Tokyo Video Game Tycoon
Chapter 207 Castlevania Strategy
The Castlevania game team led by Zhu Youxing is the sixth game development team.
About three or four of them were drawn from other groups, and the others were all newcomers, but these newcomers were also computer science students from well-known universities in Japan, and they learned and started working very quickly.
In just two or three weeks, they can start to complete their respective program tasks according to the instructions.
As for the original artist and composer, there is no big problem this time either.
In order to avoid the strike of composers like before, Zhuyouxing directly arranged for his own employees to learn composition, to see if he could find some talented people in composition among the programmers.
That's it, Zhu Youxing really found it, one or two of the hundred or so programmers who went to train composers really have a talent for composing, and then Zhu Youxing gave them the composition style of related games a little bit, they From now on, you can learn to make game tunes according to the context of the game.
Composing music requires talent, but it also requires hard work. With the help of Zhu Youxing, these talented programmers and composers grew up very fast, and the quality of their compositions soon caught up to the level of well-known composers , but it made the composers in several current companies feel a sense of crisis.
As for the original painting, don't worry, Zhu Youxing directly bought an animation company in a package, and it happened to let this company produce some animation series of the same name according to his instructions. Here, a few people with some strength in the original painting of the game were selected to join the major game development teams.
Among them, Zhuyouxing is currently focusing on several games that look European and American, and has invested more than a dozen full-time original artists to ensure that the original paintings of several games can reach the level of excellence.
The sixth game development team quickly entered the state of game development, and the overall game development speed is also very fast. If there is no accident, the production may be completed in three or four months.
The first generation of the Castlevania game was originally launched on the FC red and white machine, but at that time Zhu Youxing felt that only Metroid, a Galaxy City game, was enough.
But now it seems that it is obviously not enough. There is only one game for a category, and it is also difficult to make this category fully formed. It must have at least two role models for this category.
Not all categories can have the dominance of a game like Super Mario, and other categories also need to be cultivated.
Moreover, Zhuyouxing also plans to develop several other well-known games in the platform jumping game.
Like Sonic, Kirby, etc.
The story of the Castlevania developed by the sixth team started from the myths and legends of the European and American systems.
This also increases the player's overall sense of substitution.
First, in 1691, a sacrificial ceremony takes place in a small town in a medieval setting.
A group of fanatical cultists have used a curse ritual to resurrect the ancient vampire count.
The vampire count had already been wiped out by a former hero, Christopher Belmont.
But there is always a group of destructionists in the world, willing to destroy the whole world at all costs, including destroying themselves.
As a result, the whole world has fallen into a dark age, and this area is immediately ruled by the terrible vampire count, and many innocent lives are lost every day.
As a descendant of the former hero Christopher Belmont, Simon resolutely embarked on the road to defeat the vampire count.
He brought a treasure passed down from generation to generation by his family: a mysterious leather whip, broke into Castlevania alone, killed all directions in the complex structure of Castlevania, and finally came to the vampire count, defeated the count, and brought the world back to light.
Simon has thus become the object of praise.
The overall context of the story has many similarities with many games that have been made before.
But as long as the settings are slightly modified, and some big bosses such as dragons that have been defeated in the past are replaced with vampire counts that are easier to bring in from Europe and the United States, this game will immediately become popular in Europe and the United States.
Even if Castlevania can only be regarded as a latecomer in front of Metroid, it has also become one of the classics that countless people will never forget.
In fact, the first part of Castlevania itself can only be said to have mediocre gameplay.
To make games with Zhuyouxing, you have to be a high-quality character, and you will definitely not allow mediocre games to appear.
So he introduced some classic gameplay after Castlevania.
First of all, let the protagonist not only use the whip, but also let the protagonist use some weapons with more visual effects.
There is a well-known Galaxy City game in later generations called Dead Cells.
There are many places to learn from.
For example, the multi-weapon system, and the very popular cycle play mode in later generations.
Every time the player dies, it starts from the beginning, but in addition to starting from the beginning, it also gives the player some hope that the player can inherit some abilities and weapons from the previous playthrough.
Next, players can continue to cycle through death after death, increasing the overall duration of the game.
Originally, this type was relatively difficult, and Zhu Youxing did not consider adding this attribute to Metrood before.
Because before games like Metroid or Mario, they were all about children, and what they were looking for more was the refreshment in the process of playing.
But it's different in the US.
There is a general masochistic complex in the United States. The more difficult the game is, the more likely it is to be popular there. They will regard this as a fashion, especially those young people who are willing to challenge difficult things.
This is why Europe and the United States almost dominate the records of most speedrunning games, and they are particularly fond of this aspect.
The entire game development process is supervised by Zhu Youxing step by step to ensure that there will be no problems. When the game console is officially released, Street Basketball, Need for Speed and Street Fighter will be the vanguard, and Castlevania will follow closely. The breathing time for American players makes them have no time to pay attention to other video game consoles, or even other electronic products.
At the same time, Matsuhashi in the United States has negotiated with a number of advertising publishers, and they are all willing to publish advertisements driven by interests.
Matsuhashi also told Zhu Youxing the good news as soon as possible.
Zhu Youxing also heaved a sigh of relief when he heard the news. It seems that his strategy is successful. These people are really willing to at least give it a try. If these advertising publishers are really timid, they don’t want to provoke them at all. Those big manufacturers still have some headaches.
However, Zhu Youxing does not intend to put all his hopes on these road billboards.
"Matsuhashi Minoru, you can contact a person named Bob Wilson over there. This person should be studying at Harvard. I hope to contact him to help promote our game console."
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