Tokyo Video Game Tycoon
Chapter 338 E-sports suitable for Koreans
E-sports will be played sooner or later, but I guess I won't be able to spare much time.
There is a high probability that some people who are good at this area will be found to manage and lay the foundation of the entire e-sports.
However, people who are good at e-sports management are rare in this world.
In the previous life, such management talents were quite rare.
Otherwise, there will be only a few games in the world that can become international e-sports.
E-sports management talents are really rare.
It's hard to say whether he can find such a person himself.
However, it is another matter if the e-sports industry is promoted with the power of a country and the huge national power is used as the cornerstone.
The reason StarCraft in the previous life was so popular in South Korea is not simply because the game was popular at that time and was sought after by thousands of people.
What is more important is the strong support of the Korean state.
If it wasn't for Blizzard's own death to take back the right to host all events and abruptly destroy the cornerstone of its own game's e-sports, the development should be very good.
For the suggestion made by this Hamamoto, Zhuyou Xing was really moved.
Instead of trying to find a needle in a haystack to find e-sports management talents, it is better to hand it over to a country for help.
He just needs to wait for e-sports to blossom and bear fruit.
Whether it is traditional sports events or film and television cultural products, South Korea has no advantages.
At least at this time, South Korea does not have many cultural products of its own, and the attention in the whole world is relatively low.
Instead of investing manpower and material resources in film and television culture and sports events, and then gaining a little bit of industry status, it is better to work hard in this emerging game industry.
The current game industry is still in a chaotic era.
Youxing Electronic Entertainment is almost the only one, and this kind of industry is actually somewhat deformed.
A truly healthy industry must be full of flowers.
The South Korean government and chaebols have predicted the future development scale of the game industry through various statistics and estimates, thinking that this is a very interesting thing.
First of all, they will vigorously find ways to cultivate game development talents next.
There is no need for Japan to help with this, they will find a way by themselves.
However, e-sports is different from game development. E-sports is more like traditional sports events, and requires a real league system.
In this regard, it is obvious that Japan started earlier.
And it was Youxing Electronic Entertainment who played the leading role. The e-sports club league he took the lead in forming was very much like a traditional sports event.
Now it is an annual continuous e-sports competition between Japan and the United States, so it has attracted a lot of audience.
Sometimes even if you are not a player, you will take a second look because of its unique and novel viewing effect.
E-sports also belongs to a soil waiting to be developed.
So South Korea is ready to join in.
Support e-sports through government support, add diversity to our industry, and stimulate new vitality.
Originally, with a small population and a small land area, they couldn't afford to develop any super-large industrial system. This kind of cultural industry is the most suitable development direction.
In this way, South Korea and Japan hit it off, and the two sides decided to conduct limited cooperation.
Even if the two sides had conflicts with each other, everything is nothing in front of interests.
"President Zhuyou, you don't need to worry too much about this. The request from South Korea is only to join the e-sports league and to participate in these e-sports events. This is for you, President Zhuyou. It is also a good opportunity for the expansion of e-sports.”
Hamamoto was afraid that Zhu Youxing would hesitate to agree, because it sounded a bit like forcibly distributing the cake to other people. Without the ability to foresee future generations, not many people would agree to share the cake easily.
"Well, of course, but I want to ask if they want to participate in e-sports like Street Fighter?"
"Well, there are only so many e-sports events now." Hamamoto didn't quite understand Zhuyouxing's question.
"I mean, do they have any ideas about developing other e-sports projects?"
"Develop other e-sports ideas? Does President Zhuyou have a new e-sports game plan?"
"Well...it didn't exist before, but now I have it. I think that maybe South Korea can prepare it in advance. Give me some time, within a year or two."
"Of course this is possible. One or two years is originally planned, but during this period, can't South Korea join the current e-sports competition?"
Zhu Youxing shook his head: "No, I welcome them if they want to join. E-sports also needs a diverse group to join, so as to have more visual effects. The confrontation between different countries sounds very good, doesn't it? "
Hamamoto nodded quickly: "That's right, I thought so before, so I came to ask President Zhuyou for your opinion. Now that President Zhuyou has agreed, I can breathe a sigh of relief."
Hamamoto was very happy.
This cooperation can be regarded as equivalent to his own political achievements.
Even if the final result of this cooperation is not satisfactory, he can already increase his chances of promotion through this cooperation.
In the final analysis, industrial revitalization is also beneficial to each of them, otherwise they would not have invested so much.
"Since President Zhuyou has agreed, then I will reply to South Korea. They should come over in the near future to have a more detailed exchange with President Zhuyou's company."
"OK."
Both parties left satisfied.
Zhu Youxing's so-called new e-sports game plan was indeed not planned to be implemented immediately.
He originally planned to wait for the main game console market of GS1 to stabilize before exploring the PC e-sports market.
But now it must be earlier.
And his plan was to develop a real-time strategy game.
StarCraft, Warcraft, Age of Empires, Command \u0026 Conquer.
These well-known strategy games are all classics.
At one point this type of game also dominated video games for a while.
E-sports basically flourished after the birth of this type of game.
And if Koreans are allowed to engage in e-sports, then they can directly develop StarCraft.
This is the strong point of Korean stickmen. In the StarCraft project, South Korea once ruled for more than ten years, which is very terrifying.
And I only need to develop the game, and then hand over the right to host e-sports events to South Korea, and I will sit back and enjoy the rest, waiting for e-sports to blossom and bear fruit.
He is not going to repeat the mistakes of Blizzard, who overbearingly took back all the rights to host the tournament just for the sake of small profits, and enjoy the benefits every year. Isn’t it good to get free money every year? The power of a country to promote e-sports is better than the efficiency of a company To be too high.
Even if the country is not big.
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