Tower Defense Strategy
Chapter 20: Little monster sample
The main line of science and technology for level 5 bases is nuclear energy, which can be studied until Advanced Nuclear Energy 4.
The research of 3 and 4 requires the nuclear laboratory in Advanced Nuclear Energy 2 to make progress, and the opening of this laboratory also means that an additional 50 electricity will be donated.
Build a new laboratory, and by the way build another level 5 must-build.
is the second comprehensive production unit.
The production capacity of 110 is okay at level 4, and the follow-up construction project of level 5 will easily involve thousands of mines, and there is no new production facility, so the capacity of 110 is a bit difficult.
There are ten existing production tanks, including high-efficiency production, comprehensive production and two nuclear fuels, accounting for eight.
The nuclear laboratory was built, and a production tank was built at his own expense, which happened to have 4 vacancies to accommodate the second set of integrated production equipment.
It’s not that the octopus is reluctant to dismantle the high-efficiency production equipment, but the production tank after level 5 is also useful, and new tanks will be opened sooner or later. The high-efficiency production can be kept for the time being and can make some contribution.
The expenditure for the 1,000 mine was completed before two o'clock in the afternoon.
Then nothing happened all day.
seems to be a welfare. The day after the first day of the fifth level upgrade is a breathing day. Commanders who have been destroyed by small monsters but the base has not exploded will have a little time to recover their blood.
Although I missed a day-to-day game and seemed to lose an opportunity to take a research sample, it was not bad. The sample, as long as the base still exists, can always be typed out.
At 3 o'clock in the morning on the thirteenth supply day, the big power came!
If it weren’t for the intermediate production to delay some electricity, it could be earlier.
"Advanced Nuclear Energy 3:
Unlock the nuclear fusion module (tokamak), which takes up 4 power modules and produces 500 electricity, which requires fusion fuel.
Unlock the radiation thermoelectric generator (mounted), occupy 2 power mounting points, produce 50 power, and require nuclear fuel"
The pitfall is that the big power has been unlocked first, and the producer of fusion fuel has not yet been found!
Fortunately, there are radiation thermoelectric generators (mounted) that can be used first.
A quick-thinking commander, when he sees the name of this generator, he will think of the "customized radiation thermoelectric generator" that distributes power at the base.
Yes, it's the same thing, the difference is that the one in the base will be upgraded with the base, this one cannot be upgraded and it consumes fuel.
The radiation thermoelectric generator is a mounted version of large electricity, 2 hanging points give 50 electricity, and the output of the photoelectric 10 electricity is not a thing of the same level.
is slightly more expensive.
500 mines one.
The input-output ratio seems to be a bit low, but after considering the fuel problem, it is very cost-effective.
Its fuel timing unit is "day" instead of "hour". It only needs 1 unit of nuclear fuel (5 ore) per day, and a nuclear material device can supply 24 sets of radiation thermoelectric generators!
Of course, I won’t get so many mounting points anyway. The extra nuclear fuel will become the fuel for some subsequent mechas.
The octopus base received the same day's supply. It has 1345 mines on hand, with a surplus of 30.5 ore production capacity, and can build three sets.
But don't get too excited, just make a set first, otherwise, the base will be idle and wait for the mine.
190 production capacity was built very quickly, less than three hours, and an additional 50 electricity.
The nuclear material module does not need to be supplemented. The start-up cost of the radiation thermoelectric generator is just that the thermonuclear module stops for one hour, and there is no need to refuel the next day. At that time, the thermonuclear module is estimated to be removed.
Next, I started preparing building materials.
In order to ensure the progress of research and development, the allocation of 50 production capacity is almost the same.
everyday also comes in the morning.
The little monster is a common Buzz, and there are hundreds of giant tongs. Under the muzzle of a large number of electromagnetic guns, it did not pose an effective threat, and the pollution only barely made the high tower fall a little durable.
looks stable, but the good days will not last long. By the time of more than 20 replenishment days, the daily difficulty will increase again.
After playing Buzz, the monster technology that has lasted for more than 50 hours is finally completed.
"Anti-gravity structure:
The size of the eel butterfly can actually fly, which puzzled the researchers. We got the answer when analyzing the research samples.
