Top game producer
#422 - Complex system
Internal energy isn't something that grants complete bonuses immediately upon learning.
For example, the Shaolin School's internal energy technique, the 'Mind-Intent-Qi Primordial Chaos Skill,' is described as: 'Mind and intent combine, intent and qi combine, qi and strength combine,' hence the Mind-Intent-Qi Primordial Chaos Skill. This skill transforms peaceful and natural inner breath into powerful, upright external force. When practicing, the mind is serene, yet the body faintly resonates with sound.
The requirements for use include internal energy, comprehension, constitution, composure, and Buddhist studies.
Undoubtedly, without profound internal energy, one cannot activate the consumption of advanced internal energy cultivation methods.
Comprehension also determines the degree of understanding of the technique. In people's impression of martial arts, the more advanced the technique, the more profound and obscure it becomes. If one is not intelligent enough, even if an supreme technique is placed before them, they will not be able to learn it.
Constitution has existed since ancient times, likely originating from Taoism. Buddhism emphasizes wisdom-root, while Taoism emphasizes constitution. When qi enters the bones, it becomes immortal bone, and immortal bone is constitution. The Sixth Patriarch Huineng said, 'Originally, there is nothing; where can dust alight?' and the Fifth Patriarch Hongren knew his wisdom-root. In other words, comprehension and constitution essentially mean the same thing.
However, in martial arts novels, the meanings of the two words are separated. Comprehension corresponds to the agility of thinking, while the meaning of constitution evolves into the quality of the body. For example, some people are born with great strength, and all their meridians are open, so their cultivation speed is much faster than others. This is the benefit of a strong constitution.
Because the Mind-Intent-Qi Primordial Chaos Skill is a Buddhist technique, it also has requirements for composure and Buddhist studies.
After all, without some knowledge of Buddhist principles, even some of the special terms of Buddhism are only half-understood. Cultivating Buddhist techniques will definitely be ineffective, let alone exert their power.
Similarly, the internal energy techniques of the Wudang School often have requirements for Taoist principles, while evil sects like the Bloodhowl Sect, with techniques like the Evil Ghost Skill and the Five Yin Grand Technique, have requirements for toxicology.
There are no rigid cultivation requirements for these techniques, but if the attributes are not sufficient, the technique's proper level cannot be exerted. If the attributes are high, more than 100% efficiency can be exerted. This design can be said to realistically simulate reality.
Various attributes also determine the performance of martial arts. For example, the Taizu Long Fist requires fist and palm skills, strength, stamina, agility, and composure.
The attribute of martial arts techniques are divided into power, precision, and swiftness.
Power emphasizes breaking all techniques with one force!
The Shaolin School is representative of this, with techniques like the Vajra Finger, Great Tongbei Fist, and Great Arhat Fist.
The moves are fierce, powerful, and straightforward.
The so-called 'If I punch you, you might die.'
Precision is about fancy moves, defeating enemies with flexible techniques, and the moves are gorgeous and beautiful, represented by Wudang.
For example, the Wudang Free and Unfettered Sword: light and agile, using both emptiness and reality, the sword follows the body, the mind is clear, the sword moves change according to the enemy, not limited to established methods, rising like soaring dance, falling like a breeze sweeping dust.
Swiftness is the principle that 'of all martial arts, speed is unbreakable,' with swift attacks, represented by the Emei School.
Swiftness, precision, and power correspond to evasion, parrying, and force redirection, respectively. Taking the Taizu Long Fist with three parts swiftness, three parts precision, and four parts power as an example, if swiftness is higher than the opponent's evasion, it can exert 30% of the effect. If precision is higher than the opponent's parrying, but power is lower than the opponent's force redirection, 40% of the power will be redirected, and only 60% of the Taizu Long Fist's effect can be exerted.
In actual combat, in addition to 'responding to each move,' there are also designs like 'grass and trees can be used as swords' and 'an inch longer is an inch stronger, an inch shorter is an inch more dangerous,' which are very faithful to people's imagination of martial arts.
Wang Jian estimates that if it weren't for the game understanding fruit, he would have spent a day just figuring out the martial arts part!
Not to mention that the trouble and complexity of other construction and management parts are no less than that of martial arts.
