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#364 - Teamfight Tactics
"Ugh..."
After absorbing all the information from the strategy guide, Wang Jian consumed a Fruit of Game Understanding, instantly gaining a thorough understanding of Teamfight Tactics.
The most core aspects of the game are resources, champions, and items.
First, let's talk about champions.
Each champion has its own origin and class. When deploying multiple different champions with the same origin and class, you can unlock corresponding trait bonuses.
Take the champion Ahri as an example; her class is "Sorcerer," and her origin is "Wild."
Wild: Attacks generate Fury stacks (up to 5 stacks), each stack granting 8% Attack Speed. Having 2 champions with the Wild origin grants a buff to the Wild champions. Having 4 Wild champions extends this buff to the entire team.
Sorcerer: At 3 champions, spell damage is increased by 35%. At 6 champions, spell damage is increased by 100%.
Blitzcrank, on the other hand, is a "Robot" and a "Brawler." The Robot origin only has one champion, making it relatively unique.
Robot: Starts combat with full mana.
Brawler: Brawlers gain extra maximum health. 2 Brawlers grant 300 extra health, and 4 Brawlers grant 700 extra health.
Champions have a total of 5 tiers, colored white, green, blue, purple, and orange. The price corresponds to the tier, with higher tiers being more expensive. However, it's not necessarily true that higher-tier champions are always stronger than lower-tier ones; the effectiveness of their abilities, overall traits, and star level must also be considered.
Of course, if two champions were to duel alone, the higher-tier one would definitely win because their base stats are stronger.
However, lower-tier champions are cheaper and easier to find, making it easier to increase their star level. Three identical 1-star champions can be combined into a 2-star champion, and three 2-star champions can be combined into a 3-star champion.
Each time you increase a star level, the champion's abilities and stats are enhanced. Of course, their appearance also becomes larger, visually representing their growth.
Choosing the right champions and creating a powerful team composition is where the strategic challenge lies.
For example, the Brawler trait has 1-cost Warwick, 2-cost Blitzcrank and Rek'Sai. In the early game when the level is low, it is relatively easy to get the 2 Brawler bonus.
However, this trait only increases health, and the combat power is not good in the later stage. You can consider adding other traits to increase the output, such as mage; or use the chess pieces to work in the early stage, sell them after the early stage, and use the gold you have saved to draw other cards.
Resources include gold and experience. Gold can be used to purchase champions, refresh the shop, and purchase experience to level up faster.
Gold is obtained from the base gold given by the system each round. For every 10 gold you save, you'll receive an extra 1 gold interest in the next round. The maximum interest you can earn per round is 5 gold, which means saving 50 gold. Winning a battle will add 1 gold, and win or loss streaks will also have different gold rewards depending on the number of rounds.
The player's initial level is 1, with a maximum of 9. The number of champions you can deploy on the battlefield is the same as your player level, and the higher the level, the higher the rarity of champions that appear in the shop.
Even if you don't purchase experience, you'll still gain a small amount of experience after each round.
So, how to use gold is another very strategic matter.
The shop area refreshes 5 cards for free each round. If you can get some powerful early-game carry cards in the first few rounds, such as getting 3 Warwick to synthesize 2 stars, and just getting a Blitzcrank, then the 2-star Warwick plus Blitzcrank to work, not only are the chess pieces powerful, but there is also a 2 Brawler bonus, it is still very easy to win against other opponents.
Each victory's one gold, plus the winning streak gold, compounds the interest, and the gold you have will quickly snowball.
After a 5-round winning streak, you feel that your chess pieces are a little weak in fighting, and it is not as easy to win as it was at the beginning, so do you want to spend gold to draw cards to improve your combat power and keep the winning streak gold?
If you are lucky, you can improve the quality of your chess pieces with a small amount of resources and continue to snowball.
If you are unlucky, you will not improve the quality, but the total gold and the interest earned will decrease, and you will not be able to beat others, which is very miserable.
If you don't draw cards, even if you lose, at least you still have interest to eat. When you save more money later, you can upgrade to draw high-level cards, which is more stable. This is a trade-off.
Another major component of the game is items.
There are two sources of items: each monster defeated by the player has a certain chance to drop items. The carousel, has a simple and easy-to-understand alias, the draft, players form a circle to choose heroes, each draftable hero carries an item.
The game starts with the carousel, followed by 3 rounds of fighting monsters, and then player battles.
From stage 2, the 3rd round is the draft, and the 7th round is fighting monsters.
These items are modeled after those in League of Legends, and their effects are roughly the same. For example, B. F. Swords all add attack damage, but to suit the auto-battler mode, these items have been modified in terms of stats and have some unique attributes.
B. F. Sword: Adds 15 attack damage.
Rabadon's Deathcap: Synthesized from 2 Needlessly Large Rods, increases spell damage by 75%.
Bloodthirster: Synthesized from a B. F. Sword and a Negatron Cloak, basic attacks grant 40% life steal.
The Spatula itself doesn't have any stat bonuses, but it's the rarest because it can be combined into some special items.
Force of Nature: Synthesized from 2 Spatulas, allows +1 unit on the field.
Darkin: The wearer is also considered a Demon.
With the addition of items, the game has even more variables and is even more fun.
For example, except for the opening carousel, where everyone is simultaneously grabbing heroes and items, subsequent carousels have the two players with the lowest health choosing first, and the players with the highest health choosing last.
In the first few rounds, if the shop is refreshing some trash cards, unable to put together a useful bond, there is no more powerful work card can be used, you can consider losing streak, eat losing streak economy at the same time, blood volume reduction is also conducive to the next draft to get the appropriate equipment.
Even more ruthless, simply do not put monsters to play empty city plan, save all the money to eat interest, get the equipment and then draw cards, which is also a strategy.
The game mainly tests strategy, and there are very few places where operation is required. The main thing is to arrange troops.
Before the start of each round there is a preparation link, you can take this opportunity to deploy the hero to the field, generally speaking, put the more fleshy hero in the front row, crispy output left in the back row. Sometimes the position will be adjusted according to the equipment and the lineup, like the bird shield can provide a shield for adjacent teammates, Lingfeng will summon a whirlwind at the opposite position of the chessboard to blow the enemy.
The rules are more troublesome to say, but it is similar to chessboard games such as chess and flying chess, as long as you play a few games, you can probably understand the rules.
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