Tower Defense Strategy

Chapter 3: Level 2

  With the power module, the research can naturally be accelerated. It seems that this technology should be given priority?

   However, the game planning is very outrageous. The level 1 base can only be equipped with one basic power module (internal), but this module is occupied by the basic supply module!

   It is a "customized radiation thermoelectric generator", which can be seen on the base module panel of the housekeeping terminal. Once it is removed, 10 points of electricity per base level will be lost.

  In other words, only 10 power points are available for the first level of the broken base, and there are no resources to create much.

   There are also external mounted power and external modules in the base. However, the technology unlocks only the internal, occupying internal production slots and power slots.

   The open-air resource distribution area is not a warehouse, it is purely a floor beautification, and it costs resources.

  By the way, the basic production module can be manufactured as long as the transport robot moves the ore into the feeding port of the base. In addition, the construction of all facilities requires the support of production modules and intermediate materials "modular building profiles".

   The geological scan has not yet been completed at this time.

   When I just played the mini game, the octopus had already considered it, so I directly scanned the geology and located the first mine.

   has been scanning for five hours before, and half an hour after it is full, preliminary results are obtained. The base is 300 meters east of the north, and there are mixed mineral layers 200-500 meters underground.

   It's so close, I sent it!

There is only one basic resource of ore, and there are different types of minerals. Mixed ore layers can be directly converted into ore resources. Other types need to go through deep processing (power-on, productivity reduction), mixed processing (two types of enriched single ore plus base Production module capacity).

   not only has a good variety of minerals, but also a better location.

   There is a highland in the northeast of Daozi that is scheduled to be the center of defense. After the base upgrade, it will definitely expand in that direction. At a certain stage, this mine will be connected to the base!

   Don’t think about it, move towards mining.

   Base defense research and development, full power.

  ...Although the goal is to mine, the level 1 base also has mineral collection technology, but the level 1 base has only 10 electricity, which cannot meet the needs of mining and research and development at the same time, and even the production capacity of a single mine is dissatisfied.

   Really building a mine now is tantamount to directly breaking the gear.

   So now we have to go straight to level 2!

   The base defense requires 30 power, which will be completed in 3 hours (accelerated).

   Next is the small pit, to build the basic production module (internal).

   Level 1 base has only one internal production slot (different from the internal power slot), the basic production module (internal) level 2 does not exist, but to upgrade the base, it must be built. If it is used to produce other materials, more time will be wasted, and the materials will be cut off later.

   Build a set, 50 minerals, 10 hours of level supply is gone.

   It only relies on supplies to develop, and if you build one or two facilities every day, you have to wash and sleep.

   One hour later (accelerated), the construction is complete.

   Open the building capacity mode, full power, and upgrade the base.

   The construction resources of the basic production module (internal) require 50 mines, and the level 1 base is upgraded to level 2, but only 30!

   The production module can process 10 minerals per hour, consumes 10 electricity, and reaches level 2 (accelerated) after two hours.

   Since it was initialized, it took a total of 14 hours to almost reach the base level 2.

   14 hours, without any defense, and no attack.

   It's quite normal. According to the irresponsible statistics of the sand sculptures on the forum, we ruled out the death of the little monster by turning on the radar. There is no nest within the alert range, and the time of the first attack by the little monster will not be less than 30 hours.

   After a period of time after the commander gets the supplies for the next day, normal monsters will attack.

   Some random tragic events cannot be ruled out, but at this time, there is only mining in the eyes of the octopus. If it fails, it will initialize again.

  His progress has exceeded the fastest upgrade record of the sand sculptures by 18 hours, but the sand sculptures are playing online games and cannot read files. It is normal to waste time and resources when playing for the first time.

   Continue to arrange as planned without any psychological pressure.

   Base level 2, the appearance is much larger (all empty), the internal power slot is +1, the internal production slot is +2, and the berth is +5.

   The supply has been increased to 10 mines, 20 electricity, and 0.4 food.

   The level 2 base finally looks like a base.

   The level 1 base deformed by the landing pod can only be regarded as a refuge room. A few square meters of activity space can be almost neglected, and two terminals and one upper and lower bunk are all.

For the personnel, the biggest change for the level 2 base is the hall (small). The hall (living room?) of about 40 square meters is connected to the commander’s cabin and the personnel rest area. The commander is not included. There are six berths (double In the first-floor capsule bedroom, one unit is about 3 cubic meters and cannot stand upright), and there is only one single bed left in the commander’s room.

   There are also things in the lobby, such as a tea area consisting of a defense terminal, a production terminal plus two long sofas (hard), two sofas and a coffee table, and the rest of the activity space... only the aisle is left.

   These shops are temporarily unavailable, turn on the electricity first!

   The production module maintains building capacity and builds basic power modules.

   10 electricity was consumed during production, and 10 electricity was left for level 1 technology "Mineral Collection".

   It takes two hours, consumes 20 ore, and completes the basic power module.

  Total electricity is 30, ore consumption is 1/hour.

   There are only 19 ore left.

   It doesn’t matter, apply for the balance replenishment.

The replenishment for the landing is the amount of one day, but the replenishment amount of the level 2 base is different from that of the level 1. When the difference exceeds 50 units of minerals within 24 hours before and after the upgrade, you can apply for an additional orbital delivery. If you don’t apply or are less than 50 units, Will accumulate to the next supply point.

  In front of us, Octopus has increased the amount of electricity collected for mineral research to 20, and the production module continues to maintain the construction capacity.

   There is no project under construction at this time, and the ore can still be converted into "modular building profiles" to prepare for the subsequent mine.

   One hour later, UU reads www. The "mineral collection" of uukanshu.com 40 electricity quota has been completed.

  "Mineral collection:

  Unlock the mining module.

  Unlock the conveyor belt. "

   The production capacity of the mine was too low in the early stage, and the transport robots were easy to level. The conveyor belt was useless. It might be broken by monsters in battle, and the robots could hide in battle.

   The resource compensation is not in place at this time (there is a 2-4 hour orbital delay), the power generation fuel for the second hour is deducted, leaving 8 units of ore, and the production module is simply stopped.

   30 power is used to research level 2 technology.

   High-efficiency production requires 120 electricity.

   With the current generation capacity of 30 electricity, it seems that 120 electricity will be completed in 4 hours. The actual situation is that electricity will be required everywhere after level 2. If there is no plan for random construction, it may not be possible to make up this 120 electricity in a day.

   The luck of the application to make up the difference was average. After another two hours, 70 units of ore were obtained (including 4 hours of extra quota, details later).

   Adjusted power distribution and started building mining modules.

   The module for building the base can be selected or replaced in the list, and the facilities outside the base can be directly confirmed on the map.

   Various buildings outside the base have two construction modes: underground and surface, and the cost is the same.

  The mine octopus here chooses the underground mode. In this mode, the top of the module can be accommodated by the hardened ground, runway and other surface waters. If you choose the surface mode, you can get additional mounting points to carry turrets, shields, etc.

   The initial cost of the mine is 50, and then according to the depth of the ore layer and the geological environment, it is necessary to invest again. With 5 units of ore as a ladder, the surface layer of the 200-500 meters deep ore layer is basalt, and the ore is added for 20 points.

   is just enough to clean up the missing ore!

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