Time Travel: 2014

Chapter 259 A game engine that is more than just a game (continued)

In this case, it can be said that some of the technologies involved in traditional animation development have been greatly reduced.

Introducing game engines into animation development is of great significance.

And the key frame aspect that Lin Hui thought of was not very advanced.

It's not that Lin Hui couldn't think of more advanced technology.

It’s just that you have to do everything step by step, and it’s enough to look like one and a half generations ahead of this era.

Being too far ahead may lead to technical doubts.

And if you are too far ahead, how can you happily kill leeks?

In a short period of time, making a fuss about key frames has already made great progress.

Compared with the mainstream animation development technology in this time and space, this method is more flexible and faster, with high production efficiency, low production cost and high picture quality.

If this technology can really come out.

The animation production of this time and space will also bring a new revolution.

Participating in animation production is just a very trivial job of the game engine.

In addition to the above scenarios, the game engine can be applied.

In order to make the most of everything and squeeze out all the functions, using advanced game engines can also be beneficial to many algorithmic problems.

(Of course, it is also mentioned here that it is to make the best use of materials and squeeze out functions. Under normal circumstances, using game engines to solve algorithmic problems is usually done by people who cannot figure out the direction of the paper.)

When an algorithm meets a game engine, it is likely to create a whole new possibility.

Problems such as SLAM modeling can get some help from game engines.

SLAM refers to placing a robot into an unknown location in an unknown environment

Is there a way for the robot to gradually draw a complete map of this environment?

At the same time, it decides which direction the robot should go.

The sweeping robot is a very typical SLAM problem.

Although sweeping robots are not very eye-catching, the market involved is not small.

With the help of later versions of the game engine, the geodetic coordinate system can be converted into a spatial rectangular coordinate system, and the eccentricity and auxiliary coefficients can be calculated;

Obtain the relationship function between the space rectangular coordinate system and the meridian rectangular coordinate system;

Based on the eccentricity and auxiliary coefficient, construct a geographical coordinate conversion equation, and input the relationship function into the conversion equation to obtain the geographical coordinate conversion result;

Input the geographical coordinate conversion result into the game engine to complete the use of the geographical coordinates of the three-dimensional scene in the game engine.

What's the use of doing this?

For example, it can help with navigation and aeronautical charts.

Mercator projection coordinates are more commonly used in traditional navigation and aeronautical charts.

The Mercator projection has the characteristic of expanding equally in all directions, maintaining the correct direction and mutual positional relationship.

However, this kind of projected coordinates are always two-dimensional coordinates. When placed in a three-dimensional space scene, there are inevitably some problems.

The earth's sphere is an ellipsoid with unequal long and short semi-axes. When projected onto a plane, deformation will inevitably occur.

Although there is no deformation at the reference latitude, the deformation gradually increases from the reference latitude toward the poles.

In a three-dimensional space scene, when the perspective camera is at a near-earth position, the model position can be kept correct. However, when the camera is far away, the farther away from the reference point at high latitudes, the greater the offset distance, which is different from the real geography. The greater the bias in information.

In order to adjust the deviation, the projection must be recalculated at different scale levels, which increases the computational cost.

It doesn’t need to be so troublesome at all if you use a game engine to build related scenes.

At the same time, the fundamental problems of geographical shape deformation and position deviation caused by projected coordinates can be easily avoided.

In this way, it is undoubtedly helpful to use game engines to model some military scenarios.

Of course this is just an example.

The real use of game engines for the military certainly doesn't stop there.

It is also entirely feasible to assist some sensor work involving positioning.

At least it's theoretically possible.

The above are just some examples of game engine applications.

In the case of poor past life information.

For Lin Hui, it seemed easy to usher in a new era.

Of course, all of this depends on the rapid technological changes in the software/game industry in the past.

So much so that they are facing mainstream game developers in this time and space.

Although Lin Hui only had seven years of information advantage.

But these information advantages are enough for Lin Hui to win.

Although the sky-high price for super/cells is also very tempting to Lin Hui.

But Lin Hui wasn't too excited yet.

When it comes to things like business negotiations, whoever takes the initiative first and who takes the passive one.

Since the super/super/cell/cell department sends very programmed emails.

Lin Hui also responded to some emails in a programmed manner.

In the email, Lin Hui set the date for officially signing the contract on the evening of the 26th.

The reason for the delay is that during this period, Lin Hui still had to find the legal team to review the contract.

In the previous acquisition of overseas patents, Lin Hui had a successful cooperation with the American Michael Cohen Law Firm.

But this time it involves a US$110 million game deal like "HILL CLIMB RACING". Lin Hui does not intend to continue to cooperate with this team.

The reason for this is not because Lin Hui does not believe in the capabilities of Michael Cohen \u0026 Associates.

Mainly also law firms in the United States.

Some do h work, some take on free work, and some specialize in fancy work.

Judging from some information about previous lives, what Michael Cohen \u0026 Associates is good at is undoubtedly the first.

Law firms like Michael Cohen have no problem handling slightly irregular and unconventional operations like the previous cross-border patent application.

However, a normal transaction like the transfer of "HILL CLIMB RACING" that does not require any additional operations is unlikely to cause complications if these firms with their own dark attributes are used.

To be on the safe side, it is better to find another legal firm.

While finding a new one will definitely be a bit of a hassle, money can make a difference.

Lin Hui didn't think it was a big problem when using his money ability.

Except for emails from super/super/cells.

Lin Hui also saw many emails from Apple.

These emails are basically simplified versions of several software that Lin Hui had previously created to achieve downloading results.

These data generally have more detailed data on developer data.

Therefore, Lin Hui didn't look too seriously and just took a quick look.

Despite this, the red-hot data on the briefing also made Lin Hui notice something unusual:

——Lin Hui made the PRO version corresponding to SOUTH WIND achieve good market results.

The PRO version corresponding to SOUTH WIND was originally priced when setting it.

In order to avoid antitrust investigations, Lin Hui set unfriendly prices.

At first, Lin Hui was worried that if he was too aggressive in pricing, no one would take care of him.

But the results speak for themselves.

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