Thriller Paradise
Chapter 69:
After the four emperors of the Ice Emperor left, they began to go shopping in the mall. The items in the system store were consistent with what they expected, with a variety of clothing and consumables.
To say that clothing is really a good thing, in addition to giving the player a personalized look, does not occupy the equipment position, but also comes with attribute bonus. However, due to the fuzzification of the data of the characters in the thrilling paradise, in the absence of any numerical basis, the annotations of those attributes are generally “slightly increase the total value of survival”, “to some extent increase the hit with firearms. Rate", "add a little bounce height" and so on...
The types of clothing are mainly divided into tops, pants, suits, hats, shoes, accessories, this game does not provide skirts, the reason is self-evident, but in the jewelry category can find socks to sell, socks also have stockings, female players If you have a strong desire to show your legs, you can buy shorts or pants to wear.
Every piece of clothing on the player can make a certain attribute "slightly" a little higher, and buy a whole set of equipment, naturally it is much stronger than a state that is not installed. In order to avoid players having to compromise on the appearance of the desired attributes, all clothing's bonus attributes are set to be optional. For example, if a player buys a beret, he will not have any attribute bonus when he purchases, but when the item enters the player's inventory, it will randomly generate three attribute bonuses. Once the player chooses one of them, they can be equipped.
Clothing is an item that cannot be traded. If the player has to brush out a specific attribute, then it is only possible to repeatedly purchase this way, and exchanges can not be done. Of course, that kind of situation is rare, because the various attribute bonuses are basically useful, not to mention that this is already one of three choices.
In short, the thriller park is obviously encouraging players to choose the clothing with the highest priority they like.
Now this random selection system is specifically for this purpose. Under this premise, the chances of players hitting shirts are not high. Even if they have similar tastes, the costumes of the two men will be different.
In addition, consumables, the most commonly used are survival value supplements, fitness value supplements, hemostatic bandages, detoxified universal serum, and a mixture of abnormal conditions such as electric shock, burns, disease, and freezing. There are also various items such as bullets, ropes, arrows, batteries, and explosives.
There are many types of consumption, and the supplements include large, medium and small, with different percentages and different pricing. Other items, depending on the model and quantity, have very precise prices, accurate to the point of each inch of bandages and each bullet.
Finally, there are also selling equipment in the system store, but this is not a "frightening box", so it is sold under the normal level (including ordinary level), no special effects of conventional equipment. Even if the player who just finished the novice tutorial, even if only one level, in addition to the general specialization f, what specialization is not open, it does not matter, players in this situation can find the available equipment in the system store, although poor, But better than no...
So if you can't get the equipment in the script, use the money. Regardless of your level, the level of specialization, you can always find a set of common equipment available in the system store.
I can't help but quickly browse the contents of the system store. The consumables are basically swept away. After all, bullets, blood bottles, etc., don't look too carefully, pay attention to what you might use.
If you are wearing clothes, he will consider buying it, but the price is really high. Moreover, the price of these garments seems to be determined according to the degree of hunting of the appearance, such as a set of "panda suits", which actually sells 300,000 game coins. Let's not say that this set of 300,000 clothes and any set of clothes that sell only 30,000 are also randomly generated. It is said that it is inconvenient to wear this set of things. Isn't this self-binding? Does the dream company think that wearing the same script as the mascot can help ease the atmosphere of terror, so this kind of exotic dress is priced high?
Yes, I have to talk about the money. At the beginning of the public beta, Dream Company suddenly announced that there is no “voucher” in this game. In addition to scaring the two items in the box (special equipment and game coins), you need to buy the skill value. Other things have to be consumed with game coins. The Dream Company officially provides redemption services for rmb and game currency.
Originally, this is nothing, but Dream Company also has a very sharp policy - the game currency of the thrilling park, the exchange rate with the real currency is not fixed, the currency exchange rate of this game will change according to market conditions.
As a result, the in-game money market, which should have been determined by the "golden" company, is now directly controlled by the government.
The exchange rate will be updated at 8:00 am every Monday, when Dream Company will give the exchange ratio this week. Suppose that a dollar rmb can buy 100 game coins last week, but by this week, maybe you can buy 120, or you can only buy 85.
From a profit perspective, the game company naturally hopes that the higher the exchange rate, the better. It is best to buy only 1 game currency, but that is impossible, so who will buy it.
Therefore, this change is completely determined by the system. The system will calculate the exchange rate for the next week based on the number of players, the amount of monetary rewards given, the total amount of money recovered by the system store, and so on.
Although this exchange rate change method may cause offline "scrubbing" phenomenon, but it has nothing to do with Dream Company, anyway, the exchange they provide is one-way, the game company only accepts rmb, the game is played according to the current exchange rate. The coin is sold, as for the players who bought the game currency, whatever... You have the ability to buy the game currency at the price of 1:10000, and wait until 1:100 to use the game currency to cash out, it is also able to withstand.
Later facts also proved that it is very difficult to do the speculation. Because the system-controlled exchange rate does not have much ups and downs in a year, it is always in the range of 1:2000 to 1:3000. The frequency of the week's update is there, and the players with a lot of money are too lazy to talk to the speculators, and the players who are budget-conscious will think about it... whether it is to buy these games that are slightly cheaper than the official, or wait a few more days to see Will the exchange rate next week become lower than the price opened by the speculators?
Of course, with regard to the use of rmb to buy game currency, the current seal is not a heart, and can not afford ...
Right now, I have to rely on my own earned rewards. As far as a 13th-level player is concerned, there is a lot of unrecognized property. The game currency is 164,300 points, and the skill value of 843 .
At this time, he suddenly remembered that the bag of garlic that had just been destroyed might have been able to sell three melons and two dates, and it was a negligence to change a little game currency. But deeper thinking, the kind of things that are available everywhere in the script, not equipment, I am afraid that it is not worth a few. If that kind of thing can sell thousands of points, then he will go to the script to do nothing. In the virtual world, the professional steals the battery, and unloads it, and brings it back in the bag. Maybe it can sell tens of thousands. .
"Well... I still have to go to the auction house first, the costume is really expensive." Feng Shudao said, he turned and walked toward the information tower in the middle of the mall.
When he approached, he found that the four fan-shaped creations around the information tower, in addition to those screens that constantly refreshed the auction house items, each had a dedicated screen that displayed the leaderboards in the game.
The tops of these four objects are printed with the words "East, South, West, and North," apparently to make it easier for players to distinguish directions in this bowl-shaped space.
Unexpectedly, I came to the front of the East Fan Pillar and looked up. The ranking here is the ranking of the ranks. Among the top 20, the names of two people showed the word "anonymity". The other 18 players who showed their names, all of them were followed by a bracket in the system, with the parentheses in which they belonged, that is, the names of those studios. It seems that the public beta has launched the community system, and those studios have all been opened.
Regarding the advantages and conditions of the community system, I still don’t know it. He decided to return to the landing space to understand. At this point, he just swept the ranks in a row, and the nicknames and studio names of those players were already clear.
Later, I came to the south of the fan column. The title of the leaderboard here is “combat power ranking”. Surprisingly, only the five ids with names on the ranking list have only five The top 20 of the combat power ranking.
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