Tokyo Video Game Tycoon
Chapter 348 Three Camps of the Game Industry
During the month of Final Fantasy 7's release, it was a wonderful thing for many players.
However, it is not very happy for colleagues.
For example, Su Rui Electronics, after they found out the release date of Final Fantasy 7, they decisively shifted the release date of some key games released recently, preparing to avoid Final Fantasy 7.
But some other companies don't seem to care about this matter.
This caused them to have at least one hundred or two hundred thousand sales of the game, which suddenly dropped to less than one hundred thousand.
There are some small game studios who want to cry but have no tears, and they often don't have much money.
Fortunately, the game industry is booming, and game developers like them will not be short of jobs.
And besides feeling sad, they didn't hate Final Fantasy 7 too much.
Because they've all played the game too.
This is a game that opens a whole new door for them.
A 3D game with excellent CG quality.
Before the appearance of Final Fantasy 7, only racing and first-person shooting games had gone out of their own way in 3D games.
Other types of games are still in the groping stage.
Later, Mario 64 created the standard of the third-person perspective, especially after adding the joystick button of the handle, human hands can move the game character at the same time, and can also continuously adjust the perspective, which also makes the game progress to the next level. The industrial age is only one step away from the modern technological age.
Until now, the appearance of Final Fantasy 7 has made all game practitioners discover the visual spectacle brought about by the huge investment.
Admittedly, it would be fine if Final Fantasy 7 still uses the old 2D graphics, because the core of Final Fantasy 7 is that the plot is king after all.
But with the blessing of a new picture quality, Final Fantasy 7 seems to have been added with some kind of catalyst.
It instantly increased a game that could only have a very influential effect to 100 points.
No one will deny Final Fantasy 7.
Because it is almost perfect for the current conditions.
Even if they are peers, even some game practitioners of competitors, they will not have any dislike for Final Fantasy 7.
On the first day of release of Final Fantasy 7, sales exceeded one million again.
Among them, the Japanese region surpassed the United States, accounting for more than 700,000 sales.
The United States accounted for more than 300,000 sales.
Then on the second day, sales decreased slightly, around 800,000.
According to the final statistics, the sales volume in the first week totaled 5.1 million copies.
This data is quite scary.
To date, no other game has seen such a rapid rise in sales.
In the previous life, the sales volume of the original version of Final Fantasy 7 was fixed at about 13 million, and the subsequent sales volume is no longer statistically significant.
And Final Fantasy 7 in this parallel world seems to be going beyond.
After the first week's sales figures were finally counted, everyone in the three game development teams cheered.
The first five million sales, if calculated based on the average price of a copy of $69, would be about $350 million in revenue.
The total investment of Final Fantasy 7 is in the range of about 200 million U.S. dollars including marketing costs.
This is Yuxing Electronic Entertainment's first-party game. Excluding the physical production, sales, and transportation costs of about 30%, the rest is Yuxing Electronic Entertainment's.
In other words, the task of paying back the capital was achieved in the first week.
And the sales momentum of Final Fantasy 7 has not diminished in the slightest.
Many players are quickly joining because of the influence of people around them.
And this also drove the sales of GS1 again by the way.
In less than a year, the total sales of GS1 exceeded 20 million.
This data is also record-breaking.
Almost every time Yuxing Electronic Entertainment is on the road of breaking records.
Youxing Electronic Entertainment has not released its own game sales data yet.
But other colleagues can roughly speculate that Final Fantasy 7 is a success just by relying on the popularity on the Internet and the scenes of offline physical stores that are often in queues.
It turns out that big investment can also be successful, so maybe you can really consider setting up your own game industry system.
With Youxing Electronic Entertainment leading the entire industry, they just need to follow Youxing Electronic Entertainment.
It didn't take long for several major companies to announce their forays into the gaming industry.
Most of their main businesses in the past were related to the entertainment industry, so the transformation is naturally very simple.
Hot money has also begun to invest in this industry in large quantities.
The voice of recruiting game practitioners with a lot of money has also gradually become louder.
However, at this time they discovered that the real game industry elites are now concentrated in the three camps.
The biggest of these is Youxing Electronic Entertainment.
Their game development team has more than a thousand people.
Such non-staff teams such as professional outsourcing are also close to a thousand people.
Then there is Surui Electronics.
After Ueto Hayakawa supported the strategy of recruiting game developers with a lot of money for many years, they also snatched some outstanding talents from Yuxing Electronic Entertainment in this kind of talent grabbing war.
Their housekeeping games 3D Racing and Sun Knight are now gradually becoming high-quality games with a rating of four stars, and they can be regarded as having their own masters.
Finally, the third camp with a wealth of game talents is the new company Huck Games founded by Huck Brown.
The guy who once founded Lierda by himself, was ruthlessly proposed by Lierda, and now re-established a new company is already in his thirties, but his mentality is still as young as ever. And full of ambitions to continue to expand their power.
Now he has gained a firm foothold on the PC platform, and at the same time, he took the opportunity to acquire a studio that used to develop PC online games.
This studio used to be the first team to develop PC online games. The game they developed is also very famous now. It is called Milong Treasure, which is an online game that combines traditional stand-alone RPG elements.
This is the initial prototype of online games, because of its unique role-playing and social attributes, it has become a game that many people like very much.
In order to acquire the studio, Huck Brown even did not hesitate to borrow money in the form of a bet, and then bought it wholly for US$100 million.
This is also the first behavior to set a clear price for the game industry.
A studio that develops a well-known game is worth $100 million.
It can also be seen that the game industry is really going to take off.
These three camps now almost hold the right to speak in the game industry around the world.
It's fine for others to want to join, but they need to overcome the talent shortage first.
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