Effect: Unlock the aerospace plane (monster level) (with a capacity of 200 tons, global transportation can be delivered in one hour, and it can be docked with the orbital station for air-to-ground transportation) (level 6 technology: vehicle learning level 4, sky and earth synchronization calculation)
Unlock the air superior fighter ‘Dead Line’ (a supersonic stealth fighter that can perform hovering actions. Note: Optical stealth is not possible) (Level 5 technology: training facilities, vehicle learning level 3)
Unlock the multi-purpose combat mech "Thunder King" (advantageous combat methods: air-to-ground, ground-to-air; combat all types of mechas) (level 6 technology: vehicle science level 4, small high-energy shield, particle application; 5 Advanced technology: far fire system 1, advanced nuclear energy 4)
Unlock the ground mech'Gaia' (super heavy long-range support mech, superior combat methods: ground-to-ground, ground-to-air) (level 5 technology: training facilities, vehicle learning level 3, far fire system 1, advanced nuclear energy 4. Mathematics and materials)
Unlock the aerospace carrier "Venus" (Advanced mobile combat center in the atmosphere) (Level 8 technology: super open-air processing facility, global tactical system, vehicle science level 6
The sample analysis of Eel Butterfly was completed, and the result was not disappointing. There were even level 8 units in it.
This is the first time that octopus analyzes the research sample of eel butterfly. I have not seen the analysis effect of this sample on the forum before.
But Octopus has played the highest level 6 base, which does not prevent him from knowing these unlocked things.
For example, aeroplanes, level 6 has a normal version, with a capacity of only 40 tons, which is of unknown significance.
40 tons, only two land mechas, or a 6-level iconic fighter “tracer” can be transported. This means that if you use aerospace aircraft to achieve high-speed long-range support, you must invest at least five to ten in order to have an impact. The power to fight! With so many aerospace planes, the size of the hangar and runway alone is enough to cause headaches, and it requires resources to build.
Aeroplanes (Monster-level), you only need two to send combat units to the front in the form of a brigade.
It must be said, it is indeed a sample of a rare little monster that has fallen, amazing!
but!
is not available.
It is still the problem of hangars and runways. To meet the requirements of aerospace planes taking off and landing, the cost of a runway is tens of thousands of ore. Level 5 can increase the output of minerals. It is still too strenuous to face the expenditure of tens of thousands of ore.
The units that can be used at level five are the air superior fighter "dead line" and the ground mech "Gaia". UU reading www.uukanshu. com should be useful.
Manned combat units after level 5 have names. According to the military's organization, they are not used by conventional troops.
The main force of the conventional army is the unnamed three-defense land mech, which belongs to the mobile infantry. As we all know, the infantry is the third class, and the basic mech is enough.
Mechanics above level 5 belong to the integrated strategic army, which is a more expensive force to build, similar to the previous air force.
Level 5 technology is fully unlocked, and there are only two types of air-to-air vehicles that can be used.
One is a ground-licking/air-to-air fighter that was unlocked when the level 4 base vehicle learned level 2. These two gadgets use gunpowder cannons. They need to be modified or wait for the level 5 remote fire system to be turned on before they can barely have combat effectiveness. However, the ammunition consumption of the far fire system is a bit painful, and the priority of consideration in the octopus is relatively low.
Order a combat drone (electromagnetic rifle) that is only available at level 5 base vehicle learning level 3 and AI2 level. Note that it is an electromagnetic rifle, not a cannon.
Rifle means that the caliber is below 15mm (not included), the firing frequency and ammunition capacity are also very limited, and the lethality can only be achieved through the cluster mode.
The painful part of the egg is that the octopus's base is at sea, and then it has to reserve space for underwater troops, and there is basically no time to get a rifle drone with a low-capacity lethality ratio.
"Deadline" as a monster technology unit, will be slightly stronger than the conventional unit of the same level, the air superior fighter itself is also a type that is easy to play an asymmetric advantage.
"Gaia" has never seen it. I have reached the sixth level. I don't know what the super heavy mecha is, but since a ground mecha uses an anti-gravity structure, it won't be small.
It's a pity that at this time even one of the required Level 5 technologies has not been opened, and these units can't be made.
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