Time Travel: 2014

Chapter 189 Appearance is fighting power

UI design refers to the overall design of human-computer interaction, operation logic, and beautiful interface of software.

In the past, when Lin Hui was doing software/game development, he only took care of UI design.

The main focus when developing applications is not focused on UI design.

Why should we focus mainly on the UI when developing the workflow software this time?

Because it is different from previous software/games.

For the workflow software, Lin Hui is planning to get Apple to become interested in this software.

So as to achieve the purpose of being acquired smoothly.

For this purpose, the software developed by Lin Hui must at least conform to Apple's aesthetics.

It’s probably just a dream to capture Apple’s heart by pointing to the kind of sand sculpture-style software in the past.

I want Apple to be interested in workflow software or even acquire it.

You must follow Apple's rules.

And what are Apple’s rules?

What rules should designers follow for specific applications?

Lin Hui remembered that Apple had a long English version of the rules.

This description has taken into account many details.

For example, Apple has clear requirements regarding the clarity and depth of software:

"For the clarity of software graphics, it is required that throughout the system, text is clearly legible at any size, icons are precise and clear, decorations are subtle and appropriate, and attention to functionality makes the design more prominent..."

"Involving the depth of software screen content: there must be distinct visual hierarchy and realistic movement to convey a sense of hierarchy, give people vitality, and promote understanding..."

In addition to the requirements of the software content screen.

Apple even has clear recommendations for indicator icons within apps:

An app that helps people complete serious tasks can keep users focused by using subtle, unobtrusive graphics, standard controls, and predictable behavior.

On the other hand, an immersive application, such as a game, can provide an engaging look and feel, providing players with fun and excitement while encouraging exploration.

Similar regulations are very detailed and can be regarded as rules, and can even be viewed directly as aesthetic teaching.

These meticulous rules largely represent Apple’s pursuit of aesthetic integrity.

According to Apple’s app development logic, aesthetic integrity represents how well an app’s appearance and behavior are integrated with its functionality.

It feels very much like the saying "appearance is fighting power".

If the software is not good-looking, it may have very powerful functions, but it is destined to be incompatible with Apple's value measurement system.

In addition to these, the issue of who is the father is also stipulated in this comprehensive regulation:

"An app can suggest a course of action or warn of dangerous consequences, but it's often a mistake for an app to take over decision-making authority. The best apps find the right balance between benefiting the user and avoiding unnecessary consequences."

It is said very implicitly, which means that the user is the father of the application.

An excellent app to stop thinking about being a dad.

But be a grandson at all times.

Although Lin Hui is not a fruit fan, this rule must be praised.

Some rogue Android software requires various permissions, which is really annoying.

Apple's rules for software development can be said to be very detailed.

These rules are generally very user-friendly. Of course, this user-friendliness is only for users.

For developers, some of the rules in this regulation are quite harsh.

For example, there is a rule like this:

"An app can make people feel they are in control by keeping interactive elements familiar and predictable...and by making it easy to cancel an action, even after it has already started."

The operation is smooth and easy to understand.

After all, this directly affects user experience.

However, Apple also strictly requires that it is easy to cancel the operation that has been started.

Even Lin Hui, who had been reborn, could not fully understand this request.

What is the use of this function?

And from a developer's perspective, this feature is somewhat useless.

But there is no way, Apple has clearly written this into the developer guide.

There are many similar stringent requirements.

In his previous life, Lin Huizai, who was not sure why, thought this rule was some important clause and spent a long time translating it.

Even after being reborn, Lin Hui was still deeply impressed by this thing.

There are many items in this rule, but in the final analysis these rules are basically based on the UI design level of human-computer interaction and interface design.

It is said that this perverted rule requirement was written by Jobs himself.

Although the authenticity of this rumor needs to be verified.

But it can also be seen that Apple’s strict requirements for software UI design are written in its bones.

All in all, the workflow software developed by Lin Hui this time wants to be acquired by Apple.

You must put a lot of effort into the UI design level.

But the problem is not too difficult.

Apple UI design is much easier now than it was in the next few years.

In the next few years, Apple’s full-screen UI design will be hard to describe.

Although the new interactive experience is not bad (without wearing a mask).

But that notch is too # \u0026.

Didn't make Jobs angry enough.

The coffin board is indeed firmly fixed.

If you really want to join Apple in the future, don’t talk about anything else.

First send the engineer who came up with the notch design to Africa.

Clarify task requirements and work priorities.

The next thing will be much easier.

At about 23:44 on the 22nd, Lin Hui had already completed a demo of the workflow software.

Even though it's just a demo.

But basically the sparrow is small but has all the internal organs.

It already has the core functions of workflow software.

Lin Hui felt that it would not be a big problem to use this software directly for alpha testing.

Maybe even add some details.

Lin Hui felt that there would be no problem in going online directly.

As for not meeting the development cycle?

Lin Hui felt that he would not face this controversy.

The software Workflow in the previous life was a competition entry.

It was completed in 36 hours in a hackathon by developers working with a team.

Even though the developers probably had the direction of the software a long time ago.

But the idea of ​​​​this kind of thing is completely decided by the developer.

In the face of doubts, Lin Hui can definitely say that he had made relevant plans when he received the first iPhone 4s a few years ago.

Why not combine the voice assistant on iPhone 4s with a shortcut application?

The computing field respects genius.

If nothing else, take the original author of the workflow software as an example.

Developed the first web page at the age of 7.

No, there is still no doubt.

Moreover, He Yue from Apple also said this before.

Genius is about being different.

In short, Lin Hui felt that it would not be a big problem even if he arranged to go online as soon as possible.

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