Time Travel: 2014
Chapter 22 Praise from around the world
Lin Hui usually didn't pay much attention to the news inside the wall, so how could he pay attention to what was happening outside the wall.
But these are all things of the past.
When "2048" is released globally, Lin Hui may have to pay attention to foreign news from time to time.
…
After clicking on the pictures sent by Melancholy Yuyu one by one, Lin Hui realized that this game had really become an overnight success overseas.
The number of posts on Twitter about this game has exceeded 10 million.
The number of views on related topics has exceeded 500 million.
As for "2048" before it exploded on Twitter, it aroused public opinion on the NeoGAF forum.
Although in Lin Hui's time and space, the NeoGAF forum was once riddled with scandals.
But it is undeniable that in this time and space of 2014, NeoGAF is still the most popular game forum in the world.
And what surprised Lin Hui the most was that the original post about "2048" on NeoGAF was actually posted by Asher Vollmer.
Asher Vollmer is the developer of Threes.
He was the first to accuse "2048" on the NeoGAF forum of being another one like "1024" that tried to seize the popularity of the game he developed through low-level imitation...
After seeing this news, Lin Hui simply didn't know what to say.
In Lin Hui's original time and space, Asher Vollmer once jumped out in "2048" and accused "2048" of plagiarizing the "Threes" he developed.
Unexpectedly, in this time and space, this guy jumped out to accuse me again.
Uh, brother, are you just a fixed NPC in two time and space?
In Lin Hui's original time and space, Asher Vollmer's accusations were somewhat justified. After all, in that time and space, "2048" and "Threes" were released within a short period of time.
In that case, "2048" will definitely have an impact on "Threes".
This is exactly what happened. In another time and space, the free download of "2048" had a serious impact on "Threes".
But in this current time and space, about four months have passed since Lin Hui released "2048" and "Threes" was released.
As a small game, it is considered the ultimate if its game popularity can last for about two weeks.
Not to mention that "Threes" has been released for 4 months.
At this time, "Threes" was not popular at all.
There is no popularity in the first place, so how come "2048" can seize his popularity?
Fortunately, the eyes of the public on the Internet are also sharp.
Not only was he not bewitched by Asher Vollmer, but he fell in love with the game after truly understanding the game developed by Lin Hui.
The subsequent results may have exceeded this person's expectations.
Not only did his posts not make "2048" aborted, but it actually made "2048" a big hit through his posts.
I don’t know how Asher Vollmer is feeling at this time?
…
From the screenshot sent by Melancholic Fish, Lin Hui also saw many foreign media reports on the software "2048":
The Wall Street Journal described the game as "a classic for math geeks."
The Washington Post called 2048 "a nerdy, minimalist, depressing game."
The Independent directly called 2048 a spiritual pollution that makes people "addictive".
The most exaggerated thing is that "Nanyang Bridge News" not only praised the game "2048", but also praised Lin Hui as the light of independent games in China.
Once upon a time, Lin Hui really wanted to be an independent game developer.
After all, for most independent game developers, although they do not have the salary provided by game companies or game publishers and must independently bear all costs in the development process; but relatively speaking, developers can decide the direction of the game and do whatever they want. The games we make can often introduce works with brand-new perspectives without being restricted by game companies or the market.
What’s more, he has completely control over his own working hours, so he can directly say goodbye to 996 and 007.
I wonder which programmer has never had the idea of independent game development.
Although I really like the term "the light of independent games", Lin Hui cannot live up to this title.
This is simply flattering.
Although there is currently no clear definition of independent games, at least they refer to games with an independent spirit.
The independent spirit refers to the courage to express oneself and show different ideas and creativity. The starting point is more for expression than profit.
For Lin Hui, the two games he developed were not for self-expression, but for profit.
Lin Hui has always believed that one has to have bread to fill his stomach before he can talk about feelings.
Can someone like him be rated as the light of independent games?
I can only say that for people, their fate is unpredictable...
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