Top game producer
#293 - Burn your brain a little more!
While players are praising "Unheard," there are also some regrets and dissatisfactions.
The main complaint is that the game is too short, not satisfying enough.
After all, the fun of this kind of reasoning game lies in the deduction process. The first time you play, you don't know anything, you look for clues bit by bit, and deduce the truth of the case. The brain-burning process of deduction is the most exciting.
Once you've played it once, it's not as interesting anymore.
Therefore, many players also put forward their own suggestions when evaluating, discussing how to make the game more difficult.
"I spent two hours completing the game, and it felt like reading a detective novel in one breath.
The strength of 'Unheard' lies in the innovation of the gameplay, using the 'acoustic detection system' to find the truth of the case by listening to what people at the crime scene said. This is a bold attempt for reasoning games, and I think this attempt is very successful. The voice acting in the game is also very natural and doesn't make people feel out of place.
But there are also some shortcomings. The cases are too simple. You can find out the truth by listening to everyone's dialogue step by step.
I think some restrictions can be made, such as audio damage in some areas, the map is black, and you can't hear what people are saying in these areas, or the audio fluctuates during some periods, and you can only hear noise.
Players don't actually need to hear all the dialogue, they can also complete the truth through incomplete puzzles, which can make the first game more playable.
For example, in the second level, when the young punk calls Old Xu, and Mike calls President Liu, when they are talking to each other, you can actually guess what the other side is saying by listening to one side. For example, if the young punk says he knows the password, then Old Xu must be asking him if he remembers the password.
After the player solves the case, the complete audio can be released, so that players can see if the result of their reasoning based on incomplete information is correct.
In short, the game is very fun, but it can be done better. I hope the subsequent DLC can give me surprises."
"That's right, the player is like playing an omniscient and omnipotent God, who can collect all the information in an all-round and dead-end way. The reasoning is basically to sort out and summarize the existing information, which only requires patience rather than logical thinking.
At least weaken this God's perspective, don't transparently disclose all the information, and hide some information from the players."
"I think it's possible! Like in the first level, Li Zhongwen's instructions to his subordinates on the phone are really stupid! What's the point of reasoning? He just said everything himself!
You can set up a sound black hole next to the window. When he paces while making a phone call and stops at the black hole, the part where he exposes his bad deeds will be swallowed up. When he comes out, you can only hear him say 'Go and do it quickly, eliminate the troubles', combined with his voice and tone, it's enough to guess that he's doing something bad."
"Wow, wouldn't it be too difficult if it was changed like this? I'm the kind of clumsy player who got stuck in the second level for an hour, and couldn't tell the difference between real and fake paintings. I took a small notebook and wrote down all the dialogues, and finally figured out what was going on.
If you can't hear all the voices, and you have to guess some of them, then you won't be able to pass the level at all."
"You can set different difficulty levels."
"Completed the game, the gameplay is very creative, a very good game.
The biggest feature of the game is to restore the case by listening to the sound, and the various charming sound details make me feel extremely surprised.
For example, in the toilet of the art museum, the sound of flushing water is particularly real; when walking in the silent corridor, there is an echo of 'da da' footsteps; when I was in the police station, I could even hear that the lock on the interrogation room door was a ball lock, because there was a spring rebound sound after twisting it open.
The actors' various dialect performances also added a bit of worldly atmosphere to the game, which is very down-to-earth and has a sense of life.
The disadvantage is that the process is relatively short and there is no difficulty.
The reasoning part is relatively weak. No matter who did what, they will explain it in various ways. As long as you have a little logic and spend some time listening to everyone, you can answer the questions and pass the level.
My suggestion:
One is that the map is relatively far-fetched and can be changed to be more realistic, such as the police station, with only a front desk, a reception room, and an interrogation room on one floor, and the art museum, where the curator's office is next to the toilet, and the toilet is next to the storage room.
Another is the game's question system, which is to mark the sound source, and then answer the question. If you fill in the name, it will be judged whether you have found the truth. What if someone deduces incorrectly and gets the correct conclusion?
I think the game can prepare more questions, more complex question forms, which can be divided into several stages.
For example, in the police station case, the first stage of the question can be to mark Li Bowen and Li Zhongwen, the second stage asks who hid the poison, and the third stage asks why Li Zhongwen framed Li Bowen? What did he ask his subordinates to do?
This can avoid the situation where players pass the level in a muddle."
"I agree! The game's answer to the question is a bit rigid!"
"Many people have said about the difficulty, it's not brain-burning enough.
I have two ideas. First, you can scramble the timeline and turn it into some time fragments. Only the beginning fragments are marked, and players must first arrange the order in which the audio occurred before they can deduce the case.
In fact, even in life, everyone will not tell the truth when they are alone. Sometimes they will also talk nonsense and say the wrong thing.
So my second idea is to add some contradictions in the dialogue, so that players can judge who said the wrong thing through logical reasoning. And add some reversals, such as the art museum secretary, she said that she would never touch real paintings to the people who made fake paintings, but on the other hand, she secretly hid the real paintings. Reversal after reversal, the difficulty will definitely increase."
"Everyone seems to think that marking the sound source is good and has no objections, but I have an idea, can you add some confusing options?
For example, at the beginning, the police station interrogates the suspect and asks his name. Li Bowen can say that his name is 'Ultraman' - he is unwilling to cooperate with the work and wants to be naughty. Then, when Li Zhongwen calls his subordinates, he calls his subordinates' code name, 'Yannov' or something, and mixes these two names into the names to increase the difficulty of marking.
Although the plot of the first level is relatively simple, players should not get confused, but in the case of more people appearing later, and some confusing options are added, such as when a person is on the phone, someone enters the room, he calls the name of the person on the phone while talking to the person who just entered the room.
Even, a person can have different identities. He is ostensibly 'Dr. Lin', but secretly is a hacker codenamed 'Lightning'. The two labels are integrated into one, which will definitely increase the difficulty of the game."
Everyone brainstormed and spoke freely!
Some players complained: "Damn, if you change it like you said, is this game still playable? I feel like I will never be able to pass the level in my life!"
You'll Also Like
-
Pokemon, a genius scientist who traveled from one piece
Chapter 263 3 hours ago -
Mortal Alchemy
Chapter 383 3 hours ago -
The evil witch BOSS just wants to develop in a low profile
Chapter 119 3 hours ago -
Elf, a genius scientist who traveled from one piece
Chapter 262 8 hours ago -
Lingxu, Sword Coffin, Blind Swordsman
Chapter 2269 8 hours ago -
Wasteland Development Diary
Chapter 448 8 hours ago -
In the Apocalypse, Hoarding Supplies with the System's Hundredfold Critical Hits
Chapter 157 14 hours ago -
On the day of the genocide, the parents of the Supreme Divine Dynasty came to
Chapter 536 14 hours ago -
Sherlock Holmes at Hogwarts
Chapter 111 14 hours ago -
After deciding to give up, I became popular
Chapter 169 14 hours ago