Tokyo Video Game Tycoon

Chapter 111 Movie Narrative Final Fantasy

If Dragon Quest is a Japanese national game.

Final Fantasy is a world-class game.

The specific reason why Zhuyouxing can't say, but the acceptance of Final Fantasy is indeed stronger in foreign countries.

Maybe it's because the story background of Final Fantasy is mixed with some technological elements that meet modern aesthetics.

For example, a style similar to steampunk, or an ultra-modern technological background with modernization and magic.

In an era when culture and technology are greatly improved, this sci-fi style game may be more pleasing.

However, the style of the first Final Fantasy was not like this, and it was only changed later.

If Dragon Quest is a reunion story about the legend of the brave, then Final Fantasy is often a little darker, which also makes Final Fantasy more adult, and indirectly expands the audience a little bit.

In the previous life, Final Fantasy was the last gamble of its company at that time, Square Enix. If it was not successful, then the company would probably be disbanded at that time.

So at that time, they were a bit desperate at that time, wanting to break the rules, and finally tried desperately to become famous for the game style of cinematic narrative in the first part.

Realizing a cinematic narrative on FC sounds incredible, but of course it can’t be a picture that truly looks like a movie, and it can’t even compare to ancient animations.

But this can be regarded as a start, setting one of the benchmarks of Final Fantasy.

There is another one, that is, the protagonists in Final Fantasy are no longer perfect people, but souls with flesh and blood.

They have their own sufferings, such as being tortured by darkness and light, or their own personality defects and so on.

This is completely different from the role-playing games where the protagonists are all gods and dumb.

In the current role-playing games, people in this world are still clumsily imitating themselves from Dragon Quest and The Legend of Zelda, subconsciously setting the protagonists as dumb and almost perfect characters.

With unparalleled courage and a strong physique, he can go forward indomitablely in the face of any enemy and hardly shrink back, just like a real god.

But since Final Fantasy, the main character has more personality and can actually speak.

In fact, such flesh and blood characters are easier to remember, which may be one of the reasons why Final Fantasy can be popular in the world.

Then, there is the classic game painting style, as well as the classic crystal overture music that can no longer be classic.

No matter how the later generations change, there will always be music with unique charm.

There is such a saying in Japanese TV dramas.

A seven-point TV series is a very good theme song.

If the theme song is pleasant enough, it can also attract the attention of the audience and make the audience subconsciously watch the TV series.

Then TV dramas with a pass line of seven points can get extra help and increase revenue.

Video games also have a great demand for music, but unfortunately, the performance of the red and white machine itself is placed there. It is a problem to make some good music. In the end, we can only use 8BIT's unique music composition method to help The game console played.

But wait until the Super Nintendo SFC comes out, and this much-improved console will be able to do a lot more.

Just after Zhu Youxing formed the fifth game development team, he immediately asked them to find a good enough musician and a well-known painter.

As for the preparatory work for the game, it can be put aside first, and we can talk about it after finding the painter and musician first.

Zhu Youxing doesn't know enough about this world, so he can think of ways to be a painter, but it's really hard for him to say what kind of musician is suitable.

However, he transcribed the composition of the Crystal Overture in advance, as well as the Chocobo Song, the two most iconic elements of Final Fantasy music.

No matter what, these two pieces of music are absolutely indispensable.

With the task arranged by Zhu Youxing, the members of the game development team, like the protagonists in the game who accepted the task, started to go out enthusiastically to find the painters and musicians they thought were suitable.

Then, Zhuyou Xing put into the development of Metrood again.

Now after more than a month of development, the game has been basically completed, and the rest is debugging and making the game as perfect as possible.

For example, let's see if we can increase the action strike attribute of the game itself, and see how to make the protagonist more visual and powerful during the battle.

This kind of shocking feeling is sometimes very unclear. It is difficult to say what is the best, and we can only continue to test and try.

In his previous life, Zhu Youxing was a coder and knew a lot about games, but in China, he was a bit weak in terms of game impact, but he remembered that the Japanese had been trying for years to test the impact.

Every time the data is fine-tuned, it will be tested for a long time to see if it meets the imagination of the shock in my heart.

If it doesn't match, then modify the data again and test again until you reach the most perfect imagination of the impact feeling in your heart.

It is precisely this kind of continuous testing over the years that in the end Japan is unique in fighting games and action games.

In Zhu Youxing's previous life, Capcom, a company known as Action God, also listed the code in it as a company secret, which must not be easily passed on to the outside world, and has become something that many companies are very coveted.

Zhu Youxing also intends to emulate this point, sometimes some things can only be done through long-term trials, and there is no shortcut.

Even if I know a lot of program codes in this area now, I can only solve temporary problems. In the end, I still have to let people in this world go on the road of constant testing and constant modification.

"Zhuyou, this is today's test data."

Tsukino Aya came to Zhu Youxing's office, and put more than 200 pages of paper densely recorded with program codes on the table.

Tsukino Aya also looked a little tired.

This kind of work is indeed boring, but it is the only way to go.

Zhu Youxing directly ignored the hundreds of pages of code. If he read it, he would probably see the year of the monkey.

This is the result of the hard work of all the programmers in our exclusive game production team.

After putting those papers on Zhu Youxing's desk, Tsukino Aya sat on the seat a little lazily.

"I'm a little tired. If it doesn't work, just take a break. This thing can't be rushed, just test it slowly. In fact, the current game is already very good. The last thing left is the test and minor revisions of the game itself."

Tsukino Aya shook her head: "It's what you said that constantly testing the code can make the game more perfect, and I won't give up."

Zhu Youxing smiled: "But there is no need to be in a hurry. The pursuit of perfection is a good thing, but as the saying goes, no matter how much you pursue perfection, you always have to eat. When necessary, the game must be released."

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