Top game producer
#58 - To be cool is to be calm
"Yes." Wang Jian continued, "When you continue to think in this direction, you'll find it's a thought-provoking question.
Have you ever done something you deeply regret in your life? I think everyone in reality has, because regrettable things are actually a part of growing up, just like our lives are filled with joy and sorrow.
But if, and I mean if, you had a way to go back in time and relive your life, would you try to make up for your mistakes?"
Little Rabbit said, "Indeed, everyone has done things they regret, and I think that's the most touching part of the game, making players cry. When you see players crying while playing, crying their eyes out, do you feel a sense of accomplishment?"
Wang Jian petted the cat while saying, "I guess there's some sense of accomplishment. When players cry while playing 'To the Moon,' it means they've understood the content the game wants to express. I think games, as a medium, can sometimes convey emotions better than words."
Little Rabbit: "I'll ask everyone another interesting question. Many games nowadays prioritize exquisite graphics, but your 'To the Moon' does the opposite, using a relatively rough pixel art style. Can you talk about why?"
"I think there are three reasons. First, pixel art has low development costs. You don't need to buy those visually impressive but very expensive game development consoles. Longyuan was quite poor before."
Wang Jian's self-deprecating words made Little Rabbit cover her mouth and laugh, "The implication is that you have money now."
"Yeah, we've made a little. Second, when game production resources are limited, you'll focus more on one aspect."
Little Rabbit: "Putting more effort into polishing the game's story, without having to consider technical issues."
"That's right. For a game like 'To the Moon' that's purely driven by the story, the story is the most important thing, and it's the key to touching players."
Wang Jian paused for a moment and said, "Third, although pixel art is a rough style that appeared in early video games due to hardware limitations, I don't think rough equals bad. On the contrary, it can give the work a unique charm."
"My colleagues and I had this feeling after playing 'To the Moon.' The seemingly rough 16-Bit graphics are actually very suitable for this game," Little Rabbit agreed. "Maybe the pixel art makes the game experience more pure, allowing players to more directly experience the touching aspects of the game."
"That's right. Actually, pixel art is quite troublesome to draw. You have to accurately highlight the characteristics of objects in the rough picture. Especially the expressions of the pixel characters, which are very difficult to draw, so you can only use other methods to assist in enhancing the expressiveness."
Wang Jian grabbed Black Rice, who was feeling bored and wanted to jump away, and put it back on his lap: "For example, in the scene where the protagonist chats up the heroine, first create a subtle atmosphere through his communication and chat with his buddy; then, when he chats her up, the character's facing direction constantly switches between the corridor, the heroine, and the window, to show his shyness and nervousness."
Little Rabbit exclaimed, "It's really not easy to express what you want to express with pixel art. There are many similar details in the game, which is enough to see the degree of care in the production."
She then asked, "In 'To the Moon,' the excellent music is also an important part that players praise. There are many different styles of BGM in 'To the Moon,' some are warm and touching, some are playful and quirky, and some are eerie and terrifying. Combined with the game's plot, they produce a very wonderful chemical reaction. Can you talk about your experience in creating these music?"
Wang Jian said, "When creating the story, the ideas for these music naturally emerged. Actually, I'm not good at music, but there are very talented musicians in my team. I told her my ideas, she played the melody, and we explored, created, and modified it together until the music finally reached the ideal effect in my heart."
Little Rabbit: "I noticed a detail that at the end of the game, when the two doctors fulfilled the old man's wish, received a new task, and were about to leave, a red light flashed across the screen, which was thought-provoking. Could it be that the entire game is a three-layer nesting, and the story actually takes place in Dr. Watts' dying memories, and his regret is that he couldn't help the old man realize his wish when he was young?"
Wang Jian gave an inscrutable smile: "Don't ask me, I don't know anything. Just like the ending of a movie, sometimes it's more interesting to leave some suspense and let the audience imagine for themselves."
Little Rabbit said, "It's a pity that I couldn't get an answer from the game producer. However, I still prefer to believe that Dr. Watts fulfilled the old man's wish."
Next, Little Rabbit asked Wang Jian some other questions, such as the difficulties encountered during development, how the character of Riva was designed, and the creative experience of plot-based games, and so on.
"Finally, let me ask you a question. In the ending, the two doctors received a new task, and everyone can see that this is a foreshadowing for the development of a sequel. So can you tell us when the sequel will be developed and what kind of story will it tell?"
Wang Jian shrugged: "Although a foreshadowing was left in the game, there are currently no plans to develop a sequel."
"Ah?" Little Rabbit had a look of regret on her face, "Why not develop a sequel? I think 'To the Moon' players are looking forward to it."
Wang Jian said, "A good article is born from nature, and obtained by chance. Currently, I don't have any good ideas for a sequel, and I'm afraid that even if a sequel is released, it will be difficult to meet players' expectations."
Little Rabbit nodded in understanding: "The better the story, the more time it takes to brew. The starting point of 'To the Moon' is too high, and the pressure to make a sequel will also be great. So what are your plans for developing games next?"
Wang Jian said, "Well, the next plan is to develop a tower defense game called 'Kingdom Rush'."
The expression on Little Rabbit's face suddenly became very interesting as she looked sideways at Wang Jian.
Black man question mark.jpg.
She never expected Wang Jian to give such an answer, which was completely unexpected.
Little Rabbit hesitated for a few seconds and said, "Producer Wang Jian, plot-based games are your specialty. Why don't you continue to make plot-based games, but instead choose the unpopular tower defense games? Aren't you worried about the failure of 'Kingdom Rush'?"
Wang Jian smiled slightly: "It's not interesting to always make the same type of game. I think tower defense is a very potential game type, but currently there are no representative games that show the charm of tower defense games. Let me put it this way, after 'Kingdom Rush' is released, I think the positive reviews will not be lower than 'To the Moon'."
Little Rabbit widened her eyes: "Are you kidding me?"
The higher the sales of the game, the more people who play it, and the score will definitely drop, after all, everyone's preferences cannot be exactly the same.
It is unbelievable that "To the Moon" can maintain a score of 9.9 with 100,000 sales.
Players have a simple name for such a game - a masterpiece.
Any game producer who can make a masterpiece in his lifetime can be proud for a lifetime.
Making a tower defense game with positive reviews no less than "To the Moon", do you think you are a masterpiece wholesaler?
Wang Jian looked serious: "No, I'm very serious. Is it not the basic skill of a game producer to make games that players like?"
Little Rabbit was almost choked: "I thought you were a pretty humble game producer, but I didn't expect..."
Wang Jian: "Easygoing and interesting?"
Little Rabbit laughed: "Haha, yes."
Actually, she was thinking in her heart.
Hey, is this 110? Someone is bragging here!
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