Time Travel: 2014

Chapter 422 One line of code costs $10,000

However, after receiving the corresponding promotion task, Zhu Zhu was not entirely happy at the time.

Will I be scolded for accepting the promotion of such a game?

Although it is very common to eat, Zhu Zhu is a technical video blogger after all.

If it happens, will the previous fans just run away?

After a relatively complicated psychological conflict.

Zhu Zhu finally decided to take on such a promotion task.

The reason that prompted Zhu Zhu to finally decide to take on such a task was that Zhu Zhu learned that the developer of "FLAPPY BIRD", GRAY FOREST, was an independent developer, and he was not an ordinary independent developer working on a small scale, but a domestic developer. One of the few well-known independent game developers.

Although Zhu Zhu is only a junior student.

But Zhu Zhu can also be regarded as a relevant practitioner in the computer field. Zhu Zhu knows how difficult it is for independent developers.

Among various types of developers, independent developers are the most unique.

In particular, Zhu Zhu believes that the development path of domestic independent developers is even more difficult.

Anyway, in his future career planning, Zhu Zhu has thought about many future career development routes, but he has almost never thought about becoming an independent developer.

Even if you think about it occasionally, it will basically nip the relevant thoughts in the bud.

For an independent developer like GRAY FRPRET, although Zhu Zhu wouldn’t say he worshiped him, he had some admiration.

Zhu Zhu feels that he can help appropriately when he can.

Besides, it’s still paid promotion, so it’s not a big loss to help promote Zhuzhu.

Therefore, Zhu Zhu chose to take over the promotion of the game "FLAPPY BIRD".

When promoting, Zhu Zhu paid great attention to technique in order to avoid being accused of wasting money.

When conducting video promotions at that time, Zhu Zhu mostly deconstructed the technology rather than simply promoting the game itself.

Although Zhu Zhu thinks he pays attention to promotion techniques.

However, after making the video, Zhu Zhu was still feeling anxious.

After all, it’s your first time to eat, what if you lose followers?

However, things were not as pessimistic as Zhu Zhu expected. After the promotional video was released.

Zhu Zhu was a little surprised to find that Zhu Zhu not only did not lose his subscription.

Instead, it stands out among all the seductive promotional videos because of its unique deconstruction angle.

One video also accidentally added about 10,000 fans.

Um, is it so magical?

In the past, Zhu Zhu's fan growth rate was completely slow compared to this rate.

Inspired by this incident.

Since then, this kind of deconstructing products from a technical perspective has become Zhu Zhu’s style of making videos.

After GRAY FOREST launched the game "HILL CLIMB RACING".

Zhu Zhu followed the popularity brought by the launch of this game and made a technical deconstruction video.

After this video was posted, the number of people following Zhu Zhu increased a lot.

Zhu Zhu finally understood.

Good guy, this GRAY FOREST is the traffic password.

After that, Zhu Zhu simply kept paying attention to the developments of GRAY FOREST.

Now GRAY FOREST has released a new game.

Zhu Zhu can naturally take advantage of such an opportunity.

Although there is a suspicion of being too popular.

But how can we say that it is a waste of time to deal with technical personnel? ?

The videos created by YouTubers can in turn increase the popularity of GRAY FOREST's game releases.

This is a matter of mutual benefit.

Anyway, it is much higher than the various malicious deconstructions of eating steamed buns with human blood after certain painful social events.

In short, Zhu Zhu has been studying GRAY FOREST recently to make this little dinosaur game.

Zhuzhu is a purely technical study.

The reason why Zhu Zhu is like this is because Zhu Zhu wants to structure the dinosaur mini game made by GRAY FOREST from a technical level.

In this case, even if Zhu Zhu is not required to come up with a replica version of the dinosaur mini-game.

At the worst possible outcome, we have to come up with a demo.

Otherwise, let’s not talk about technical deconstruction.

Fortunately, the technical aspect of a game like the dinosaur mini-game is not very complicated.

I have watched a lot of game trial videos made by game video authors.

Zhu Zhu has basically understood the content of the dinosaur mini-game designed by GRAY FOREST.

After that, Zhu Zhu went one step further and created a demo.

Although it is said to be a demo, basically both the UI and the core gameplay are very similar to the official version created by GRAY FOREST.

As long as Zhu Zhu wants to make a copy and improve a few things on the basis of this demo, he can make a copy.

(Of course, the so-called refining of the replica version does not mean filling in the details to make it exactly the same as GRAY FOREST.

It is about making some differences, otherwise it would be an infringement of software copyright if they are exactly the same. )

However, Zhu Zhu was not interested in "Rongshen" reproduction, which was almost the same as piracy.

After all, he is also a member of the Mizuki Computer Department.

Although Zhu Zhu rarely flaunts this identity.

But Zhu Zhu also has his own pride in his heart.

And even a replica may not be able to replicate the success of GRAY FOREST.

Judging from the demo that Zhu Zhu made by studying the dinosaur mini-game of GRAY FOREST.

All the project files, including the UI and the core gameplay of the game, were completed in more than 3,000 lines of code.

Of course, when discussing the total number of lines of code in a project, it is generally assumed that this type of code is more in line with the standard indentation.

Some development languages ​​have to be written in one line, which is not impossible. . .

While paying attention to the technical implementation of the dinosaur mini-game created by GRAY FOREST.

Zhu Zhu also paid attention to the results of this game.

Judging from the data provided by some third-party websites.

Zhu Zhu knew that the actual effective downloads of this small game made by GRAY FOREST had exceeded 10 million times.

The effective downloading of a small game like "T-rex's Journey" with a buyout system is almost directly linked to the income.

According to the effective download of 3 US dollars per time, the effective download is 10 million times.

Doesn’t the total revenue of such an inconspicuous little game exceed 30 million US dollars?

If you want to calculate it based on the income per line of code, wouldn't one line of code cost $10,000?

This level of making money is comparable to printing money.

I have to say, Zhu Zhu is envious!

But envy is of no use.

People cannot be generalized.

Zhu Zhu feels that GRAY FOREST is not so much worth $10,000 per line of code.

Rather, it’s $1 per line of code.

GRAY FOREST's name/appeal is worth $30 million.

Zhu Zhu feels that the saying that one line of code is one dollar is not deliberately depressing.

For a small game like this that is not too difficult, after explaining the needs.

Find some outsourcing teams with college students as the main body.

A quote of nearly 20,000 US dollars, such as US$3,000, can even make some outsourcing teams roll up their sleeves.

Zhu Zhu feels that if an ordinary development team or developer puts the same game online.

There is a high probability that it will be difficult to replicate the current success of GRAY FOREST.

Even if you can finally get some small results.

I'm afraid it will also have to go through a rather long period of word-of-mouth fermentation.

Although I find it difficult to replicate the success achieved by GRAY FOREST.

Zhu Zhu still understands the essence of marketing: - to get the first impression.

Therefore, the video of Zhuzhu in the new issue has been changed to a more eye-catching form:

——"How profitable is game development?" GRAY FOREST New Tour: One Line of Code for $10,000》

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