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#262 - Peaceful development, accumulation of strength

The art of bronze casting and political philosophy have both been studied and completed.

Advisor: "The time has come to transition to a new, more powerful polity. Let us strengthen our sense of identity and formulate more policies to govern our people."

"Politics is the art of the possible, the next best thing available. - Otto von Bismarck"

Tuo Yi's eyes lit up. A new polity?

Opening the policy interface, there are three new polities to choose from: Autocracy, Oligarchy, and Classical Republic.

Each polity has different bonuses. For example, Autocracy provides a +1 bonus to all yields in the capital and a 10% production bonus to wonders.

Although the bonuses are good, two of its four policy slots are military slots. Tuo Yi wants peaceful development in the early game and has no pursuit of combat power, so two military slots are a bit of a waste. After considering it, he gave up on it.

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Oligarchy has very balanced slots, with one each for military, economic, diplomatic, and wildcard, which can be reasonably allocated. The bonuses increase combat power and combat unit experience. If it were on normal difficulty, it would be the best choice, balancing both growth and combat, but it is useless to Tuo Yi.

So, he finally chose the Classical Republic, with two economic slots, one diplomatic slot, and one wildcard slot. The effect is that all cities with built districts gain +1 amenity, which allows the city to develop faster, and also grants +15% great person points.

In the economic policies, he chose to increase the production of settlers and builders. In the diplomatic and wildcard slots, he chose policies that increase city-state influence, which can obtain envoys faster.

The trade route to Tananarive returned and was sent to Kabul. This route can bring +3 gold and +1 production per turn.

After the settler was built, Tuo Yi sent the settler to the protruding continent below to build a city near the original barbarian camp. Then he built a campus district near the mountains.

Diplomacy interface.

Because the previous exchanges were very friendly and there were no conflicts, the relationship with various civilizations is now friendly.

Tuo Yi spent 25 gold to send a delegation to India for a visit. Gandhi reached out to welcome them: "You are so considerate, my friend. Your country's trade delegation brought your gifts, and I personally thank them."

Declare Friendship: Formally express your willingness to maintain friendly relations with this country. As friends, you gain an ally but cannot formally declare war on this country.

Gandhi: "I accept your friendship, may it bring peace."

Tuo Yi declared friendship with other civilizations as well, and everyone gladly accepted.

Sakura Country's leader, Hojo Tokimune, bowed slightly: "I see the calmness and tranquility of a warrior in you. I deeply welcome such friendship."

Alexander threw his golden lion helmet into the air with one hand, caught it steadily, and revealed two rows of white teeth: "The people of Macedon welcome everlasting friendship."

Tuo Yi thought with satisfaction: "NICE! Building good relationships in advance like this will allow for peaceful development in the early stages. No need to worry about the relationship deteriorating and eventually leading to war like Nubia in the last game."

After the campus was built in a few turns, he chose to build the Apadana Palace on a plain with no resources next to the capital.

"+2 envoys when constructing wonders (including Apadana Palace) in this city, must be built next to the capital. +2 great work slots."

The settler arrived at the predetermined location and landed to become the city of Longxi.

There is a world ranking button on the right, which can easily see the player's current status.

The Hua civilization ranks first in both technology and culture, but ranks sixth in domination victoryβ€”this ranking is mainly related to military strength, even the God-Cow country, which dislikes war, ranks fifth.

And in terms of religion, it ranks seventh.

Just as Tuo Yi was thinking about the next development strategy, he suddenly heard a call.

"Time to eat!"

"Huh? Why is it time to eat already? Didn't I just get home a while ago?"

Tuo Yi looked at the time in the upper right corner of the game and was immediately shocked. It was actually 7 pm!

This game is poisonous! He only clicked a few times per turn, and time disappeared inexplicably.

The meal was very rich.

Tuo Yi's wife said: "I wanted to call you to eat at 6 pm, but seeing you playing so engrossed, I called you a little later."

"Mmm, delicious!" Tuo Yi hurriedly finished his meal and returned to the computer.

He usually goes out for a walk after dinner, but not today! He won't take a walk!

The Apadana Palace will be finished in 5 turns. He won't be able to sleep soundly if he doesn't see the wonder built.

5 turns later.

A world wonder has been built!

Exotic and cheerful background music sounded. Amidst the rolling smoke and dust, the outer walls were erected and perfected first, and the main palace then emerged from the ground. The overall color is a desert yellow, with a magnificent appearance and a desert style.

The Apadana Palace consists of a main palace and many small palaces, with dozens of pillars supporting the wooden roof. The foundation is paved with stones higher than the ground, with wide steps for people to walk on. On the front of the palace, there is also a golden lion statue and a blue fountain pool as decoration.

"My ancestor Darius I built this Apadana Palace, but it was ruthlessly burned down..."

This palace, according to records, was the palace where Darius I received foreign envoys. The walls are carved with odes to the dynasty, written declarations, or reliefs depicting the greatness of the kings.

Tuo Yi admired the sparkling golden lion for a while, his smile was hard to hide: "Not bad, not bad, my civilization now has two wonders!"

The two envoys awarded were sent to Carthage to increase the faith gained per turn.

The other envoy was assigned to a city-state later discovered by the scout, which can add some gold coins per turn.

Next, naturally, a harbor must be built.

Located by the sea, a harbor is very necessary. Not only can it conduct maritime trade and produce the navy, but the Great Lighthouse wonder must also be built on the coast near an existing lighthouse harbor.

After 78 turns of development, the map is now thriving. Scouts, warriors, and archers from various civilizations run around on the map, and there are also galleys wandering in the water. Some civilizations have even opened two branch cities.

However, Tuo Yi feels that quality is more important than quantity. After his capital had the Hanging Gardens, it expanded outwards very quickly, and the resources it encompassed were all used by builders to build improvement facilities. One city is as good as three of others'.

Moreover, after there are more cities, it is also very troublesome to switch between different cities frequently and choose what to build.

Hmph, hmph, it has already developed peacefully enough, after accumulating a little more strength, you can choose other civilizations to attack!

When the time comes, who should I attack first?

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