Tower Defense Strategy
Chapter 23: Mechas (Part 1)
When the level 4 base replenishes the mecha squad, the base is expanded to the fourth floor.
The expansion floor has also expanded the area along with the upgrade of the base. Except for the already-placed personnel area, the other areas are still empty.
The size of the octopus base after being upgraded to level 5 is 16,000 square meters. The expansion of the area is related to the number of production and power tanks. Active expansion is more expensive.
6000 square meters of training facility, there are two inner floors, there are 100 training positions, placed in the base frame just occupies a whole floor, you can directly arrange the personnel on the same floor.
The vacant third and fourth floors were converted into hangars.
The normal cross-layer hangar and the increase in the number of base layers should be planned together. After the complete planning, you can get more discounts for the construction. However, the octopus wants to take advantage of the 5th level expansion area of the base, and does not want to add more ore in one step, so they are separated. .
directly use the existing base frame to change the hangar, the cost is very low, 200 mines on one floor, two floors only 400.
The extra cost is the peripheral lift, which is a custom item of the hangar, which is unlocked together with the hangar.
The octopus is rather stingy, so it put a total of four external elevators in two directions, 80 mines.
The upper hangar will mainly serve unmanned aerial vehicles and multi-purpose mechas with flying capabilities in the future. The elevator will also bear the functions of storing mechas and aircraft during construction. It does not affect the dispatch efficiency of the top hangar, so it is naturally unnecessary to make it. a lot of.
Another custom item is called the extension platform, which is built outside the building itself.
is placed on the ground, the extended platform is used for vehicle jet testing, ground beautification, etc., and placed in the upper hangar, it is a vertical take-off and landing platform with a little runway function.
It is a pity that the runway bridge is not allowed, it can only extend 20 meters from the edge of the base.
Extended platform is built on the narrow side of the base, almost two thousand square meters, 200 mines, twice as expensive as the hardened surface.
How does 20 meters count as a runway?
This also uses the custom function in the hangar: runway setting. No cost, but after the scope is circled, personnel and mechas will bypass when the runway is not used, and they cannot be used to park vehicles.
The UAV does not need a long runway. The hangar has a 60-meter runway, and an 80-meter runway is enough. The mech jumps directly out.
plus 600 mine training facilities, a total of 1280 mines.
During the construction, the threat of joining with high-energy laser was significantly reduced, and it was regarded as nothing happened.
After finishing this set, at eleven o'clock in the evening, there is a new mecha.
" Vehicle Learning Level 3:
Unlock the support mech "Agni" (Distant Fire System 1), the logistics mech "Marble", and the long-range transport aircraft "Albatross". "
Look, level 5 transport planes have names, the same, you need to verify when you get on the plane!
By the way, introduce the classification of the military.
The military divides mechas into multi-purpose combat, ordinary combat, support mechas, and logistics mechas.
Multi-purpose warfare generally includes two superior combat modes, air-to-ground and ground-to-air. In short, it is the dislocation of the battlefield.
The mechas are relatively poor in the air, and they can’t get too far away from the land...At least the level 5 and 6 mechas have not solved the problem of stagnation, and they need to be charged on the ground from time to time.
Therefore, the air-to-air metropolis will be handled by professional air superior fighters. When the octopus is on the island, when dealing with the target from the air, it still needs the multi-purpose mecha to go to the offshore area to expand the overall range.
Ordinary combat type, just like the land mech, it belongs to the frontline mecha. The structure emphasizes the jumping ability. Most of them have anti-joint foot structures, and there are also quadruped structures.
The characteristic of ordinary combat mechas is that they have extremely high output capacity of the stubs, and the firepower projected per unit time is much larger than that of the multi-purpose mechas of the same level.
Even if it is a multi-purpose mech in a monster unit of the same level, the output is hardly higher than that of a normal combat type.
Of course, because he can't fly, he often has insufficient speed when he needs to retreat, and he is chased by the tail by the little monster.
is almost a small turret without electricity.
The support mech is mainly used to perform medium and long-range combat, and can fight in relatively safe locations.
They are the only type of mecha that can be equipped with parabolic strike weapons, that is, they can fight cattle across the mountain.
Of course, ordinary combat-type missile launchers can be modified, but it doesn’t require too much ammunition.
There is nothing to say about the logistics mecha, all kinds of machine tools.
The logistic mechas and support mechas are mostly crawler-type, and the units produced by Monster Technology will have some rather peculiar situations.
"Agni" is the only supporting mech in the normal R&D circuit of the 5th and 6th bases. The weapon is the superconducting plasma cannon unlocked by the far fire 1, two guns.
The superconducting plasma cannon is the standard weapon of the support mecha. It has no ammunition consumption and is charged once every 15 seconds. A single weapon can only be recharged once. It needs to be recharged if it does not fire within 30 seconds.
It is the only energy weapon that can use parabolic attacks. It also has a small-scale group damage effect, which can directly kill less than half of the electromagnetic cannon.
has a certain altitude advantage, the basic range of the superconducting slurry gun is more than 20 kilometers, and it is not a problem to reach 30 kilometers after including various range bonus technologies.
Unfortunately, there is no depth on the island, and the range and parabolic advantages of the supporting mecha cannot be used. Insufficient air-time ballistic speed will greatly affect the hit rate, and I feel very disadvantaged.
Gnihuo only carries a superconducting plasma cannon, which is not very useful, so the octopus will not consider it.
"Marble" does need to be arranged, repairing and moving larger units, it can't do without it, but you can take a look later, and wait for the mecha to be used to come out.
Didn't build anything in the early morning. At 8 o'clock in the morning on the 17th replenishment day, he obtained the final technology to produce Gaia.
"Mathematics and materials:
Unlock the basic laboratory. UU reading www. uukanshu.com
The two sets of integrated production modules are coordinated. When the two sets are fully loaded, an additional capacity of 40/hour can be increased, and out-of-specification parts can be produced.
Increase specific research projects for the entire laboratory. "
The fourth laboratory is here, and by the way a lot of research projects in the laboratory are brought.
Monster Lab, the project includes accelerated sample analysis, monster biology (utilization of corpses and living bodies), and development of monster tactics (will improve the battlefield survivability of mobile units)
Electromagnetic laboratory develops additional bonuses for electromagnetic and orbital weapons and equipment. The application of the results is very wide, but the single bonus is a bit ugly, 1% for the first level.
Nuclear Laboratory mainly improves the efficiency of nuclear energy systems and increases the power of nuclear warheads of missiles. In theory, there should be enhancement items for radiation weapons. However, the main technology of level 6 and below does not have radiation weapons.
The basic laboratory body provides R&D speed bonuses for other laboratories, increases the speed of the main base series research, radar search/scan bonuses, additional armor for modification, and so on.
The small research projects unlocked by mathematics and materials are either only for a specific field, or research that is difficult to have obvious results in a short period of time.
The laboratory starts a dedicated research project, it will be extra -100 electricity, which means that a laboratory will consume 150 electricity in total!
The full opening of the four laboratories is very damaging to electricity.
The basic laboratory is still to be built, and the routine research speed can be increased by 10% after the start.
This bonus will only have an effect if the power surplus exceeds 550, but any less power is a negative effect.
But don’t look at these for the time being. The integrated production module collaboration has brought the production capacity of over-spec parts. At this time, you can finally see the specific specifications of "Gaia" in the production list.
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