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In fact, apart from Su Rui Electronics, several other large game companies that are already quite large do not quite understand the operation of Youxing Electronics Entertainment this time.

Instructing players how to develop brand-new gameplay, and letting players make new modules for the game for nothing, it feels unreliable. Why are players willing to make modules for you?

How many people can do this kind of behavior without any benefit?

Although Zhu Youxing has long been a top leader in the game industry, they still have some doubts about Zhu Youxing's decision this time.

At least from a market point of view, this creative workshop is meaningless.

In reality, it seems that the launch of the creative workshop did not attract much attention from players.

Most of the players on the Battle.net platform are e-sports players, and their main focus is the online duels of StarCraft and Counter-Strike.

Among the Battle.net audience, only about 20% of the players played other games.

However, the biochemical mode modified by Counter-Strike has aroused the interest of some players.

This mode has no competitive attributes, and the randomness is very high, and a game usually only takes three to five minutes, which is very suitable for a pastime after playing high-intensity competitive games for a while.

Not many people noticed that this mode was magically modified through the mods of the creative workshop.

But when the player base reaches an order of magnitude, someone is bound to notice the Creative Workshop.

Kazumi is one of them.

After meeting with good friends to study the direction of the next new game development, Hemei couldn't help itching and entered the creative development interface of Counter-Strike.

In order to make it easier for players to use the content of the creative workshop at will, Counter-Strike has been deeply bound with the function of the creative workshop.

Players can directly add and modify various rules in the creative workshop, and then load the modified content into Counter-Strike.

Through the extremely simplified module production process, people like Hemei who are not good at programming can also create their own gameplay.

"Hmph, look at me to prove to you that my direction is right!"

He Meixin thought so, and then began to modify Counter-Strike in the background of the creative workshop.

First of all, she adjusted the perspective of Counter-Strike, and fixed the perspective of the game as a bird's-eye view.

Then she directly called out some models from the biochemical module, and added some elements of confrontation.

Hemei, who had some development experience before, easily made a very simple new mod.

This is actually very similar to the farm defense battle developed by Audio-Technica before, but this time the fight is not monsters, but endless zombies.

In any case, Yinjiang refused to allow the game development he led to add farming content, so Hemei decided to create a brand new gameplay by himself.

It's just that she is not an all-rounder, so she can only use this very foolish form of game mods to create her own new gameplay.

About two or three days have passed, and Hemei has almost made this module look good.

Without the work of art and sound effects, even the programming content has been greatly simplified, and everything is developed really smoothly. Hemei immediately fell in love with this model of module development.

Then, she uploaded the new mod she adjusted to the creative workshop.

"Should I be the first person to upload the creative workshop?" He Mei thought with some complacency.

In fact, she also felt that not many people would be interested in the creative workshop. This should be just a test of the Battle.net platform, and she probably didn't consider how much repercussions it would cause.

Kazumi also thinks that there are not many people who think like her.

But when she uploaded her own mods, she found that after the creative workshop was refreshed, there were two or three more unofficial mods.

"Huh? So fast?"

Hemei was a little surprised, there were still two or three people who thought the same as her?

No, not just two or three, these are just the modules that have appeared in the past few days, and there will probably be more in the future.

Under the curiosity of Hemei, he clicked on a module at random.

This is a mod for modifying firearms. It adjusts the models and values ​​of some firearms in Counter-Strike, making the originally serious firearm models look very funny. For example, an MP5 submachine gun is magically It has been changed to a model gun that only fires BB bullets, and it is only the size of a palm.

Kazumi chuckled.

Can this also be called a mod? Why is it so funny.

However, this kind of mod is also interesting. Driven by curiosity, Kazumi Denshock entered the main interface of the mod.

The person who developed this mod seems to be a player who loves Counter-Strike very much. His page has many achievements related to Counter-Strike. In the message of this mod creator, he reminds people who download this mod to join a specified A room for online battles, where you can freely use a variety of funny and funny firearms to fight without any restrictions.

Kazumi downloaded and loaded the mod, then entered the Counter-Strike game, and then entered the room number written in the previous message, and soon entered the battle room, which is a mod-modified room The super-large room, and it is also a map of multiple Counter-Strike battle maps, which also makes the room map super large, and the maximum number of people allowed has also increased from the original maximum of 32 to 256 people.

And this also led to a result, that is, the room became a mess.

As soon as he entered, Kazumi heard very loud shouts.

That was someone yelling into a public mic.

"Don't run, you bastard! I want to punish you!"

"Hey, why is this chicken's gun so rubbish, it can only lay eggs... Hey wait, so this egg can explode? Hahahaha, who the hell came up with this weird gun? I'm about to die of laughter. Is it still the Counter Strike I played?"

"Hey, the one on the opposite side, let's hide aside and quietly test the new gun model I just developed to see how it works."

Kazumi, who had just entered, looked at the screen in astonishment.

She could see the players in the room dancing like demons, running around and bombarding each other with all kinds of weird weapons.

Not only that, people in this room are not only holding weird weapons, even the players themselves have different appearances.

Some people are zombies, some are chickens, and some are robots. In short, the players in this room are all different in appearance.

It's... like a crazy party.

But don't tell me, it's kind of touching

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