Time Travel: 2014

Chapter 293 Tim Cook will appreciate you

This gives Apple X 20% more vertical space to display content.

Changing the aspect ratio is just generally awkward for ordinary users.

For developers, it's life-threatening.

Image resources that display normally on other Apple devices.

On Apple X, it will be cropped from left to right or other embarrassing scenes.

This is just a problem with the special-shaped screen itself.

The changes in operating logic brought about by the new interactions on Apple X are also troublesome for developers.

During development, developers should avoid placing some interactive control elements exactly at the bottom or corners of the screen.

If developers place some interactive control elements at the bottom and corners of the screen as they did before, they may conflict with system actions.

After all, when users use Apple X, they will use sliding gestures at the bottom of the screen to access the home screen or switch apps.

In addition, there are many details to pay attention to.

All in all, a lot of trouble.

It’s so outrageous.

Lin Hui still remembers the fear of being dominated by the development of the special-shaped screen while doing the adaptation overnight.

Fortunately, Lin Hui was a person with strong learning ability in his previous life.

Finally, I conquered Liu Haiping’s anti-designer shaped screen.

Despite this, if you ask Lin Hui whether he prefers to develop applications for special-shaped screens or ordinary screens.

There is no doubt that I would choose the latter.

After all, Lin Hui has no tendency to flirt.

Compared with special-shaped screens, the square and square screens now are simply good news for developers.

Lin Hui didn't know if it would be possible to affect Pingcheng's product line in this time and space in the future.

If possible, something like a special-shaped screen that is extremely inconsistent with aesthetics and engineering should not exist.

And the designer who came up with this plan will be sent to Africa.

Elizabeth Nishi didn't know what Lin Hui was thinking, and was still introducing some basic parameters of the engineering machine to Lin Hui in detail.

Listen to Elizabeth Nice's follow-up introduction.

Lin Hui discovered that many other parameters of the engineering machine gen 6 and engineering machine gen 6+ were similar to the parameters of the 扉6 and 扉6plus in his memory.

But it’s not exactly the same as the 扉6 and 扉6plus in the previous life.

According to Elizabeth Nice's introduction, the engineering machine gen 6 and engineering machine gen 6+ use 2G of running memory.

This surprised Lin Hui a little.

In Lin Hui's impression, both the 6 and 6plus have 1G of memory.

It was not until the 6s generation that Apple officially upgraded to 2G of running memory.

The reason why the 2G running memory was upgraded to the 6s generation was because Apple made a decision on the 6s that went against the teachings of its ancestors.

The 8-megapixel camera inherited from previous generations was abandoned and replaced with a 12-megapixel camera.

The memory was upgraded for smoother camera scheduling.

Unexpectedly, Apple would actually equip the 6 generation plus models with 2G running memory in advance?

Lin Hui figured it out after thinking about it for a while.

In the final analysis, the reason why Apple made adjustments to the memory was the aftermath of the underclocking incident.

And this matter may have something to do with Lin Hui.

Because the game experience of "Hill Climb Racing" reproduced by Lin Hui is different on different models.

This phenomenon has been blamed by external media on Apple's frequency reduction.

But Lin Hui knew that the root of the problem was actually the RAM (random access memory) occupied by the game "Hill Climb Racing" when it was running.

Although the game "Hill Climb Racing" reproduced by Lin Hui is just a casual game.

But the game "Hill Climb Racing" is moving.

Lin Hui made reference to the engineering files corresponding to the previous game "Hill Climb Racing 2" for development.

So there's a lot of stuff that's unintentionally taken from Hill Climb Racing 2.

I completely forgot that it was already 2017 when "Hill Climb Racing 2" came out in the previous life.

It is not surprising that a game born in 2017 will occupy more than 150 megabytes of memory during operation.

Later, Lin Hui was remade.

During the remake process, although Lin Hui made many adjustments to the game "Hill Climb Racing" that are specific to this time and space.

After adjustment, some scenes will call more than 300M scenes.

It is said that this call is not an exaggeration.

In the next few years, it will be common for a game to use several gigabytes of random access storage.

Not to mention a mere few hundred megabytes of calls.

But now Pingchen, who has always squeezed out toothpaste, is going to die.

After all, the current random access storage of the 5s phone is only 1G.

The random access storage of 扉4 and 扉4s is only 512MB.

If an application frequently needs to call more than 300M scenes, it will undoubtedly put a lot of pressure on the mobile phone hardware.

It is also a high probability that lag will occur unconsciously.

Apple has taken the initiative to make changes in the running memory, and seems to realize that insufficient running memory will affect the experience.

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But it seems that Apple did not require Lin Hui’s software to adapt, but instead made adjustments to the model?

Isn’t this style of doing things too unreasonable?

But even Pingchun asked Lin Hui to adapt.

It is impossible for Lin Hui to adapt to those models with "kidney deficiency".

Just 4 and 4s have only 512MB of random access.

No matter how hyped it is, no matter how many auras it comes with, it's useless.

Maybe these things still had good product power when they were first released.

But from today’s perspective, we look at proper electronic waste.

Or someone with high emotional intelligence might say that these products should be put in museums.

Wait until some time later, when games like Pesticide appear.

The 扉4 and 扉4s are even more useless.

Think of Pingchun's proactive changes.

Lin Hui suddenly had a new idea.

Through continuous progress in software or games.

Is it possible to force hardware to develop rapidly?

It's theoretically possible.

To some extent, software itself is a pioneer of technology.

Software often indirectly drives the development of hardware.

But how far does the software have to go first?

How to grasp this degree specifically is a question.

Something like Yuan Shen can be done now.

The hardware basically gave up treatment.

Instead, the hardware forced the software.

Forcing mobile phone software into a computer version or developing Yuanyuan God.

It just adds to the worries.

Moreover, it is necessary to avoid a situation in which software manufacturers and hardware manufacturers collude with each other to cut off users' leeks one after another.

That would go against Lin Hui’s original intention.

How to operate it specifically requires some planning.

Lin Hui looked slightly lost in thought.

Elizabeth Nice couldn't help but asked:

"What's wrong? It's just to increase the memory. Why are you so surprised?"

Lin Hui came back to his senses and said: "I'm not surprised to increase the memory, it's time to increase the memory.

What I'm more surprised about is the memory arrangement.

I originally thought that Apple would choose to use 2G of running memory in the engineering machine gen 6+.

But the engineering machine gen 6 still uses 1G of running memory. "

After hearing Lin Hui's words, Elizabeth Nishi was speechless for a while.

I held it back for a long time and said, "Why don't you come work at Apple? Tim Cook will appreciate you."

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