Tokyo Girlfriend Illustrated Book

Chapter 97 Entering the bedroom for the first time after meeting

so big

Entering the door, one bedroom is more than five times larger than Hojo Kyosuke's bachelor apartment. Solid wood bed, dressing table, wardrobe, and super large TV.

"That's my workbench over there. I have some drafts and semi-finished drafts from practice. You can take a look."

Eirili said as she sat in front of the TV and buried her head in the cabinet, rummaging for something.

"OK."

Hojo Kyosuke followed his instructions and walked to the table in the corner on the left hand side of the entrance and looked at the drawings scattered on the table. When he first came in, Eiri said he wanted to find something that could help him understand more about the otaku circle. Hojo Kyosuke took a look and saw that the cabinet she was rummaging through seemed to be full of game discs.

There are a large number of paintings that can be seen as imitating others, a large number of anatomical diagrams of human movements, landscapes, animals... In the cabinet next to the table are drawing papers that are taller than a person. Hojo Kyosuke took out some and looked at them.

In chronological order, we can clearly see the evolution of girls’ painting skills. From pen control to copying, from imitation to innovation, from immaturity to having my own style.

The drawing paper in kilograms fully demonstrates the girl's hard work. Being able to have her current drawing skills cannot be summed up by just one sentence of talent.

Even Hojo Kyosuke himself is the same. Apart from the meager help provided by the system, he can only get to where he is today because of his hard work!

He tried to imitate Yingli's early works, but he put down the pen after a while. The most important thing in life is to be happy, don't embarrass yourself.

On the other side, Yinglili was entangled with two games in her hands.

"A Little Love Rhapsody", "Night on the Galaxy Railroad"

The packaging shell of the former was broken in several places. It was a game that had special meaning to her. It was the first game she played with her childhood sweetheart An Yilun, whom she had no longer friends with. It could also be said to be the beginning of the two of them. This is her favorite game, but she has never opened it once since the two of them stopped contacting each other. She didn't know why, but today she strongly wanted to give Hojo Kyousuke an advantage.

Why is this? I recalled the plot of the game countless times and wanted to open the game countless times, but I held back. I want to keep him, but I will wait until he proves himself and reconciles with Lun, so they can play together again.

Ying Lili always believed that the two of them would reconcile. With this belief, she always wears the mask of "princess" outside and works hard at painting at home. The reason is to give some color to those who broke up her and Lun Ye, and to reconcile their childhood sweethearts.

After reconciliation, let's play the game that brought the two people together in the first place. It would be the best way to celebrate if the two of them bond and play together after overcoming the ordeal. They can definitely find the lost years in this game!

He obviously thought so, and it was obviously hidden in the back of the cabinet, so why did he find it out of nowhere?

The intersection with Hojo Kyousuke during the day flashed through his mind frame by frame, the steady and strong arms that held her when she fell, the warm embrace of the crowd that took her out of the crowd when she was being watched, the strong back that carried her when she couldn't walk, The back view of her riding a Rocket 33 through the city...

And that sentence

"A hero driven by interest"

knight? hero? A knight of steadfast faith? A hero driven by interest?

Who will the princess like more this time?

The hesitation was gone, and Ying Lili threw the critically acclaimed "Galaxy Railroad Night" back into the cabinet and put "Little Love Rhapsody" into the game console.

"Hojo, come here quickly."

Hojo Kyosuke put down the drawing in his hand, walked over and sat on the sofa in front of the TV. At this time, the initial screen of the game was already loaded on the TV screen:

Wearing blue clothes and white gloves, you can tell she is the male protagonist, and the female protagonist is blonde and wearing a princess dress.

"Aren't you talking about light novels? Why are you playing games?"

"Idiot, games and light novels are one. Excellent games are adapted into light novels, and excellent light novels are also adapted into games. I want to know more about light novels, especially the love type like "Love Metronome" you chose. Light novels and games are the best choice.”

There was no hint in Yinglili's strong voice that she was just talking nonsense for the sake of Amway games.

"That's it."

He had to wait anyway, so Hojo Kyousuke reached out to pick up the game controller.

"What are you doing?" Ying Lili was the first to hold the handle in her hand.

"Don't you want me to experience it?" Hojo Kyosuke was confused.

"This... this must be your first time playing. Learn it first. The game is not that simple!"

After opening this game again after so many years, how could Yinglili resist playing it herself first?

"Okay." Hojo Kyosuke crossed his hands and leaned on the sofa, watching Erili enter the character name skillfully.

"English"

Um? Why is it a girl's name? Hojo Kyosuke felt something was wrong.

Entering the game, the protagonist is actually a woman?

"Yinglili, although I don't understand it very well, aren't the games in A-Zhai where the male protagonist conquers the female protagonist?"

"Where do you get your prejudice and discrimination from? There are also special otome games! When it comes to the exquisiteness of emotions, it has to be an otome game!"

She talks about other people's prejudices, but the girl keeps expressing her own subjective feelings.

"Okay." Then, Hojo Kyosuke followed Eiri, followed the princess named Eri, and entered the otome game world.

The girl's fantasy, the girl's trouble, the girl's happiness, the girl's sorrow, the girl's entanglement, the girl's regret...

With a learning attitude, Hojo Kyosuke analyzed the meaning of those plots bit by bit, and how to make a second-year junior high school girl cry into a river of tears in just ten minutes.

"Oh, oh, oh, cry! Why don't you cry?"

While sobbing, Yinglili kept hitting the serious and emotionless man next to her with her small fist.

"I'm really sorry that I didn't cry. In fact, I was also very sad. I just suffered from a disease that prevents me from crying since I was a child."

Eiri's crying voice stopped, and she turned her head, her delicate little face covered with tears, and looked at Hojo Kyousuke with tearful eyes.

"Uuuuuuuuah, you are so pitiful."

Hahahahaha, is it true or false, do people believe this kind of thing?

Hojo Kyosuke just randomly picked up some random nonsense that Sakura said from his memory. He didn't expect that it would make Eiri even more sad. Was he crying out of habit?

What Kyousuke Hojo didn't know was that he guessed it right. The biggest feature of this type of game is the sense of immersion. Through some plots, it creates a sad or happy atmosphere, completely pulling the player in and into the character, even if they are not sad. sad.

However, otome games should pay more attention to the touching aspect, because the group they face is more female. Once women fall into the atmosphere created by the game, even if the subsequent plot is not very good, they will automatically imagine it to be very touching.

Yinglili is in such a state at the moment.

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