Tokyo Video Game Tycoon
Chapter 380
Surrounded by a large number of forts, Li Mingzhe's strength was not enough.
He didn't even think of building too many units that could demolish buildings faster, the purpose is to quickly explode the troops to attack the opponent.
The final outcome is obvious, under the eyes of everyone, he failed without any suspense.
When he watched his base being flattened by the progressively advancing fort, and then the opponent led his army that had no resistance to sweep across the rest of his territory, the words of failure finally appeared on his screen.
The audience in the stands fell silent for a while.
Li Mingzhe also felt in a trance.
This taste of failure is really uncomfortable.
Especially when the final championship is still a little away.
"Mr. Zhuyou, isn't this kind of play a violation? It looks so shameless."
A representative of a Korean consortium asked with an ugly expression.
He really wanted to get Zhu Youxing's affirmative answer, so that he could feel much better.
Zhu Youxing shook his head.
"There are countermeasures to this style of play, but it's a pity that this player didn't adjust his strategy in time, but this is actually just the initial chaotic era of e-sports. Don't worry too much. When the tactics become more mature in the future, this kind of stealing chicken It is also difficult to have such a strong effect with the method, at most it is disgusting and disgusting opponents."
Zhu Youxing directly approved of this winning method.
Even if this method seems really unappreciative and greatly reduces the expressiveness of the entire game, this is actually not conducive to the promotion of the game.
Zhuyouxing has decided to let the interstellar development team continue to deepen the adjustment of the value when they go back.
There will never be the most perfect balance in this world, but you can't let a certain gameplay have absolute dominance, that would be too homogeneous and boring.
By the way, I might be able to throw the hero system in Warcraft into StarCraft in advance.
Because of the emergence of heroes, the entry difficulty of Warcraft itself is much lower than that of StarCraft.
Even people with slightly poor operation can still get some better gaming experience.
While Zhu Youxing was thinking, Li Mingzhe walked off the stage in a daze.
His competitor walked up to Li Mingzhe happily, and wanted to praise Li Mingzhe for being an excellent opponent as well.
However, Li Mingzhe walked off the stage directly in a depressed mood, and did not give Carl a chance to show off.
In the spectator seats, the audience also booed bursts, and they were all unanimously mocking Carl's rogue.
If the soldiers on the frontal battlefield failed in a wide-open battle, they might not react so violently, at most they would be a little disappointed.
But being defeated by this kind of gameplay is somewhat unacceptable anyway.
But the ending is fixed, and no one can change it.
Carl entered the backstage rest room with a red face, and then waited for another matchup in the semi-finals.
The failure of a South Korean player made the audience in the spectators' seats couldn't help but tighten their hearts.
It would be a bit humiliating if another Korean player lost.
In this era when e-sports has just taken shape, Zhu Youxing actually thinks this kind of thing is really normal.
Even the fairly mature League of Legends system in his previous life occasionally had one or two miraculous operations.
Unexpected things will always happen in e-sports, or in all sports, it is inevitable.
Uncertainty is also the charm of competition.
It can be tense, it can be disappointing, and it can be exciting at the same time.
If winning is too easy, it will actually make the audience feel that the process is a bit boring.
The drama was all that was needed, and his game promotion was spot on.
The ups and downs in the game competition in Japan back then were not what Zhu Youxing expected, but when he found out about it, he realized that it was a good opportunity, a good way to pass another This is a great way to promote your game.
The same is true of StarCraft now.
At this moment, not only Koreans are watching the live broadcast, but also Japanese and Americans.
People in the other two countries don't feel much about South Korea's defeat, but Americans take it for granted. They naturally think that they should be stronger.
And Japan also understands that they don't seem to be good at StarCraft, and it's normal for them to be eliminated in the quarter-finals of StarCraft.
They were amazed that there is still such a way to win. This method seems to be very simple to operate. Can they emulate it?
I can't participate in this kind of world-class competition, but it should be quite cool to occasionally win in this way on the competitive platform in the game.
The second semi-final has begun.
This time the two commentators were obviously more cautious. They praised Li Mingzhe a lot before, but in the end Li Mingzhe lost. They were really afraid that their crow mouth would poison the last single seedling to death. It is better to focus more on the gameplay explanation up.
However, this Korean player is more cautious than Li Mingzhe.
Perhaps it was because he saw Li Mingzhe's game with his own eyes and made him realize some of the enemy's tricks and tricks, so he played more steadily in the game.
And the American player seemed to be pleasantly surprised that Karl won so easily. He didn't seem to use the turret attack tactic, but now he suddenly wants to use this trick in this game.
It's almost like hitting the gun.
If it is a mature e-sports system in later generations, such a method of casually changing their initial strategy is definitely courting death, but they obviously don't realize it now.
Then, the American player hit the street gorgeously.
On the one hand, he didn't have a deep understanding of the offensive tactics of the fort, but he just felt that this move was really fierce. At the same time, he didn't have a thorough understanding of the Protoss' racial gameplay, and he was really looking for a dead end.
In the second semi-final, the Korean players won the victory, but it restored the face of the Korean players and stabilized the hearts of the dissatisfied audience.
At the same time, they also have a sense of comfort that they have let out a bad breath.
You deserve it, for letting you use that despicable way of stealing rape, you deserve it for losing!
This kind of carefree feeling has aroused the interest of many viewers in this game.
It can be said that the effect of this game is completely based on the depressive atmosphere of the previous first game.
Zhu Youxing pondered for a while, this is probably tantamount to wanting to promote before suppressing, right?
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