Reading is also a relatively important part of 'The Scroll of Taiwu.' To practice techniques, you must first study the corresponding books.
Reading is first affected by the character's patience and comprehension. High comprehension means faster understanding when reading. During the process of studying books, if you encounter difficulties and cannot continue reading, and progress stagnates, the character's patience will be consumed. If patience runs out, the study will naturally fail.
As reading progresses, comprehension points will be gained, which can be used to use various skills to assist reading, such as 'reciting in the mouth and thinking in the heart,' meaning reciting in the mouth and thinking in the heart. It comes from Wang Shouren's 'Instructions for Practical Living,' Volume Middle: 'When reciting, be sure to concentrate and focus, reciting in the mouth and thinking in the heart.'
Using this skill can increase the speed of studying the current chapter by 100%.
'Thorough Understanding' means each chapter that has been read can increase the success rate of studying the current chapter by 25%.
'Fantastic Ideas' can randomly increase the degree of understanding, fluctuating within a range, which is very consistent with the literal meaning.
'Swallowing Dates Whole' means skipping over parts that are temporarily incomprehensible and reading the later parts first. However, the success rate of reading subsequent chapters decreases by 50%.
Because many secret manuals in the game are incomplete, the success rate of understanding the content of incomplete chapters is very low. Using 'Swallowing Dates Whole' allows you to read the easier-to-understand content first, and then focus on the incomprehensible incomplete chapters during the second study.
'Thinking Back and Forth' means repeatedly thinking and temporarily stopping the decrease in patience.
All kinds of details make it seem like you are really in a martial arts world, lighting an oil lamp in a secret room and holding a secret manual to study intently.
From the perspective of Wang Jian, a game producer, the content of 'The Scroll of Taiwu' is relatively complex, even too cumbersome.
In fact, in game design, in addition to doing addition, enriching the game's content and fun, subtraction is equally important.
Determine the core content of the game, and then design everything around the core!
Like stars surrounding the moon, although the stars are beautiful, their light cannot be so bright that it obscures the moon, so that players have no time to appreciate the beauty of the moon.
'Sekiro' is an excellent representative of doing subtraction.
In the game, the core content is the combat system.
Although there are grappling hooks, prosthetic tools, and various cool ninjutsu, the combat system is always the most core.
In the game, players are also guided to master this skill through various monsters.
Another excellent example of subtraction is 'Civilization.'
In 'Civilization,' the main gameplay process is always on the large map.
Whether it is sending out scouts to explore, producing farmers, building farms and manors, attacking barbarian camps...
When producing, opening the city interface does not detach from the large map, and although selecting policies, technologies, and conducting diplomacy are independent interfaces, it only takes ten seconds to return, allowing players to continue playing smoothly.
In contrast, in 'The Scroll of Taiwu,' exploring the large map is one system; village management is one system; the combat interface is one system; practicing martial arts and reading books; triggering events; catching crickets and fighting crickets...
Each thing needs to be carried by a new system.
This makes the degree of freedom high and the content rich, but each system makes it difficult for players to make decisions in a short time, and switching frequently between different systems can easily dissuade players.
Wang Jian can feel that the producer of 'The Scroll of Taiwu' is reluctant to cut some functions in order to make the game more realistic in terms of martial arts atmosphere.
This can be said to be a double-edged sword, with advantages and disadvantages, but he personally likes it more.
You'll Also Like
-
In the Apocalypse, Hoarding Supplies with the System's Hundredfold Critical Hits
Chapter 157 8 hours ago -
On the day of the genocide, the parents of the Supreme Divine Dynasty came to
Chapter 535 8 hours ago -
Sherlock Holmes at Hogwarts
Chapter 106 8 hours ago -
After deciding to give up, I became popular
Chapter 169 8 hours ago -
The strongest black emperor in the United States, I can become stronger if I am beaten
Chapter 142 8 hours ago -
Top game producer
Chapter 452 8 hours ago -
The Strongest Curse Master: Start by refining the Seven Arrows Book
Chapter 338 22 hours ago -
Douluo's self has a soul beast clone
Chapter 393 23 hours ago -
The Comprehensive Evolution of American Comics
Chapter 910 1 days ago -
Doomsday: Gain experience by hunting
Chapter 366 1 days ago