Tokyo Video Game Tycoon
Chapter 644 The Instinct of Absolute Success
643
"I know you are very excited now, but what I want to say is that the achievements you have achieved now are in the past tense. I don't think you want to lie on the credit book and wait to die? I'm afraid I will be very disappointed. .”
Zhu Youxing joked with the crowd below, and the people in the audience also gradually restrained their smiles, but the positive emotions were still maintained.
At the same time, their eyes were expecting something.
Seeing everyone quiet down, Zhu Youxing immediately took out his brand new game development plan.
"This time, it's a new shooting game, but this time I'm going to use the first person. It will be a very different game from the previous Metal Gear. This time, I hope that this game will have a brand new narrative. breakthrough."
Today, the game development team here in the United States has tasted the benefits of good narrative.
So when Zhu Youxing told them that they were going to make a further breakthrough in the narrative, they all showed eagerness to try.
"This time, the game is called Titanfall. You can first pass on the game development plan I have made, including the gameplay, the game background, and some new breakthroughs in the combination of gameplay and narrative."
Several printed game development plans were assigned to the developers, and they immediately gathered four or five to read them attentively.
This is a game development project carried out by Zhu Youxing himself, but it is extraordinary.
One of the leaders of the development team here in the United States is called Anuo Leisen.
It sounds like a very strong name, but he himself is very ordinary, a standard middle-aged man, his hair has been a little bald due to hard work.
But he is also a very passionate video game player.
In 1995, he was one of the first players in the United States to play Youxing Electronic Entertainment games.
At that time, he was already in his thirties, and he regained the passionate feeling of his youth.
Then he devoted himself to game development without hesitation, and successfully became one of the game development team leaders of the US branch of Youxing Electronic Entertainment.
At the same time, he is also a person who likes various science fiction stories very much.
The story background of Titanfall is set in the future era of mankind.
In that era, human beings had achieved interstellar colonization and left their shadows in various galaxies.
This sci-fi background immediately attracted Arnold.
He also took a game development plan and looked at it seriously.
Among them, in the setting of the world view, Zhu Youxing also deliberately described some classic levels in Titanfall 2.
For example, the time-traveling level, which was shown in front of the players at the time, was simply astonishing. The players were deeply amazed and novel by the way of constantly traveling through time to show the plot and the screen.
In fact, the game quality of Titanfall itself is really top-notch.
It's just that in the era of the previous life, this work was a bit out of date.
In that era, there were already two great mountains of repression that stood firm in the FPS genre, and it would be very difficult for any other latecomers to climb this mountain.
And these two mountains are Call of Duty and Battlefield.
These two works rely on a strong development team, coupled with a yearly development frequency, to dominate the first-person shooter game market in the original world where Zhuyouxing is located.
Don't look at Call of Duty as a new year's product, but as long as this year's product is on sale, even if there is no progress at all, it can easily break through tens of millions of sales.
And this kind of sales is the dream of any game development team.
The industrialization of game development is also vividly reflected in these two new year games.
Call of Duty originally relied on a superb single-player narrative, and later relied on very good multiplayer gameplay.
Battlefield always maintains the sense of war presence of the big battlefield, giving players another brand-new experience and capturing players.
It's just that the Battlefield Sao operation continued.
It doesn't matter if game development doesn't make any progress, and players are willing to pay, as long as there is something new, but Battlefield is a typical example of bad performance. After successful industrialized mass production, one work is not as good as another. Pure assembly line products, which also makes the advantages of the battlefield are slowly disappearing.
But a skinny camel is bigger than a horse. Even so, Battlefield and Call of Duty are still the two mountains of first-person shooting games. It is really difficult for others to climb over.
Among the countless challengers who want to climb these two mountains, Titanfall is a very special existence.
First of all, this development team has developed the most classic Call of Duty Modern Warfare 1 and Modern Warfare 2, so that the Call of Duty series has completely laid a solid foundation.
Later, the main developers of this team left one by one because of some internal struggles, and were finally taken in by competitor EA to develop the Titanfall series.
Originally, the Titanfall series was valued by EA at the beginning, and it was considered to be the second killer that could challenge the status of Call of Duty.
But how could the brave kill the dragon so easily?
And EA himself is always a pig teammate.
My Battlefield was released almost at the same time as Titanfall 2, and it has seized the market with my own child, Titanfall.
In the end, the sales of Titanfall 2 were lower than expected, and at least half of the pot was made by EA itself.
In Zhu Youxing's eyes, Titanfall is a piece of rough jade.
A well-crafted but neglected gem in the rough.
For various reasons, this uncut jade was not valued in his original world.
But in this world, Zhu Youxing hopes to make him shine.
Moreover, there is no Call of Duty in this world, no Battlefield, and no first-person design games of equal status.
The CS and Doom guys don't count, those two guys are solid evergreens, but it's not really a first-person dominant game.
Therefore, Zhu Youxing felt that Titanfall, who had not fully developed his strength in the original world, should be able to achieve better results in this world than in his previous life.
"President, I can assure you that if you want to develop such a game, you will definitely succeed!"
At this moment, Arnold, who had just watched the entire game plan, was flushed with excitement.
Now he has imagined the effect of this game after the development is completed.
This is a brand new attempt and a new challenge. If the development is successful, as long as all the new gameplay in this project is completed, he believes that this game will definitely be a success.
It's a hunch, a hunch that absolutely succeeds.
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