Tower Defense Strategy

Chapter 28: Underwater minerals

   waited for a while, preparing to open a new underwater mine.

   There are good and bad underwater mining.

  The advantage is that no pump is needed.

   The basic cost is increased by 20, and it comes with a filter pressurized water system. Of course, the electricity bill will not be reduced.

  The downside is that the transport robot cannot be launched into the water. Without a suitable ore transport unit, only a conveyor belt can be built.

   From time to time there will be a single or small group of small monsters passing by in the water, the patrol speed and combat range in the water are not good, a few kilometers of transmission belt, there are no hundreds of combat units, don't try to protect it from damage.

   Instead, it is the mine itself. The underground mode is selected under the water, and most monsters ignore it.

   In addition, the transmission belt needs electricity!

   One kilometer consumes 2 electricity, which is not much.

   In short, the cost of Mine No. 1 Underwater is 220+60 (the depth of the well) + 140 (the transmission belt is 2.8 kilometers) + 30 (the underwater cable).

  The mine here will be put into the warehouse from the underwater hangar, take the elevator to the ground, and then be transported back to the base.

  Underwater Mine No. 2 is 50 more expensive than Mine No. 1.

   One thing is rather outrageous. The conveyor belt that comes with Level 1 mine technology has no merging function. The two mines must each pull a conveyor belt. Putting it under water increases the cost of daily maintenance.

  We have to wait until the level 6 pipe gallery technology to solve the immediate problems.

Two new mines were launched, and 232 electricity (including pressurized water and wiring) was deducted. The small laboratory projects were no longer able to withstand. Anyway, there were no major research projects. The electromagnetic laboratory was closed, and the basic laboratory and nuclear laboratory were retained. With continued research and development, Monster Lab only maintains a daily sample analysis of 50 electricity.

  The ore from the new mine came out, the mineral exploded, and the total ore output reached 275!

   The maximum production and energy consumption cost of the base is only 200, and the messy things such as fuel, nuclear fuel, fusion fuel, and grain planting are not used up.

   Can build a new production facility.

   Make up 20 transport robots first.

  Complete the robot and build an underwater comprehensive production facility brought by the little monster Buzz sample.

  1000 mine, placed on the B5 floor of the comprehensive hangar, near the side of the island.

   This thing is an off-base facility and does not require slotting. Calculating the slotting fee, it is cheaper than a normal integrated production facility.

   But the production capacity is not low.

   Its basic production capacity is 100, and an additional 50 production capacity is increased when producing monster units!

   Of course, only underwater and amphibious units can be produced. Other things produced and dropped directly under the seabed directly below it. Some things are soaked in sea water and fished out are useless.

   covers an area of ​​6000 square meters, one-fifth of the B5, because the B5 is already immersed in water, which does not affect the function of the hangar. You can still have mechas on the top of the factory.

   got out the underwater production facilities, and the time came to the early morning of 22 days.

   Get the supplies and enter the double-open state.

  The production capacity of the base is used to expand the comprehensive hangar.

   The purpose of this expansion is to accommodate the facilities, not the hangar itself.

  The first batch of projects are automated warehouses and personnel cabins.

  The automatic warehouse is used to optimize the resource allocation of the hangar area, including the consumption of underwater production facilities, and it is needed for the maintenance of the mecha in the hangar later.

  The personnel cabin is mainly used for short rest during the shift period. If it is not used for settlement, the officer’s room is not needed. A lot of capsule rooms and a few private rooms can be arranged.

   The capsule rooms are double-layered, and one occupies only 2 square meters. A crew cabin is completely converted into a capsule room, which can pile up 70!

   Two sets of crew cabins and a recreation room are enough to meet the rotation and rest needs of two or three hundred people in the comprehensive hangar.

At the height of   , the personnel cabin is at B2, and the warehouse is at B3, in the middle of the mountain at the southern end of the hangar. If the area of ​​the hangar itself is to be expanded in the future, it will be expanded horizontally to the east.

   Including the expansion, the cost of this set is 1,400 mines, and there is plenty of room for it to build something else later.

