Tokyo Video Game Tycoon
Chapter 609 The Best Creative Workshop
608
"Whether the Zhanwang platform can earn back its revenue in the future"
On the Internet, I don't know when some articles with similar titles appeared.
Some of these people are so-called economists.
When the traffic on the Battle.net platform surged rapidly, these people set their sights on this brand new gaming platform.
Game console users are real. If you want to become a game console user, you must at least become a game console buyer first, and at the same time you have to buy another game.
However, there is no download threshold for the Battle.net platform on the PC platform. As long as you have an Internet connection, you can download and play games on it.
Then the number of simultaneous online users recorded on the Battle.net platform seems a bit inflated to these people.
When the Internet bubble caused by YOO last year caused the stock prices of Internet companies to collectively slash, many people talked about the degree of discoloration of the Internet and kept a respectful distance from the Internet.
Now they found that Yuxing Electronic Entertainment, which was originally steady and steady, seemed to have suddenly started an Internet model.
This is really puzzling.
They are now actively investing in things that others avoid the most.
According to the estimates of these so-called economists, Yuxing Electronic Entertainment spent at least tens of millions of dollars in order to attract these free players.
These tens of millions of dollars were invested directly, and economists at this time felt that this was a waste of time.
But Yuxing Electronic Entertainment didn't pay attention to these, they continued to add servers to the Battle.net platform, and at the same time added more service windows to strengthen the creative workshop.
During the free week, various mods in the creative workshop filled the entire page.
The player's imagination and creativity are completely released at this moment.
It's a feeling of freedom.
Freedom is also sometimes a powerful attraction.
Although there are still a few of these mods that are really interesting, it doesn't matter to those players who like to create.
Out of curiosity, an unknown player created a counter-strike gun model using simple tools.
It was just a model, and it was downloaded thousands of times the day after he submitted it.
At the same time, there are many comments under the mod made by myself, most of which are praising the gun model for its beauty and saying that I like this new model very much.
And the players who made this gun mod experienced a sense of accomplishment that they had never had before.
This feeling of being praised and liked by others is completely different from the feeling of playing games and clearing levels.
This also stimulated the creativity of such a player. He started to make all kinds of mods crazily, hoping that more people would like the things he made.
This is slowly beginning to form a positive effect.
The three friends, Kazumi, Aiko and Yinjiang, should be regarded as one of the biggest beneficiaries of this creative workshop mode.
Because of Hemei's whim, he threw the farm defense game made by the three of them into the Counter-Strike game.
Moreover, the submission time of Hemei is still very early, it is considered as the first batch of Counter-Strike modules, and it has received more attention.
Soon players gave Kazumi's Counter-Strike Farm Defense mod a high rating.
Then they noticed that there was a game with the same name on the Battle.net platform, and the price was not expensive, only 1,000 yen, or ten dollars, which children could afford with a little savings, so they bought it without hesitation. In this game, I intend to play this more complete farm defense battle.
In the short time of Counter-Strike free for a limited time, the sales of Farm Defense War surged again, and the game that had only sold tens of thousands of games quickly reached 100,000 sales in a short period of time.
100,000 sales, excluding the 30% of the platform, that is to say, the income of about 700,000 US dollars fell into the pockets of the three girls in a very short period of time.
The three girls were pleasantly surprised.
Yinjiang, who used to bicker with Hemei before, couldn't say anything at this time, and she was arrogant with Meihaohao for a long time.
And the time soon came a week after the limited time free.
Before this, many experts on the Internet believed that once the free period ends, the number of users will decrease rapidly, and there are still a few Internet users who are willing to pay, especially after they have experienced free content, they will never pay easily again. It's like watching a free movie or TV show.
Even if this film and television drama is very classic, people will only want to download the pirated version and continue to enjoy it, and there are still a small number of people who buy the genuine version.
But reality hit them hard in the face.
When the one-week free period ended, the number of simultaneous online players of several time-limited free games did drop, but they did not cut the number of concurrent online players as they expected, but maintained at a very high position.
After the free period, the number of concurrent online users of Counter-Strike can still maintain a user scale of 700,000. This may be because Counter-Strike itself has a high sales volume, so it is normal for this data to remain.
The same goes for several other games.
But this proves that these concurrent players are real.
If you can keep online at the same time, then the number of users will definitely exceed ten times.
This time made the economic experts who were somewhat mocking before a little bit breathless.
what happened?
How come the judgment of my own rich experience doesn't work on the Battle.net platform?
Why aren't many of these people revisiting free-to-play games?
For this, Zhu Youxing only felt that these guys were really boring.
They have nothing to do to study what they are doing. After all, they have certain limitations in this era, so they are not very clear about the saying that free is the most expensive.
Free is equivalent to a stepping stone. By telling players for free, only genuine players, even those who play genuine for free, can experience the most complete creative workshop experience.
It is true that modules can also be spread in the form of pirated copies, but the creative workshop of the Battle.net platform has been perfectly set up by Zhu Youxing from the very beginning, and the experience is very good, which means that no one is willing to give up good genuine creative tools. workshop experience.
Moreover, the prices of games such as Counter-Strike and StarCraft were not particularly expensive. In order to promote e-sports, games such as Counter-Strike and StarCraft have undergone several rounds of permanent price reductions.
In this way, no one is willing to give up such a good experience of genuine games.
And all of these can only be regarded as subsidiary products.
The original purpose of Zhuyouxing is to tap more people who are interested in game development through mod production.
Now, according to the feedback from the creative workshops of several games, some players have already become interested in the development of video games because they have received a lot of attention in the creative workshops. Some of them are quite talented in game development. Bamboo Games Xing extended an olive branch to these people without hesitation and invited them to develop games on the Battle.net platform. He will provide a full set of development tools such as engines. Before the revenue does not exceed one million US dollars, Youxing Electronic Entertainment will even They will not be charged a penny, just to encourage them to take root on the Battle.net platform and bind them deeply.
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