA: Traditional basketball, you play 3-pointers
Chapter 139 21 hours ago -
Pirates: My Piltover is far ahead in technology
Chapter 164 21 hours ago