Time Travel: 2014

Chapter 119 Platform Exclusive Agreement (Part 2)

Lin Hui couldn't help but wonder, what kind of cooperation is the so-called letter of intent for future cooperation?

Could it be that he is asked to develop a few more games?

Well, Lin Hui has a lot of games in his mind, but there are really not many that one person can easily handle.

Some games can be easily played by one person.

But at this time and space node, there is no foundation for success.

For example, take the game Jump.

It's really not difficult to develop it.

But the ease with which Tiaodiao became popular back then was largely due to the popularity of mini programs.

There are no small programs in this current time and space.

Lin Hui gave up his random thoughts.

Since Apple is willing to talk, let’s talk.

Lin Hui also really wants to know what kind of cooperation Apple wants to discuss with its so-called cooperation intention?

As expected, the next discussion with Apple was about games.

And it is still related to the exclusive agreement, but this time the negotiation is about the exclusive agreement for Lin Hui to develop games in the future.

This is more in line with the normal process. Under normal circumstances, exclusivity agreements are signed before game development, not after.

Like the previous situation where the platform wanted to sign an exclusive agreement after "FLAPPY BIRD" was launched for a while, it was completely a special case.

Apple hopes that Lin Hui can continue to maintain momentum following the games of "Life Restart Simulator", "2048" and "FLAPPY BIRD".

We will also develop some mobile games that are exclusive to the Apple platform. As for the specific conditions, we can discuss them slowly.

When it comes to developing a few more games, Lin Hui also has this intention.

Although Lin Hui has found a way to make money through algorithms and other methods, Lin Hui, the cash cow of the game, does not want to give up.

For a foreseeable period of time, gaming will still be one of Lin Hui’s main ways to print money.

Lin Hui’s preferred channel for developing games is still the Apple platform.

Lin Hui doesn't know whether Apple is a dog or not, but the Android platform is really not a human being.

Overseas, Google/Google's situation is slightly better, with a 30-70 split between the platform and developers.

However, the domestic Android/Android market channel vendors are completely ignorant.

Domestic Android stores have always adopted a "50-50" accounting method for total sales after deducting payment channel fees (specifically referring to domestic, one is an overseas developer platform with a 9:1 share).

Compare AppStore, Google/Google and other "30-70 split" models that include payment channel fees.

The profit margins of game manufacturers/developers on the Android platform are far lower than those on iOS and Google platforms.

Why is your reskinned Android more ruthless than Google?

Regardless of the position, objectively speaking, the domestic Android platform is really ugly.

Relying on the position of the channel provider, it cheats both users and developers.

Lin Hui remembered that when "Genshin Impact" was updated to version 1.3 in his previous life, he reluctantly reached a 3:7 sharing agreement with "Genshin Impact" after it was launched on the Thunder Monkey channel.

Previously, the share of Android sales in domestic channels was basically 50-50.

(ps: ...On TapTap, only game manufacturers need to register as developers, and there is no need to pay additional fees for listing games. It is efficient and simple.

TapTap chooses to use bidding advertising as its core business model, with zero commission on free games and reducing the revenue on paid games to 5%. The low commission attracts more developers.

But there was no TapTap in 2014, TapTap was established in 2016)

In addition to platform factors, it also has a certain relationship with the player group.

At that time, Android/Android users basically had no paying habits.

As the saying goes, the butt determines the head, Lin Hui is a game developer.

There is no reason to make yourself miserable.

All in all, Apple has exclusive ideas, and Lin Hui has no intention of getting involved in other mobile platforms for the time being.

In this case, the negotiations went very smoothly. Regarding game exclusivity, Apple has given two strategies.

One is to give a fixed amount of money as compensation for each game.

The other is to give forest ash a higher share ratio.

If she had to choose between the two, Lin Hui would decisively choose a higher share ratio.

If the compensation is based on a fixed amount of money.

God knows how long Apple will pay in monthly installments during the exclusivity period.

It would be better to just give Lin Hui a higher treatment in terms of share.

With the benefits of being an outstanding developer, Lin Hui can enjoy daily settlement of funds.

This can help Lin Hui achieve good capital return.

Several people at Apple seemed to be leaning towards Lin Hui’s choice of a high-dividend plan.

After all, these people are not too high-level in Apple.

If it really involves the transfer of huge amounts of funds, I'm afraid they don't have that much authority.

Therefore, everyone is happy when Lin Hui chooses to increase the share ratio.

Finally, it was agreed that for the next game developed by Lin Hui, as long as it is exclusive to iOS, Lin Hui can get 85% to 90% of the total revenue of the game (the exclusivity period must be at least more than 6 months)

If Minecraft is not made later, this should be the last game the protagonist makes personally. Game development is actually just a minor thing. Higher levels still rely on algorithms, but algorithms are not the highest level. As for the highest level of programmers, it is ridiculous to say that the most naughty programmers rely on mathematics to make a living. Although the algorithm involves some mathematics to some extent, it is not pure mathematics.

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