Time Travel: 2014
Chapter 214 It’s none of your business
One such mechanism is the tombstone mechanism, which is commonly found in mobile devices, platforms with limited memory or power resources.
Both limited memory and limited power seem to be distinctive features of early Apple mobile phones.
Therefore, this tombstone mechanism is particularly favored by Apple and was applied to early Apple mobile phones.
On top of this mechanism, Apple also opened a backend interface.
Allow the application to continue running for 10 minutes after entering the background. No matter whether the screen is turned on or the screen is turned off, the application will be suspended for 10 minutes.
The tombstone-style background saves the scene when closing the program and restores it the next time it is started, giving the illusion of a background.
Although this operation has a certain rationality, those who play with machines are not fools.
This almost Emperor's New Clothes-style shenanigans will be seen through if it's a bit serious.
Judging from the attitudes of users on these forums, the pseudo-backend mechanism is very much criticized by gaming enthusiasts.
It will be almost difficult to imagine that Pingcheng still has this dark history in the next few years.
In short, from the perspective of seven years later, Pingchen at this time is not that powerful at all.
It's like a crumbling hut.
It only takes one kick and it will collapse.
Of course this is only an ideal situation.
It is not ruled out that after you take a kick, a bunch of big guys will come out to beat you.
Therefore this matter still needs careful consideration.
After all, Pingcheng’s size and history are there.
It's not something that Lin Hui can handle casually now.
Let’s go back to the fact that the memory calls involved in the game “Hill Climb Racing” often exceed 300MB.
Although he knew the problem, Lin Hui had no intention of making any adjustments in this situation.
The so-called 512MB random access memory like 4 and 4s.
Lin Hui really didn't know what kind of adjustments he should make to accommodate.
Perhaps these phones were quite classic when they were first released.
But after all, technological products are replaced very quickly.
Lin Hui had nothing to feel guilty about.
There are so many game manufacturers in later generations. I have never heard of any game manufacturer adjusting the game because players complained that the game consumed too much memory.
Times are moving forward after all.
What's more, Lin Hui would have to change a lot of underlying things if he made further adjustments, which would be very troublesome.
As for whether or not to inform Pingchun of the crux of the matter.
Lin Hui didn't think it was necessary.
Apple's technical staff are not idiots either.
The crux should soon be discovered.
Nowadays, the raging discussion from the outside world mainly points to Apple's frequency reduction.
Instead of pointing at Lin Hui.
How this happens next is something Apple should consider.
It doesn't matter if it's none of your business.
If you respond rashly to this kind of thing, you will easily be pushed to the front desk and take the blame.
This is not the first time Pingcheng has done this.
Lin Hui didn't want to take the blame for no reason.
…
Now Lin Hui's focus is still on the workflow software.
Since this software has a demo, Lin Hui can easily finish the code part.
However, this does not mean that Lin Hui can directly put this software online.
When it comes to this software, Lin Hui still needs to conduct some internal testing.
There is no need for Lin Hui, the polished commander now, to conduct beta beta testing.
But it is still necessary for the minimum alpha internal testing.
The reason why the Nanfeng APP that Lin Hui worked on before did not need to go through the internal testing.
To a large extent, this is because the software was developed by Lin Hui based on mature applications.
In addition, for Nanfeng APP, what Lin Hui cared about at that time was the algorithm inside the software, not the software itself.
As for workflow software now, what Lin Hui cares about is the software itself.
As for why the games that were previously launched did not go through internal testing?
It's because Lin Hui basically has corresponding development experience in these games in his previous life.
Therefore, the previous games did not need to go through any internal testing at all.
Although Lin Hui has ready-made ideas for workflow software.
But it is essentially an almost completely redesigned piece of software that Lin Hui has not developed before.
In this case, some testing is definitely needed.
Lin Hui was thinking about alpha internal testing.
Pingchun (here refers to Pingchun China) is also busy.
When it comes to technical reasons, Pingcheng has long understood the ins and outs.
In fact, the "frequency reduction gate" thing was just starting to take shape.
Pingchun organized technical personnel to conduct corresponding analysis.
Pingchun quickly found the crux of the problem:
——The memory called for some scenes in the game "Hill Climb Racing" is too large.
As a result, there will be a less smooth experience on some early models.
When Apple's technical staff conducted analysis, they were not limited to the problem itself, but also analyzed the game.
The game "Hill Climb Racing" is just an ordinary physics racing mobile game.
Although Lin Hui himself claims that this game is developed based on racing characteristics and has a real physics engine.
But to be honest, Apple's technical staff don't really approve of the physical characteristics involved in this game.
It's like Newton came to life with anger.
The key is that it is not elegant at all, and the dynamic design is completely inconsistent with Pingchun's aesthetic.
But this kind of game has gained the love of players.
From the player's point of view, this is a simple game.
Players can race on various tracks with just two keys.
From the perspective of game functions, it is not difficult to implement such an application.
This is also something that puzzles Apple’s technical department.
Such a simple app is nothing more than a little more complicated on the map.
Why do we need to call hundreds of megabytes of memory at every turn?
Despite what they didn't understand, Apple's technical department reported the problem to Apple's relevant marketing department almost immediately.
The public relations team in the marketing department was in trouble.
Firstly, the first few games Lin Hui launched were in the mini-game category.
Therefore, the game "Hill Climb Racing" is automatically classified as a mini-game by players.
The question in the eyes of users is actually: "Why does the 4s, which Apple boasts as a classic generation, freeze when running a small game?"
In this case, is it necessary to educate players about "Hill Climb Racing"? Although this game is a casual game, it is not entirely a mini-game?
Moreover, Lin Hui, the developer of the game "Hill Climb Racing", is regarded as a typical individual developer in the AppStore.
Lin Hui’s own feelings must be taken into consideration.
In addition, Lin Hui himself originally had no plans to launch the game "Hill Climb Racing" on the 21st.
According to Lin Hui’s own plan, this game should be launched in July.
It was Pingchun who strongly recommended Lin Hui to go online in the near future.
Now that this situation occurs, Lin Hui can completely put all the blame on Pingcheng for urging him to go online in advance.
In this case, it is more or less difficult to blame Lin Hui.
And that’s not the point now.
Why is the player experience affected by the game "Hill Climb Racing" launched by Concern Lin Hui?
The current media focus is on the matter of "frequency reduction".
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