Top game producer

#331 - Sekiro: Shadows Die Twice

【System is calculating...】

Game: "Corridor"

Production Difficulty: A

Overall Level: S+ (A pinnacle of psychological horror games. Realistic graphics enhance immersion, and detailed sound effects amplify the eerie and terrifying atmosphere. Each corridor loop introduces changes, firmly gripping the player's mindset, gradually increasing pressure, causing players to slowly become frightened until they completely collapse.)

Player Preference: A (Too stimulating for players who don't usually play horror games. They might choose to watch streamers play instead if they want to experience horror.)

Point Reward: 500 (Base value for A-level production difficulty) × 4.8 (S+ level overall bonus) × 4.2 (A-level player preference bonus) = 10080

Lottery Tickets: 1 (One extra lottery ticket for every 5000 points, up to a maximum of 3) (Basic rewards only for a semi-finished game proposal)

“Ten thousand points, awesome!”

Wang Jian was quite happy at first, but when he saw that there was only one lottery ticket, he was immediately dumbfounded!

A semi-finished game proposal?

That's right. When he bought the "P.T." proposal, the system told him that it was a game that wasn't really finished, so the A-level proposal only cost 2000 points.

Wang Jian was depressed for a moment: "Okay, I thought I was taking advantage of the system, but it turned out the deduction was here."

However, being able to let so many players experience the charm of horror games makes it worth creating, not to mention that "Corridor" also helped Luo Shuai and his blind date to get closer.

Thinking like this, Wang Jian immediately felt happy.

“Lottery, lottery! Considering that I'm helping people to connect and accumulating good karma, getting a figure wouldn't be too much to ask, right?”

A virtual turntable that only he could see appeared in the air, and Wang Jian rubbed his hands expectantly.

Click, click~

The speed of the lottery turntable slowed down, and Wang Jian's eyes widened. The item five spaces away from the pointer was a cute girl figure in a school uniform. It looked like he really had a chance!

“Come on, come on! Turn a little further!”

The turntable moved bit by bit, the pointer slid past a piece of women's clothing, then a packet of black tea, and finally landed right on the figure!

“NICE! Sure enough, accumulating good karma usually won't let you down at critical moments!”

Wang Jian excitedly pumped his fist.

He immediately took out the figure from the system space to admire it.

The girl had tea-colored wavy hair, tied into pigtails with red ribbons on both sides, wearing a light brown top and a gray skirt, carrying a black schoolbag, and tilting her head slightly with a smile. Although her chest was flat, she had a youthful and lively feeling.

Item: Kuroko Shirai Figure

Function: Passive Skill [Sense of Space], increases the employee's expressiveness of space and scenery by +5% and the coherence between different areas by +5% when designing game maps.

How to use: Place the figure in a prominent place.

Note: Ah...Ha...! ↑Onee-sama↓ is too intense...Ah!↑ (Dream talk)

Wang Jian automatically ignored the strange notes. Looking at the skill description, his eyes lit up: "Sense of space, this skill is good!"

Map design is a very basic part of the game, but its importance cannot be ignored.

First of all, there is the architecture of the map. You have to consider what background story and history a map has, which is related to the map's landform, outline, characteristic buildings, and supply points, etc.

Suppose designing a map is a kingdom inhabited by orcs. Orcs are often associated with barbarism, force, and so on, then the map must also highlight this feature, such as snow-capped mountains that never melt and have fierce winds, tall pine trees, and rugged deserts, all of which give the impression that the environment is harsh and the creatures here are also tenacious. The buildings also need to highlight the orcish characteristics, such as huge tents and orc tooth decorations.

When a player steps into a map, they will have a preliminary impression of the environment and roughly guess what the situation is here.

Increasing the expressiveness of the scenery will undoubtedly enhance the game's sense of immersion a lot.

The coherence of the area means that the design of the game map cannot allow players to wander around like headless flies for a long time without finding their way.

As simple as "Corridor", players just have to keep walking forward in a corridor. For those more complex and open maps, some guidance is needed. This guidance is not necessarily a bright arrow. For example, if a player is walking in an alley and there is a conspicuous clock tower in the distance, then they will naturally walk in that direction.

Excellent and coherent map design will allow players to naturally experience the plot, naturally fight monsters and grow, and come to the next location.

Wang Jian smiled and admired the figure for a long time, then put the figure back into the system space.

I'll put it on the figure shelf tomorrow!

“What will I get from this month's random game proposal?”

Wang Jian opened the points store, looked at the random proposal with a constantly changing cover, and took a deep breath.

After warming up, he clicked lightly!

The proposal was fixed, and it turned out to be a scroll.

The background of the scroll is an antique-looking pavilion with a sense of history under the night sky.

At this time, the pavilion was burning with raging fire, the flames were surging and tumbling, forming a sharp contrast with the silent and dark night.

A samurai wearing coarse cloth clothes, with a small braid pointing to the sky, and carrying a long sword on his back, silently watched the flames, seemingly preparing to step into them.

Wang Jian was stunned for a moment: "Sakura Samurai?"

Yasuo in League of Legends was inspired by the Sakura Samurai. Wang Jian specially studied some samurai knowledge for the hero Yasuo, and immediately recognized the figure on the cover of the proposal.

【"Sekiro: Shadows Die Twice" Game Proposal, 8000 points】

Game: "Sekiro: Shadows Die Twice"

Type: Action

Tags: Stealth / Difficult / Soulslike

Game Introduction: In the game, you are "the one-armed wolf", a disgraced and scarred ninja, a warrior who has been rescued from the brink of death. You are loyal to protecting the young prince who inherits the ancient bloodline and are enemies with the dangerous Ashina clan and many vicious people. After the young prince is captured, in order to regain his honor, you will not fear death and embark on a dangerous journey.

Explore the late 16th century, where life and death are constantly in conflict, feel the cruel Japanese Warring States period, and confront life-threatening enemies in a dark and distorted world. Make good use of the prosthetic arm to equip various deadly weapons, show off your ninja skills, sneak up and down in bloody confrontations, and engage in fierce head-on battles with enemies.

Avenge your shame. Regain your honor. Kill enemies skillfully.

Wang Jian's eyes widened immediately, extremely excited: "Another S-level game, action type!? Wow, awesome!"

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