Top game producer

#253 - Civilization VI

After finishing 'Jump King,' Wang Jian settled the rewards and received 3000 points and a chance to draw a prize.

With the prize draw, he obtained a [Comprehension Fruit], which can help him quickly understand the content of a game.

This month's random game design proposal has also been refreshed.

"Hmm... what will I draw this time?"

Under Wang Jian's expectant gaze, the random game design proposal transformed into an extremely thick book, resembling a finely bound history book.

On the cover was a stone sculpture of a giant, kneeling with rivers and mountains appearing tiny beneath him, and bearing a huge sphere resembling Earth on his shoulders, creating a strong visual impact.

Wang Jian was dumbfounded: "Wow!"

Last time he drew 'League of Legends,' and he thought it would take a while to draw another S-level game, but he didn't expect it to come so soon.

[[Sid Meier's Civilization VI] Game Design Proposal, 8000 points]

[

Game: Sid Meier's Civilization VI

Type: Strategy

Tags: Turn-Based/Management/Simulation

Production Difficulty: S

Game Description:

In the game, players build an empire and face the test of time. Players will create and lead their civilization from the Stone Age to the Information Age and become the world's leader. In the process of trying to build the world's most famous and great civilization, players will launch wars, implement diplomacy, promote culture, and confront many historical leaders.

]

Just buy it!

After Wang Jian bought the game design proposal, he closed his eyes and took a full ten minutes to absorb the information flow in his mind, gaining a preliminary impression of the game 'Civilization'.

However, looking at the title on the cover of the game design proposal, there were small words 'Sid Meier's' above the main title.

Generally speaking, few games would add a person's name in front of the title.

Wang Jian was a little curious and searched for a long time in the newly received 'Civilization' related content, but couldn't find the answer to this question. He tried to communicate with the system: "Why is there a person's name in front of this game? Who is Sid Meier?"

Unexpectedly, the system actually responded: [10 points]

Wang Jian readily paid the points and immediately understood.

Sid Meier is a famous game producer. His game company, MicroProse, has always developed driving simulation games, such as flying airplanes and driving submarines, which were all well-received classics at the time, and Sid has accumulated a high level of popularity as a result.

In his new game 'Pirates!', compared to driving simulation, this game focused more on management and development, belonging to a new field. Because he was worried that the new type of game would make players feel unfamiliar, Sid's partner, Bill Stealey, had a conversation with him.

Bill suggested adding Sid's name to the game title. This way, those who liked his simulation games would know that 'Pirates!' was made by Sid and might be willing to try this game.

The actual effect proved that this idea was indeed very good. 'Sid Meier's Pirates!' sold quite well, which can be regarded as the earliest example of using fan economy in the game industry. Therefore, the games of their company later adopted this method, and over time, it became a convention. Even after the company was acquired and reorganized, this convention was retained.

Wang Jian drew a [Comprehension Fruit] and used it directly on 'Civilization VI', and his understanding of the game immediately became much clearer. While thinking, he recorded the understanding he gained.

'Civilization' belongs to a typical 4X game. The so-called 4X refers to 4 words starting with 'ex'.

Explore. The maps of 4X games have a fog of war, and players need to gradually explore the map to understand the surrounding situation, such as enemy movements and regional resources, which are initially unknown. The process of exploring the map is also accompanied by unknown gains and risks.

Expand. A major goal in 4X games is to expand one's power, not only in terms of visible territory but also in terms of intangible prestige, such as making other city-states admire you.

Exploit. To use a word with Chinese characteristics, it is 'farming'. When Wang Jian plays this type of game, he belongs to the type who doesn't like to fight and develops on his own. If you don't attack me, we'll be at peace. If you dare to attack me, I'll clean you up first and then develop.

In 'Civilization', in addition to conquest victory, various other victory methods are provided. Players who like farming can choose science victory or cultural victory.

Exterminate. Conquest victory goes without saying. Brutal force or superb diplomacy can make the enemy succumb, but often diplomacy still comes down to force.

Fight first, the fist is the truth!

On Earth, there is also the concept of 4X games, the most famous of which is the 'Rise of Kingdoms' series. Wang Jian even added lines from 'Rise of Kingdoms' to a hero in 'Kingdom Rush', making a small easter egg.

Whether it is exploration, development, expansion, or conquest, each of these links requires players to spend a lot of time and energy. Therefore, 4X games are time killers. And 'Civilization' is an even more terrifying time harvester, allowing players to start a game, and unconsciously look up and see, um, how did it get light? Um, how did it get light again?

Wang Jian felt that the most fascinating aspect of 'Civilization' that surpasses other 4X games is that it unfolds with the development process of a civilization as the core content. It spans the length of human civilization from primitive to modern, and covers the breadth of multiple civilization systems, giving the game a natural sense of the beauty of time and history.

Perhaps many people don't like history class when they are in school, and think that history class is boring, but that's just because the way the teacher lectures is drowsy. No one doesn't like to watch historical stories.

Especially in 'Civilization', players can personally touch history, participate in history, and watch their controlled civilization grow from a weak village in ancient times, cultivating farmland to multiply and thrive, training warriors to resist the invasion of barbarians, diligently researching technology for the prosperity of civilization, and trading friendly with neighboring countries with caravans carrying spices and pottery, and sometimes fighting for resources and territories... After all kinds of arduous struggles, it eventually develops into a continuous series of cities, a magnificent empire.

Everything in the game allows players to feel the bloody and fleshy history and touch the veins of civilization. This unique charm is unmatched by other 4X games.

I originally said I would find a game with the theme of reunion for the New Year, but I couldn't find a suitable one, so let's have a time-killing 'Civilization'. I won't have to worry about having no games to play during the New Year / sly face

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like