Time Travel: 2014

Chapter 262 Abnormal collision detection?

CRASH_2D of Lin Hui Moving is a hosting plug-in.

This undoubtedly means that the plug-in has better compatibility with Unity.

I believe that such a software with strong compatibility should have a certain audience even though the technology is not particularly advanced.

Because CRASH_2D is set as a free plug-in.

With very little effort, the plugin passed review.

After passing the review, it only took two or three minutes to discover that the CRASH_2D plug-in was already available in the free plug-ins in the Unity plug-in library.

As for why this plug-in should be set to be free?

It’s nothing more than relying on free traffic to compete for the user base.

Although the CRASH_2D plug-in is now free.

But with a user base, making money in the future will only get twice the result with half the effort.

And using plug-ins to make money is actually secondary.

The key point is to use plug-ins to prove to the outside world that Lin Hui has the ability to expand, upgrade and transform the game engine.

This slowly shows to the outside world that Lin Hui has the ability to enter the field of game engines.

Then find a suitable time to start working on a game engine directly.

Compared to plug-ins, the profits come and go.

When it comes to game engines, the truly vast “money scene” is.

Of course, if you look closely, there is still a chance that plug-ins can earn Lin Hui 18 million US dollars in the future.

However, people's desires are always upgraded.

Today's Lin Hui is not satisfied with only 18 million US dollars.

Lin Hui is planning for greater opportunities and a broader world.

Even if Lin Hui really wants to make money through plug-ins or something.

Nor will it rely on a 2D game collision detection device to make money.

Although many places in this time and space are short-legged.

But he is not so depressed that Lin Hui can still make money by just taking out a plug-in for collision detection in 2D games.

After all, 2D game detection devices are an essential part of many game development.

Games like Thunder Fighter and Snake all involve collision detection.

This space-time 2D collision detection is already very mature.

The reason why Lin Hui wants to upload a plug-in for collision detection for 2D games is precisely because it is simple and mature.

Simplicity means ease of entry;

Maturity means entering the game without attracting attention.

These two points are enough.

In some fields, for Lin Hui at this stage, getting involved is far more important than making money.

As long as you become an insider as early as possible and gain a place in the circle, it is not impossible to use this as a footnote and make a difference in the future.

To put it another way, even if Lin Hui really wants to use collision detection plug-ins to make money, it can only be 3D game collision detection.

It is almost impossible to make money relying on plug-ins such as collision detection for 2D games.

Thinking of collision detection in 3D games, Lin Hui suddenly thought of a technology that could make money.

——Abnormal collision detection technology for 3D games.

Lin Hui remembered that when he was in college in his previous life, he applied for a patent on abnormal collision detection in 3D games for scholarship purposes.

Even though it seemed like I was following the trend when I started this thing.

But anyway, Lin Hui was busy with this patent for a while in his previous life.

So despite being born again.

Lin Hui is still impressed by the abnormal collision detection in 3D games.

It is precisely because of this deep impression that it became a benefit for Lin Hui after his rebirth.

Speaking of 3D game abnormal collision detection technology, although it was useless in previous lives.

But it’s a black technology now.

It is obviously inappropriate to talk about whether technology is advanced or not without the context of the times.

In the previous life, this technology was just Lin Hui's work following the trend.

But now it is firmly in the lead.

Not only leading the country, but leading the world.

The patent corresponding to the abnormal collision detection technology of 3D games in his previous life was also a technology that Lin Hui obtained during his junior year in his previous life.

Lin Hui's junior year probably corresponds to 2016 in his previous life.

It’s just 2014 at this time.

In other words, such a technology that was average or even lost to everyone in its previous life is now at least more than a year ahead of the world's advanced technology.

Regarding purely gaming stuff:

Being more than a year ahead can be extremely tempting.

Game technology changes very quickly.

One year is even enough time for some games to go through four major versions.

In this case, the abnormal collision detection technology for 3D games developed by Lin Hui in his previous life would actually be very valuable if it were available today.

Although it sounds very high-end when it comes to "3D game abnormal collision detection technology".

But the purpose is actually quite intuitive - to prevent cheating.

Its anti-cheating principle is related to the mechanism of the collision game.

The collision game works like this:

The computer generates automatic game objects that start from one direction of the display interface and follow a certain path.

The user controls a control game object in the direction opposite to other game objects. When the player controls the game object or controls the props used by the game object (such as a gun in the game) and other game objects collide with each other on the display interface, the corresponding information is obtained. Fraction;

Accumulate the points obtained by the user in a collision game to obtain game points, and the user's achievements in playing the collision game are measured by the level of game points.

For example, airplane shooting games, collision ball games, etc. are all collision games;

Some gun games are collision games.

Besides that……

All in all, the collision genre is quite broad.

With collision games being so widespread, some smart tech dog will have an idea.

In order to obtain higher game points, the collision game program is modified through auxiliary programs such as plug-ins, so that the game can obtain higher game achievements/points.

Even changing some mechanisms in the game just for stronger game performance.

For example, in gun games, sometimes your bullet clearly hits the enemy but there is no feedback.

It may not be because the enemy has locked up blood, but it may just be because the opponent has changed the evaluation criteria of the collision mechanism through some means.

In this case, the bullets you fire are considered to have an invalid collision, allowing technology players to achieve an effect similar to invincibility.

This is just an example of cheating using the collision mechanism.

In addition, there are plug-ins such as "light power floating on water", which also focus on the collision mechanism.

This kind of plug-in developed using the collision mechanism is generally difficult to completely eliminate, after all, it involves the core mechanism of the game.

Generally speaking, it is better to treat the symptoms of a problem than to treat the root cause.

However, it is difficult to cure the root cause of this type of plug-in that uses the collision mechanism.

Because it is difficult to change the collision logic in the game.

If the collision mechanism is really changed, the core gameplay of the game will almost become the same.

Anyway, according to Lin Hui's understanding, mainstream game manufacturers are basically powerless against this kind of "high technology" developed using collision mechanisms.

In this case, using 3D game abnormal collision detection technology can prevent this phenomenon from happening to a certain extent.

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