Tokyo Video Game Tycoon

Chapter 1139 Increased sense of substitution

"Darry, did you play The Binding of Isaac yesterday?"

"No, I think the painting style is a bit bad, it doesn't feel like a game that someone like Zhu Youxing can make."

"Huh? Is the painting style bad? I think it's quite distinctive."

On the bus to work, Dai Rui chatted with a few colleagues about the game he played yesterday as usual.

"I seem to see you've been playing Counter-Strike all night?"

"Well, I feel like you should try to play other games, because it would be a shame to have so many games in your inventory if you don't play them well."

But Darry said indifferently: "It doesn't matter, you can just buy it anyway, it's okay if you don't play the game The Binding of Isaac, just support my favorite game producer."

"Your mentality is not advisable. If you think about it, video games are made by producers. They definitely don't just want people who buy them to just buy them. They definitely want people to play their games, not to mention that this is a game. The game of the God of God, and this game is really fun, I played it all night without knowing it yesterday, you should try it too."

"Really interesting?"

"Of course, otherwise, why am I talking so much with you here?"

"Then I'll go back tonight and try."

Seeing the recommendation from his colleagues, Dai Rui finally decided to play it when he went back at night, anyway, it wouldn't take long.

He was mainly dissuaded by the style of the game.

But if the game itself is very interesting, he doesn't mind giving it a try.

After a day's work, Darry returned home and went to the refrigerator to get a few bottles of beer as usual.

While drinking, he walked to the computer and opened the Battle.net platform.

Looking at the combination of Isaac that had just entered the inventory, he clicked into it after thinking for a moment.

"Well... this style of painting is really unacceptable."

Darry complained to himself.

This made him vaguely remember some gossip that had been circulating in the market.

Zhu Youxing, the god of games, is very good at all aspects.

From game music, to game program, level design, game plot writing and so on.

But he is not perfect, he also has weaknesses, his weakness is painting.

His painting skills are not high.

His mother was rumored to have been an artist, but the God of Games doesn't seem to have inherited that.

Could it be that the god of games has a poor painting ability, which leads to this bad painting style?

No, it shouldn't either.

Nowadays, AI painting is very popular on the Internet. Even a layman who knows nothing can use AI painting software to draw some very beautiful paintings.

He is not sure whether this kind of AI painting can be used as art appreciation, but he thinks it is very good to apply it to independent games at least.

It can greatly improve the overall style of independent games.

Youxing Electronic Entertainment is the leader in the field of AI. They are the first to apply AI to game development. As long as the game god Zhu Youxing wants to, he can definitely call AI to assist game development.

But he doesn't seem to be doing that.

That is to say, this style of painting is intentional?

Darry suddenly became curious.

Why do you have to use this style of painting?

If it is a better style of painting, it should attract more players.

Forget it, and he is not a game developer, why does he care about these? He only needs to care about whether the game is fun or not.

The starting interface of the game is the image of the familiar little white man curled up on the ground in pain.

Coupled with the dark background, Darry subconsciously confirmed that this should be a not very cheerful story.

And maybe with some sadness.

Such a story is really uncommon as a game background.

In the past, the opening of the general game was a very grand background.

Like a brave man saving the princess, or a well-known special soldier going forward to assassinate and save the world.

If it is weakened a little, there are some more interesting beginnings, such as the nonsensical and happy beginning made by Wario.

Such a scene that is painful at the beginning is very special.

Start the game.

Darry started trying to play the game.

At the beginning, it is a brief introduction to the world view of the game.

Introduce what kind of character this little white man is.

White little people on the background for a child.

So this is a child?

Well, this is also relatively easy to understand.

Darry nodded, and then continued to watch the opening animation of the game.

In fact, this can no longer be described as the opening animation of the game.

This barely has any animated scenes.

It is what seems to be a white paper as the background, and then a child draws on the paper with very simple strokes.

This should count as page after page of cutscenes.

This cutscene does not have any character voices, and some are just a narration.

The narration continuously introduces the life experience of this little white man.

The family that the little white man lives in is not happy.

The family he lives in can even be called a disaster.

The family is an environment full of religious atmosphere, and the mother has very strong elements of violence, and often beats and scolds the child at every turn.

At school, the child is also being bullied.

This plot...wouldn't it be a bit too heavy?

Darry was a little uncomfortable.

This discomfort is not because he hates the plot of the game.

This discomfort stems from his long-lost memory.

Those memories were so unbearable that he wanted to avoid them completely after he became an adult.

His childhood was not as miserable as the protagonist in the game, but he also had his own troubles.

He was also bullied as a child.

He even wished to completely erase that memory, just so that he could live a good life in the future.

Some people use their childhood to heal their whole life, while others use their whole life to heal their childhood.

Darry is clearly the latter.

And the characters in the game seem to be the latter as well.

In this way, Darry suddenly had a sense of substitution for the game.

He obviously felt that the style of the game was a bit bad before, but now he no longer has this feeling.

Immediately afterwards, the story of the game came to an abrupt end under a simple narration.

The next step is to officially enter the game play scene.

It seems that the protagonist in this game has conceived an illusory phantom world in order to escape from real life.

In this phantom world, the protagonist is still suffering from various sufferings.

Under such suffering, you need to manipulate this character to fight, fight, and resist these past injustices.

In this way, the sense of substitution began to rise gradually.

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