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In Zhu Youxing's view, the sudden scare mode is still too simple, and the game can have a better form of expression. Resident Evil is one of the benchmarks in this regard, at least in the first four generations.

For example, facing the pursuit of powerful terrorist creatures, the tension faced by players far exceeds that in movies.

After solving the trouble of chasing, the release of the refreshing feeling can reach its peak in an instant, which makes people want to stop.

Then it goes on and on like this, constantly stimulating the player's nerves.

In fact, apart from stimulating the nerves of the players, what Zhu Youxing did not expect was that making a horror game would also stimulate the nerves of the developers.

At the beginning, the Ninth Development Team to which Ei Uchiyama belonged somewhat rejected the development of Resident Evil.

Especially Uchiyama Hideo, he has always felt that the genre of horror and thriller is really nothing interesting, just to scare you, and suddenly make a funny face in front of you, the movie is ruined.

However, among the movies in this world, there are also horror movies such as Silent Hill and The Grudge, where emotions are suppressed to the extreme and then suddenly erupt, but in Nai Shanying's opinion, they can only be regarded as generally good.

Compared with horror cultural works, he still prefers the cool and explosive visual effects.

If Zhu Youxing asked him to develop a cool action game now, he would definitely be very positive.

But he was a little bit reluctant to develop a horror game.

Of course, he would never show it in front of Zhu Youxing. After all, this is a job, and it is necessary for him to develop the game in a responsible manner.

But Resident Evil is different from the horror movies and games Uchiyama Hideo has seen or played before.

First of all, the setting of the story of Resident Evil is a more scientific setting, which is logically self-consistent and can withstand scrutiny. This is very in line with the idea of ​​advocating technology to change the world in the current era. The setting of zombies is not the first. , but it is also very clearly separated from the previous settings about zombies in this world.

Before this, zombies were creatures that dealt with ghosts and gods in B-grade movies, but in Resident Evil, they were the product of a biotechnology research. Zombies were set to bite humans and they would be infected into people's bodies through liquid, and then The speed of transmission is terrifying.

Maybe the good person you faced before will become a zombie who loses his mind with his bloody mouth wide open in the next second.

This setting instantly captured Uchiyama Hideo.

Then, under such a background, the character controlled by the player must face this strange creature carefully, and must not be easily approached and attacked, and must use thunder to defeat the zombies.

In the previous horror movies and horror games, you can only escape and hide from terrorist creatures. In Resident Evil, you can really have a chance to defeat terrorist creatures. The feeling of this experience has already begun to make a difference.

During the development process, Uchiyama became more and more fascinated by the story itself, and became more and more active during the development.

Not just him, but the entire team. As the development progressed, they gradually discovered that the game was not as scary as they imagined.

When the story is covered with a scientific setting background, some horror elements are not so scary, because everything has a very reasonable explanation, and there are also very reasonable coping methods under the scientific setting.

Gradually, the team and Uchiyama Hideo were impressed by the setting, and the game setting of chasing and counterattacking in this crisis is also relatively new, so that this kind of game is to make players constantly emotional in a depressive and exciting environment. ups and downs.

Really interesting.

Later, Uchiyama Hideo began to actively look for Zhu Yuxing, hoping that Zhu Yuxing could give their team more guidance and inspiration. Now they in turn hope that the game can be made perfect.

Then he was still not satisfied. Under his own repeated requests, he added several difficulty modes to Resident Evil, and Uchiyama himself indulged in the process of challenging the highest difficulty. It seemed that he had activated some latent eccentricity unconsciously. .

The employees who develop the game are also liking the game more and more, and burst out a lot of inspiration in the process, so as to add more content to the game, and as long as it does not affect the playing experience, it can also give Zhuyouxing agreed to join it without any hesitation in the game's game-enhancing gameplay mode.

Under the joint efforts of the staff, the production of this Resident Evil was completed at a speed beyond Zhu Youxing's expectations, and the game ran extremely smoothly.

Then there is the official release of the game. This time the release area can be expanded to Europe, and it can be regarded as having three main battlefields.

But whether this game will be popular or not is still unknown, and everything can only wait for market feedback.

"The latest masterpiece from the first party of Yuxing Electronic Entertainment! It is also the first horror game of Yuxing Electronic Entertainment, the best work you must not miss!"

"Resident Evil, a game that is enough to change the horror game!"

In this world, the advertising law does not seem to be fully formed, at least these overly exaggerated words have almost disappeared during the time period of Zhu Youxing's previous life.

But many department stores and game sales stores in this world like to use this very exaggerated way to describe a game.

But the word horror seems to naturally make some people shrink back.

Even changing the vocabulary of horror to thriller can hardly interest too many people.

Players play games to have fun, they haven't evolved to make themselves uncomfortable.

Therefore, Resident Evil seems to be a very small game type in a short period of time.

On the day of the release of Resident Evil, an American player who likes to seek excitement very much came to one of the department stores where the game was sold.

The sale of Resident Evil this time does not look particularly good, and players who are willing to buy the game on the day of release don't even have to wait in line for too long.

And this thrill-seeking American player quickly bought the game Resident Evil.

The title of the cover of Resident Evil should be more accurately called the Castle of Evil, and the picture on the cover is a scene of several seemingly armed tactical teams exploring in a dark room.

"Is it a horror game for collective exploration? This is different from the horror games I've played before."

The American player muttered, and then left the shop with a little expectation.

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