Time Travel: 2014
Chapter 437 The new guy is a monster
Having said that, it seems a bit early to think about this now.
Why are Ndemic Creations willing to take action?
Do the people at this studio have no idea about the potential of this game?
Lin Hui decided to listen to what Huang Jing had to say first.
Just listen to Huang Jing say to Lin Hui: "You don't know something, Ndemic Creations studio is currently very small.
At its core is developer James Vaughan.
Although the development has such a passable game.
But James Vaughan is not a practitioner in the computer field. "
Lin Hui was thoughtful when he heard this. Isn't the core creator of this game a practitioner in the computer field?
This is good news.
In this way, Ndemic Creations studio is unlikely to have too close relations with major overseas manufacturers.
Lin Hui didn't have to worry about accidentally acquiring some secrets or illegitimate children of some major overseas companies.
While Lin Hui was thinking about it, Huang Jing continued: "According to some information I collected, James Vaughan graduated from the University of Nottingham majoring in economics.
Before getting involved in game development, he was a strategic consultant for a financial company in China, doing regular and boring work every day.
In many cases, the inherent thinking of a game created by a financial consultant will have some subtle influence.
Isn’t it reasonable to desire cash? "
After saying this, Huang Jing immediately felt that it was not good to say this.
After all, strictly speaking, Lin Hui doesn’t seem to focus exclusively on game development as his main business.
It seemed that even becoming a monk halfway would not affect Lin Hui's performance in the game at all.
Although Lin Hui still has a lot of room for growth.
But no matter what, Lin Hui can now put many workers who specialize in game development to shame.
With the precedent of Lin Hui, it is not surprising that there are cross-border game developers who are successful.
And there are many similar examples in other industries.
This statement is often prevalent in many fields:
——The person who defeats you may not be your old opponent, but the "newbie" who comes across the border inexplicably.
It's probably the same as the saying "newbies are monsters".
Anyway, Huang Jing felt that Lin Hui was quite willful in game development.
At least until now, Huang Jing didn't know Lin Hui's clear and clear plan for the game.
Huang Jing felt that Lin Hui only had an occasional interest in game development.
It seems impossible for Lin Hui to stay in this way.
Huang Jing feels that compared to game development, Lin Hui seems to be better at algorithms.
But no matter what, even if he became a monk halfway in the game, it would not affect the performance of Lin Hui's games at all.
Although Lin Hui still has a lot of room for growth, no matter what, Lin Hui can now put many workers who specialize in game development to shame.
With the precedent of Lin Hui, it would not be surprising if other latecomers could enter the gaming field in a cross-border manner and become famous.
And there are many similar examples in other industries.
This statement is often prevalent in many fields:
——The person who defeats you may not be your old opponent, but the "newbie" who comes across the border inexplicably.
With this in mind, Huang Jing hurriedly continued: "As far as I understand, the reason why core developer James Vaughan makes games is.
It was because he accidentally came into contact with a strategy game in 2011 (released in 2008)
After investing a long time in it, Vaughan wanted a deeper strategy gaming experience.
At that time, there was no similar and excellent strategy mobile game of the same type.
So he decided to use his spare time to make an iOS game with in-depth gameplay...
This James Vaughan finally made the decision out of his love for strategy games and chose to become a monk halfway and engage in game development.
After making such a choice, his path will naturally not be easy. A layman's crossover often requires a lot of learning costs.
James Vaughan spent several months learning development knowledge online, hoping to make the game more realistic.
Since he had no game development experience, Vaughan had to borrow game elements from them at first.
At the very beginning of the game's development cycle, the only full-time developer was James Vaughan himself..."
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