   Underwater integrated production facilities began to produce uninterrupted submarine "Javelins".

   The unmanned submarine "Javelin" does have a name and is a result of a combination unlock, but its positioning is similar to that of a combat drone (electromagnetic rifle).

The "Javelin" is a combat consumable. It has a square head and a square brain. It has no armor or even a compression shell. The snorkeling depends on two small gas tanks. The maximum diving depth is only 150 meters. The only weapon is an electromagnetic harpoon. Can launch 2 harpoons and run away.

   In addition, it is purely electric, but it does not have the ability to generate electricity, and it depends on the base for charging.

  The way of fighting is to rush out to put two harpoons, and go back to recharge the harpoons.

   If you want to throw two harpoons, its maximum forward distance is 5 kilometers. If you don't throw the harpoon, you can swim back and forth at a distance of 50 kilometers.

   Use fixed-point alert normally.

  Taking the island of octopus as an example, the distances between the two underwater mixed mines and the B5 floor of the integrated hangar are 2.8 kilometers and 3.3 kilometers, respectively.

At a distance of 3.5 kilometers, the "Javelin" can stand by for about 6 hours (requires electricity to keep itself from being carried away by the ocean currents), and finally returns when there is almost a harpoon left. After all, the harpoon cannot be launched, and it is meaningless to watch .

   Don't look at the fragile javelin, and can't carry a few harpoons, but because of its special combat rhythm, it is difficult to be broken in a battlefield covered by the main underwater mecha units.

   It is not unacceptable even if a few of them are damaged.

   Price... 25 mines each.

   At this price, if you don't build hundreds of them, you are embarrassed to say that you have underwater combat power.

   Hundreds of thousands of "Javelin" groups fighting, will bring a large electrical load to the base, especially need to pay attention, otherwise it will be over when the power is cut off.

   The javelin was built. The expansion of the base production capacity was completed in the morning, and it was time to repair the turret.

   Or the artillery building.

   Build a large, high-height turret base on the high ground, and fold 700 mines.

   Build the "Plasma Railgun", a long-fire cannon that occupies two turret points.

   The cost is 380 mines, which is half more expensive than high-energy lasers~www.wuxiaspot.com~ It also consumes a little ammunition during combat.

   It is a huge guy with a total length of 18 meters and a rectangular barrel over 4 meters horizontally. The advantages are mainly reflected in the range and single-shot output.

  The basic range of automatic aiming is 22 kilometers, and the manual range...As long as you are not outside the horizon, you can hit everything you can see. Specifically, with the advantage of the island's high ground and the 50-meter bonus of the high-altitude turret, you can hit 120 kilometers, but don't think about hurting things like that.

   At a distance of 10 kilometers, the maximum output of a single shot is 10,000!

   Its decay rate is similar to that of electromagnetic weapons, and it can deal 6000 damage at a distance of 60 kilometers.

   There is one point. The plasma railgun has a 0.3-second continuous jet in one shot, and the damage can be fully achieved by hitting it all.

   The power of a single shot is very impressive, with a rate of fire of 10 rounds per minute. It is a professional weapon against small monsters, especially against the air. Its range will bring very high damage throughout the course.

   Make two directly!

   There are 5 hanging points on the large base, four turrets occupying one point, and the horizontal firing range of a single gun can reach 270 degrees, and a photoelectric can be placed in the middle.

   There are two plasma rail guns. The horizontal firing range of a single gun is only 225 degrees, and the middle point must be empty, otherwise the overlapping firing range of the double turrets is only 2 degrees, which is completely indistinguishable from a turret.

   The direction of the octopus arrangement, the overlapping shooting boundary is north and south.

   Build it, at this moment, the base's firepower even faces level 2 monsters... It depends on the type, the better bully may be able to fight a dozen.

   The electric power is not enough to fully open the turret. I will find a way later. Anyway, because of the shooting range, only one can be used most of the time.

   Finished the cannon.

After a whole day of analysis of the samples of    Strong Whip, there are results.

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