Top game producer
#86 - Isn't this handsome guy me?
The comic strip ended, and a prompt popped up.
"For your first time playing, it is highly recommended to go through the tutorial to familiarize yourself with the game's basic content. Skip the tutorial and start the game directly?"
Lin Fan scratched the back of his head: "Highly recommended? Let's take a look then."
So he chose 'No' and entered the tutorial interface.
"Welcome to Faster Than Light! You are the captain of a Federation starship, shouldering a difficult and dangerous mission.
Brutal rebels are subverting the Federation, and your ship carries intelligence vital to the Federation's defenses.
With a rebel fleet in hot pursuit, you need to pass through various dangerous star sectors in the galaxy and reach the exit beacon of each sector before the rebels catch up."
In the center of the screen is a ship shaped like a Kestrel.
Although it's a top-down view, you can still recognize that it's the same model as the ship in the loading screen.
This model of ship used to be a Federation service ship, but it was retired several years ago. Now, after modification, it has been reborn.
You can see that the interior of the ship is divided into small compartments, and some compartments display special icons, which seem to represent their respective functions.
"The circular icon in the lower-left corner of the screen represents the ship's main system, and the energy used by each system comes from the reactor (indicated by the arrow).
The icon in the lower-right corner represents the subsystem, which can run without energy.
Hover the mouse over the system icon to view more information about the system."
The ship's energy section is very simple and intuitive. Green squares indicate the energy that can be used, and empty slots on the system indicate how many more grids can be filled.
Lin Fan moved the mouse and checked it out.
Reactor: Unused reactor energy can be used to power the system.
[
Shield: Maintain a shield to block attacks. When someone is operating it, it can increase the shield charging speed.
Level 2 Charge: One layer of shield barrier
Status: -
Fully Charged-
Unmanned
]
Medical Bay: Treat the crew in the medical bay.
Oxygen: Replenish the ship's oxygen supply.
Shield, Engine, Medical Bay, Oxygen, Weapons, Piloting, Sensors, Doors...
Lin Fan glanced over and muttered, "It looks a bit complicated!"
However, the icons of each system are very consistent with their respective characteristics, so they are relatively easy to recognize.
For example, the shield icon is a honeycomb shape pieced together from hexagons, with an arc on the edge.
The medical bay icon is a red cross, and the weapon icon is two missiles placed side by side.
The icons below and the icons of the cabins inside the ship correspond to each other.
"The upper left corner shows the hull's durability, shield level, and current resources. When the hull's durability drops to zero, the ship will be destroyed.
Next, the tutorial guided how to charge the system and how to allocate personnel to repair damaged systems.
The damaged engine icon changed from gray to dark red, and a short and powerful alarm sounded at the same time.
Following the guidance, Lin Fan selected a crew member at the head of the ship and right-clicked on the engine room.
The crew member began to move, and after arriving at the location, he knelt down and took out a wrench, repairing it with a grunt.
The engine icon changed from completely damaged dark red to partially intact light orange, and returned to its original appearance when the repair was completed.
"Crew members will automatically repair the systems in their cabins, put out fires, repair hull damage, and fight intruders.
Fighting, lack of oxygen, and fire will cause crew members to lose health."
Then there was fire extinguishing teaching. The airlock on the right side of the ship's wing was on fire, and large flames were burning in the cabin.
Following the instructions, Lin Fan opened the outer hatch, watching the fire slowly diminish until it disappeared, stunned: "In addition to letting the crew put out the fire, you can also open the hatch to exhaust the oxygen in the cabin to put out the fire? Is it so scientific?"
The cabin with oxygen exhausted is displayed as a dangerous pink, but when the hatch is closed, the ship's oxygen system will slowly and automatically replenish oxygen.
After the teaching of warp and combat, Lin Fan was full of confidence: "I have completely mastered this game!"
The tutorial ends and enters the opening interface, where the background seems to be a ship factory.
You can see tall stone men carrying heavy containers, walking slowly between the ships, and human engineers standing on engineering ladders, opening the tail engine casing of a ship and checking and repairing it.
There are also ships that have not yet been assembled, with various parts and energy blocks scattered around, and several cables inside are connected to external computers. An engineer is sitting in front of the computer, typing something with both hands, apparently debugging.
In the center of the screen is the player's selected ship, defaulted to the Kestrel.
Lin Fan was already familiar with this ship in the novice tutorial, so he didn't plan to change to another one.
"Can crew members also be customized?" Lin Fan clicked curiously, and a face-pinching interface appeared.
In this interface, you can customize the name, choose gender, skin color, face, hairstyle, decoration, clothing, etc.
Lin Fan became interested and seriously adjusted the character's image. Soon, a space mercenary with an arrogant and unruly handsome face, flamboyant yellow hair, and muscles as strong as a leopard appeared.
Lin Fan was quite satisfied: "Not bad, quite like me."
Set the character's name to "Lin Fan" and choose to save the image.
This way, if you customize crew members again in the future, you can directly select the saved image without repeating the process.
The specialty option is grayed out, with a note: "After defeating the flagship for the first time, you can set a specialty for the initial crew members."
There is also a "Set as Captain" option, and the note is very interesting: "Only affects the character's appearance in the game scenes, and does not affect the character's attributes."
Although Lin Fan didn't quite understand what this meant, he still selected it.
The remaining two crew members were directly randomized.
"Easy, Normal, and Hard three difficulties? Easy is boring, let's play Normal difficulty." Lin Fan clicked Start Game.
The options disappeared, and the steel plate where the Kestrel was docked slowly sank, revealing the ship's passage at the bottom.
A new comic strip appeared.
The background of the picture seems to be the cockpit of the ship, multi-angle surrounding display screens, digital matrix keyboard consoles, rotatable ergonomic space chairs, and three huge floor-to-ceiling portholes.
Through the portholes, you can see the dark starry sky, the twinkling stars, and the huge earthy yellow planet not far away.
The huge portholes give people a sense of immersion, as if you can reach out and touch this starry sky.
In the new frame of the comic, the perspective shifts to the person sitting in front of the console. That arrogant and unruly face and yellow hair make him recognizable at a glance. He is holding an opened space can and eating.
Lin Fan's eyes lit up: "Hey, isn't this me? This form is so interesting!"
In front of Yellow-haired Lin Fan, the upper right corner of the screen is the snake-shaped logo of the villainous organization, which should be their television channel.
A heavily made-up female host is on the right side of the screen, introducing the news with a tight expression, and the most conspicuous thing in the picture is the close-up of the heroic Kestrel, with a red triangular exclamation mark next to it, which is very urgent.
It seems that the Kestrel has been wanted by the rebels.
The new frame presents a star map on another screen, with some dotted lines connecting different planets.
Then, the picture turns, and the perspective is the side of Yellow-haired Lin Fan. He rests his elbows on the console, crosses his hands to support his chin, staring at the screen, seemingly in contemplation.
"The next route..."
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