Time Travel: 2014
Chapter 398 Distinguishing Products and Works (Part 2)
The blogger "Hamsters Never Sleep" wrote: "I have always felt a little regretful about the rather nonsensical life involved in "Life Restart Simulator", but in "Life Restart Simulator" The update to version 2.1 of the game "The Machine" has completely made up for this regret. Now the connection between the development events of the protagonist's life is more logical, can withstand scrutiny, and has a certain degree of logic. Not only that, Many events also have a certain degree of literature in their descriptions, and I think some of the life trajectories can be directly used as the outline of some online novels. Fans with ideas can definitely try to write them.
In addition, in the 2.1 update of the game "Life Restart Simulator", some new achievements have been added, and GRAY FOREST has further improved the UI of the game. These will be left to Players discovered it on their own.
The above is the main content related to this game update of Gray God.
The content related to Gray God's game update is second. The key point is here. Let me analyze for everyone why GRAY FOREST updated the games "Life Restart Simulator", "2048" and "FLAPPY BIRD"?
Judging from the normal operation cycle of the game, Gray God made a few small games like this that made a lot of noise and then the popularity has died down. GRAY FOREST who speculated on these few games may still gain some passerby players, but the effect should be the same. Extremely limited.
Why does GRAY FOREST make intensive updates to a game that was launched not long ago? "
"Hamsters never sleep," he wrote on Weibo:
“I was puzzled by this issue at one time.
Until I accidentally turned to my sister’s composition guide book and saw this sentence:
——An excellent work is constantly revised.
When I saw this sentence, I didn't take it seriously at first. Shouldn't the work be formed in one go?
Until I realized that the one-shot molding should be called an industrial product rather than a work of art.
And truly great works require constant polishing.
Only through continuous polishing can we truly achieve perfection.
Only then did I truly understand the good intentions of Huishen's update. In Huishen's view, excellent works are also becoming more and more perfect through updates again and again...
The process of continuous updating is the process of Huishen striving for perfection in his previous works.
It is only because of this that Gray God would take the trouble to update the game that is now losing popularity.
In my opinion, developers like Gray God are the real game developers.
On the other hand, many domestic game developers, especially developers of buyout games, often simply ignore them after they come up with a product, and the profit they make is a one-time deal.
In contrast, judge from superior to superior.
Why can’t most domestic developers reach the current heights of GRAY FOREST?
In the final analysis, it can only be said that the pattern is too low...
Treating game development and design based on the idea of making products and expecting to reach the same level as the works created by masters is purely a dream! "
I was happy to see this game blogger with the ID "Hamster Never Sleeps" praising Lin Hui.
But this gaming blogger’s criticism of other game developers goes a bit too far.
Some games do not need to be updated frequently, or even one more update is not necessary.
And what the game blogger said like "hamsters never sleep" is fine in private, but it is not appropriate to say it in public, especially on Weibo.
The key is that the attack area is too wide, what a fucking hatred!
Especially this game blogger whose ID is "Hamster Never Sleeps", although the number of fans on Weibo cannot be compared with "Melancholy Fish".
But it also has over a million fans.
In this case, it's almost as if this statement was a large-scale group ridicule.
It is precisely because of this that after her long Weibo was posted, it can be said that one stone stirred up a thousand waves.
After the game blogger posted a long Weibo post titled "Hamsters never sleep," which was obviously a form of group ridicule, many people couldn't sit still.
A Weibo user with the ID name "Passenger C who understands Dian Development" posted a long Weibo post.
Lin Hui clicked on the homepage of "Passenger C who knows about point development".
Lin Hui saw this person's profile which read: "Domestic unknown game designer, technology expert, amateur science enthusiast"
Okay, this introduction is quite honest.
It was indeed an "unknown" game designer. Anyway, Lin Hui had never heard of this person in either his previous life or this life.
As the saying goes, peers are enemies. I saw the label "unknown designer" in the profile of "Passenger C who knows a little bit about development".
Basically, Lin Hui can get a rough idea of his stance without even clicking on his article.
Sure enough, the long Weibo posted by "Passer C, who knows a little bit about development" responded to the previous remarks of "Hamsters never sleep" like a barrage:
“Not all games are stand-alone games like those made by GRAY FOREST!
The design process of a large-scale game is extremely complicated, involving all aspects of the game's program body, scripts, configuration tables, art resources, etc., etc. must be considered..."
How could Lin Hui not understand what "Passenger C who knows a little bit about development" said.
The so-called program body is nothing more than the basic framework that the client or server of the game can run.
The program body is like the foundation and pillars of a house. It mainly contains some of the most basic functions, such as how to start the client/server, how to establish a connection between the client and the server through the network, etc.
The implementation of the program body is generally the main task of the programmer.
Of course, in previous generations, mobile game clients were usually able to use game engines.
For example, you can use the Unity engine to develop mobile game clients.
Like many national mobile games in previous generations, their clients were basically built using the Unity engine.
With the help of mature game engines, the construction of mobile game client programs is actually not very time-consuming and laborious.
For a slightly more complex game, in addition to building the client, you also need to build the server.
On the server side: Except for some stand-alone games, all online games require one or more sets of servers to carry players' online data.
If it is a general type of small game, only one set of servers is basically enough to host all players.
But for some large-scale interactive mobile games, it is unrealistic to rely on only one set of servers to host all players.
When there are multiple groups of servers, the client needs to select a regional server before starting the game.
For players, the server is almost imperceptible.
But for developers, the development of corresponding functions is essential.
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