Time Travel: 2014

Chapter 326: Cooperation for everyone to get what they need

As for overseas income, the balance on Lin Hui 0010's card has also changed significantly, with the balance increasing from US$45.9 million to US$54.1 million.

The reason for such a large increase is naturally because the overseas version of South Wind APP, namely South Wind Pro, is widely popular.

This shows that the efficiency of South Wind Pro has been recognized by overseas users.

On the other hand, it also shows that Lin Hui played a role in the South Wind Pro policy in the past.

In order to avoid drawing water from a bamboo basket in vain.

Previously, Lin Hui was very aggressive in pricing South Wind Pro.

At the same time, a series of means are used to encourage overseas users to consume.

It seems the results achieved are pretty good.

In addition, the income of online articles has also increased to a smaller extent.

But objectively speaking, except for the income of south wind pro, which is pretty good.

The rest of the income can only be described as mediocre.

It's time for Lin Hui to seek new cash cows.

After all, the game "HILL CLIMB RACING" will be transferred soon.

It is unrealistic to expect this game to make Lin Hui any more money.

And it involves Nanfeng APP.

Even though overseas South Wind Pro has recently achieved pretty good sales results.

But South Wind Pro is still a very professional software after all.

Even though the software has achieved excellent results recently, it has a limited audience.

Sooner or later, this PRO version will encounter the same situation encountered by the domestic Nanfeng APP professional mode:

——The successor is weak.

And games like "Life Restart Simulator", "2048" and "FLAPPY BIRD" are also bringing income to Lin Hui.

But after all, it’s just sporadic income.

All in all, it won’t be long before Lin Hui has no software that can be called a cash cow.

And without the cash cow, how can you happily count money?

But what about cash cows?

Lin Hui had many ideas, but the first thing that came to his mind was still the idea of ​​fighting super cells.

In the previous life, Super/Super/Cell was a bunch of classic games:

Including but not limited to "Clash of Clans" (2012), "Boom Island" (2014), "Clash of Clans: Clash Royale" (2016), etc. These are all super cash cows.

In this time and space, Super Cell has already launched the two games "Cartoon Hay Day" and "Clash of Clans" step by step.

But the games "Boom Island" and "Clash of Clans: Clash Royale" were not launched.

Isn't this a godsend opportunity for Lin Hui?

Once Super/Super/Cell, the company did not develop the two games "Boom Island" and "Clash of Clans: Royal Clash" internally.

Then Lin Hui must have produced these two games without thinking.

Almost all of these games have revenue of $1 billion.

One billion U.S. dollars is equivalent to more than six billion yuan. Rounding up, it’s ten billion.

Lin Hui is jealous of such revenue performance.

If the goose factory or pig farm knew about it, they would probably have sleepless nights.

If there is really a chance to create a game like this, Lin Hui will not need to worry about cash issues at least for half a year.

"Clash of Clans: Royal Clash" involves an IP collision with "Clash of Clans". This game is difficult for Lin Hui to reproduce.

But if the company Super/Super/Cell does not develop the game "Boom Island" internally.

Lin Hui doesn't have to worry about the risk of IP collision.

After all, Boom Beach is actually an original IP.

Lin Hui was still familiar with the game "Boom Island".

The core gameplay and art Lin Hui are very clear.

In this case, it is relatively easy to make a copy.

Although it is difficult for one person to reproduce this game.

But Lin Hui can activate his money ability.

If we set up a studio by then and want to reproduce it, it seems to be easy.

The only question is how to determine whether Super/Super/Cell is actually developing the game "Boom Island"?

For a moment, Lin Hui thought about the negotiations he was going to have with Super Cells tonight.

Maybe we can get some information when we contact super cells.

On the night of the 26th, Lin Hui skillfully logged into the eGAME website.

In accordance with the previous agreement with Super Cell, the official transfer contract for the game "HILL CLIMB RACING" has been finalized.

When it comes to the transfer of this contract, Lin Hui has made long-term plans.

After all, this is a contract worth hundreds of millions of dollars.

But Lin Hui had no idea that formal negotiations would begin at around 7pm BJ time on the 26th.

By around 10:40 pm on the 26th, BJ time, Lin Hui had reached a formal contract with Super Cell.

Although it's a bit unbelievable, it's true.

The successful conclusion of the contract has a lot to do with the good willingness of both parties to cooperate.

Supercells are very interested in some of the new technologies used by Lin Hui in the development of "HILL CLIMB RACING".

For example, Super/Super/Cell seems to be very interested in Lin Hui’s method of rendering particles in game development.

The so-called particles in super/cells are nothing more than weather particles.

In the game weather effects, the corresponding weather particles also need to be processed.

With the help of these realistic particles, the weather level changes in the game can be realized.

After some technical communication.

Lin Hui discovered that some conjectures about super cells were very close to the truth.

According to the super/super/cell/cell conjecture.

Lin Hui was able to achieve a hierarchical sense of particles by taking advantage of the visual phenomenon of "large near and small at far".

After understanding this phenomenon, when doing the raindrop hierarchical architecture.

Just make the raindrops appear to be different sizes.

In actual operation, the X\\Y axis of the traditional two-dimensional screen will be outside.

Introduce a virtual Z axis.

Give the weather particles (raindrops) a virtual depth value Z.

Particles that want to appear "close" have a higher Z value, and particles that want to appear "far" have a smaller Z value.

During the entire life cycle of the weather particle, the virtual depth value Z remains unchanged;

There should be a function between the Z value and the state of weather particles (raindrops),

The function of this function is to scale the raindrops.

And this function will give different visual sizes and motion states to weather particles with different depth values.

Then the scaling transformation results are sent to the particle size display unit and particle motion status display unit respectively.

In this way, in theory, the weather particles in 2D games should have a layered feel...

It has to be said that it seems that there are also people with active thinking in the super/super/cell field.

This conjecture is very close to the truth of the matter.

In fact, the presentation of the sense of hierarchy does use the principle of near large and far small.

Assign a virtual depth value to each weather particle, and obtain the actual display size of different weather particles based on the depth value.

However, the presentation of layering is not limited to corresponding mapping of particle size with virtual depth values.

A further step is to use different virtual depth values ​​to modify the motion state of weather particles in real time.

Mapping particle sizes with virtual depth values ​​achieves the level of realism of raindrops (weather particles).

The real-time modification of the motion state makes the process of raindrops falling natural.

This creates a realistic rain scene.

Because modifying the motion state of raindrops tests the rendering level.

It also involves preloading of particles.

Reduce the amount of work required for real-time rendering.

Of course, in order to achieve better weather particle display effects.

Sometimes it is also necessary to introduce a terrain segmentation mechanism.

Unique type recognition for maps such as water, land, rooftops.

After identification, the current map is divided into different types.

It may be a bit complicated to say, but it just looks complicated.

Compared with the short one-line axiom in the textbook, it actually consumes countless brain cells.

Often things that are actually very complex are not actually very profound inside.

The same techniques involved in game development are not esoteric.

It's not a particularly profound technology.

As for the super cells, why didn’t I think of it?

There is a high probability that you will temporarily fall into misunderstandings due to preconceived ideas.

Lin Hui doesn't mind sharing certain technologies with Super Cell regarding these superficial development technologies.

Of course, the money must be in place.

Lin Hui is hungry for a lot of cash.

And Super Cell doesn’t seem to be short of money either.

One needs money and the other is not short of money.

Everyone gets what they need, which naturally leads to opportunities for Lin Hui and super cells to cooperate.

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