Top game producer
#171 - An emoji was born
The first things that came into view were two kind-looking elderly people, presumably the grandfather and grandmother.
The grandmother had a benevolent smile on her face, holding up a clumsy-looking little bear doll, while the grandfather was beaming from ear to ear, clapping his hands in a childlike manner, trying to amuse the protagonist.
As his eyes widened, the pristine white hospital bedsheets, the deep blue curtains, and the IV drip stand made it clear that this was a hospital room.
The light from outside the window was somewhat dazzling, shining on the face of the woman lying on the bed with her hand weakly placed on her abdomen, making her features appear somewhat blurred, but it was clear that her curved eyebrows and eyes revealed an expression of infinite gentle smile.
The art deliberately softened the cold, traditional impression of the hospital, and through this simple and heartwarming scene, it seemed to evoke memories of the freshness and curiosity about the world at birth.
The camera moved, as if the protagonist was turning his head, and a man with a mature hairstyle and hair gel appeared in his field of vision.
His eyes were watery, and his lips were wriggling into waves, looking as if he was about to cry from emotion, and he reached out his hands.
Tuo Yi couldn't help but recall the scene of his own child being born.
His first reaction was, 'What an ugly little thing,' but he couldn't help but feel a surge of emotion in his heart.
It was a feeling of blood connection.
He wanted to pick up the baby, but he felt a bit overwhelmed, unsure how to hold it properly, afraid of accidentally dropping it.
"What a warm and loving scene," Tuo Yi exclaimed.
The vision gradually darkened, and the newborn protagonist, drowsy, closed his eyes again with his first impression of this world.
This first-person perspective cutscene was also meant to create a sense of immersion for the player.
A comic illustration popped up on the screen, showing a doctor wearing a white mask standing on the edge of a cliff, holding a small baby in a flower-presenting gesture of courtship.
Bathed in the afterglow of the setting sun, the baby's face had a hesitant and shy expression.
The expression on Tuo Yi's face was also quite strange, wanting to laugh, but also having a strong desire to吐槽.
What, was I born as a meme?
Below this humorous comic was a line of text: "You... are born."
The scene shifted to the home seen in the promotional video, with simple and various furnishings, soft warm yellow tones, and the protagonist lying in a small boat-shaped crib, like a plump gourd, with his head and body the same size, pouting his mouth, and a meme-style drawing, looking playful and cute.
The large, round, dark eyes were constantly turning to look around, filled with freshness and curiosity.
Occasionally, a bubble would appear above his head, painted with colorful squares, seemingly the baby's various imaginations about the world.
The rounded electronic piano sound, like a bouncy rubber ball, bounced three or two times on the floor, the short, deep drum sound, like a mischievous child playing high jump on the sofa, and in the gentle, rhythmic cymbal sound, the melodious and winding violin played, welcoming the baby's curious eyes, creating a cheerful, lively, and warm atmosphere.
On the left side of the screen was the character's attribute box.
Intelligence, Emotional Intelligence, Physique, Memory, Imagination, the current attributes are all 10, and the talent attributes are +5/per turn.
Each attribute has a different color, making it easy to distinguish.
Below are two special attributes, Charm and Face, which seem to have different ways of improving than the ordinary ones.
A dialogue box appeared next to the baby: "Growth has no difficulty options, and neither do you. Next, I will guide you through the difficult growth under the predicament of Chinese-style parents!"
Tuo Yi followed the beginner's guide to learn about the basic content of the game.
On the right side of the screen is the expectation bar, which currently has a "Healthy Growth" expectation, with a time limit of 5 turns, requiring Physique to reach 25.
"Parents expect their children to grow up healthy, be physically strong, and get sick less!"
Tuo Yi thoughtfully said: "Parents will have all kinds of expectations. If the child fails to meet the expectations within the given time, will it disappoint the parents? That's quite realistic!"
After introducing the expectations, a light gathered on the baby's body, and there was an arrow indicating: "Click here to gain attributes by digging brain holes!"
Digging brain holes?
Tuo Yi thought the name was quite amusing.
In the brain-digging interface, only a few fixed squares were lit at the beginning, and the rest were gray.
Clicking on a brain hole requires consuming action points, and while gaining attributes, it also unlocks the surrounding squares.
Tuo Yi tried moving the mouse to a teardrop-shaped blue square, which displayed: "Gain a certain amount of Physique after digging! (Consumes 10 action points)"
"Okay! I completely understand!"
It seems there are only Physique and Intelligence squares now.
Because there were parents' expectations, Tuo Yi prioritized raising Physique to 26, and allocated the rest to Intelligence.
After digging the brain holes and using up all the action points, a new instruction appeared.
"If you run out of action points, try clicking [Arrange] to enter the next turn and wait for action points to recover!"
On the left side of the screen, below the attribute bar, there was an additional button with a calendar icon.
Tuo Yi clicked it and entered the schedule arrangement interface.
It is divided into two switchable interfaces, Learning and Entertainment, and a maximum of 6 schedules can be arranged per turn.
However, there are only two schedules that can be arranged now, "Turning Over" for learning and "Clapping Hands to Music" for entertainment.
The icon for Turning Over looks like a potato rolling on the ground, increasing Face +3, Physique +6, and Charm +6.
Clapping Hands to Music increases Imagination +2, Charm +2, and Action Points +5.
Tuo Yi thoughtfully said: "Choosing different schedules can increase different attributes. Turning Over is related to exercise, so it can increase Physique, and parents also gain Face when their child learns to turn over?
Clapping Hands to Music can cultivate a child's sense of music, so it increases Imagination and Charm? It seems quite fitting."
After arranging three Turning Over and three Clapping Hands to Music, Tuo Yi clicked "Enter the Next Turn."
In the center of the screen, a calendar book with iron rings on both sides appeared, and the background dimmed.
The top row of the red area had a string of connected dots, like a subway route map, representing the progress of events.
The area below had an illustration of the event on the left and a description of the event on the right.
A chubby child was hugging his legs and rolling on a cushion, and next to him was his father sitting cross-legged, holding his hands in front of his chest, cheering for his child.
"Practicing turning over.
Face +3, Physique +6, Charm +6"
The child was drawn carelessly, with two dots and a straight line for the eyes and mouth, like an autistic child (·_·), and the father's face was also a classic meme, with mockery and two points of disdain, making it a very funny feeling despite being a beautiful scene, making a smile appear on Tuo Yi's lips.
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