Tokyo Video Game Tycoon

Chapter 600 The Greatest Mod Game

599

In Zhuyouxing's memory, dozens of games are launched on STEAM every day, and tens of thousands of games are launched every year.

Among them, the biggest contribution should be the independent game.

From Zhu Youxing’s point of view, the game industry has two cornerstones, one is independent games, and the other is industrialized large-scale productions.

These two types of ways of making games are complementary, and each should have its own soil.

Now the total number of games on the Battle.net platform is just over a thousand, and nearly a hundred of them are all kinds of games provided by Youxing Electronic Entertainment. Some slightly outdated games that have been logged in FC and SFC before are all logged in Battle.net In the platform, in order to make these games compatible with the new platform, Youxing Electronic Entertainment has also specially formed an old game optimization team.

And the money from the sales of these old games is just enough to make the team break even. This kind of self-sufficient team Zhuyouxing has no more requirements, because the significance of what these teams do is far more important than making money in general.

Zhuyou Xingyou remembers that in order to play an old game, he had to rack his brains to find it, which was very troublesome.

But for ordinary game manufacturers, it is thankless to re-optimize and release old games for these niche players. It is better to let the team do it for such a small profit. value things.

This is the result driven by capital.

Of course, it is normal for capital to pursue profit, but everyone's pursuit is different.

Zhu Youxing doesn’t want this small group of players in this world to experience his bad experience, so he has been insisting on doing this, just like he has been insisting on producing the original game console FC, not seeking profit, But I hope that more people can learn about video game culture in this way.

Many industries such as film and television dramas, novels, animation, etc. have their own ways of preserving history. Works of decades can be revisited. However, once video games undergo the upgrade of game consoles, they may face the problem that old games cannot be played. Dilemma, this is actually tantamount to abandoning history. Zhu Youxing doesn't like it. He hopes that even in the past 100 years, those people can have the opportunity to play ancient games and experience the glorious moments of the game creators.

Far away, now Zhuyouxing hopes to let the team solve the current problem of the number of games.

In the field of cultural creation, the production of video games should be regarded as the one with the highest threshold. You need to understand everything, such as programming, art, music, level design, lens language design and so on.

Other cultural products are not as complicated as video games, which naturally dissuades many people who are interested in game creation.

But Zhuyou Xinghui didn't seem to be able to find a good solution for a while.

The Unreal Engine team has made the barrier of entry for game development as low as possible.

According to Zhu Youxing's request, the team has been trying its best to simplify the process, increase the production of character templates, reduce programming, and add various templates directly into it.

But this is still a high threshold for ordinary people.

In fact, even in the era of Zhu Youxing, this problem has not been greatly alleviated.

But at that time, Unreal Engine had already done a very good job in this area, and now I can only barely reach the effect and production difficulty of the Unreal 3 period, and I need to go further to reduce the difficulty.

Therefore, Unreal Engine should be regarded as the choice of advanced game developers, not the choice of entry-level developers.

At this time, Zhu Youxing thought of a very classic game development software called RPGMARK, which was quite classic later on, but this can be added to Unreal Engine.

But this is actually a bit boring, so is there a game production method that doesn't make people feel too boring, and is easy to develop?

"Do you have any good ways to let more people lower the threshold to make games and let them experience the joy of game creation?"

Bell Ryder thought for a moment after hearing this.

In fact, he already feels that there are so many games now, so many that he can't even play them. He doesn't quite understand that games really need so many?

But since it was the president's request, he still thought about it carefully and replied: "President, how about we open more courses to teach others how to make games?"

Zhu Youxing said: "This is also possible. At the same time, some simple courses related to game production can be added on the Internet, but there are still some symptoms, not the root cause. I still hope that there are some simpler ways to make games."

Zhu Youxing searched for various games on the Battle.net platform while talking.

Many of the more than a thousand games are of good quality. It seems that the development has been very good at the moment, and Zhuyouxing seems to be a bit demanding.

But after experiencing the prosperous game world in the previous life, it is normal for Zhu Youxing to be dissatisfied with the present, and people in this world still cannot understand it.

The number of games can never be too many, the more the better, and the more types the better, because the scale is large enough to cover as many interest groups as possible.

Mainstream games can only attract mainstream users, but relatively less mainstream people need this huge number of games to attract their attention.

"President, can we add some game creative production competitions? This may also increase the number of game productions."

"Also."

Just like gamejam, a game production event in the previous life, it is also a good idea to gather many people who are interested in making games to form a group to make games.

In this way, it seems that it is not bad to try several directions.

While Zhu Youxing was thinking, his eyes suddenly stopped on a game.

It was a game he made himself, and it was one of the games that was competing for the European market at the time: Counter-Strike.

Due to its very strong competitive attributes, this game has aroused great repercussions once it was released.

Originally, Internet cafe culture in the whole world was not particularly popular, and most people just surfed the Internet doing nothing in Internet cafes.

Later, StarCraft appeared, allowing these people to experience a very refreshing duel experience on the computer for the first time.

As the saying goes, fighting with others is a lot of fun, and most people still prefer this feeling of fighting.

Therefore, games with competitive attributes can also get extra attention.

However, at this moment, what Zhu Youxing thought of was not the competitive attributes of Counter-Strike, he thought of another thing.

Counter-Strike was originally derived from a magically modified version of a game, which is commonly known as MOD.

Counter-Strike was later called the greatest mod in the world, opening up a new world for countless game creators.

The game does not require you to rack your brains at the beginning to think about any programs, or character modeling. As long as you have enough open source systems, players with whimsical ideas can imagine countless ways to play, so that a The game can flourish.

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