Tower Defense Strategy
Chapter 30: Underwater weapon breakthrough
Flying Sand is the only frontline mecha in level 5 conventional technology, the nuclear-powered version of the land mecha.
The shape is similar, and the weapons seem to be similar, but the land mechas used by Feisha and the third class have completely different battlefield positioning and are the main output force against the frontal battlefield of the monster cluster.
First, flying sand used nuclear energy, which meant that its firepower continuity had a very big breakthrough.
It can carry 25 units of ammunition, which is converted into a standard electromagnetic cannon shell, 7500 rounds.
When the two cannons are fully opened, it takes one minute to replenish energy after firing 1000 rounds. A single cannon can knock out 2000 rounds at a time, and then it takes one minute to recharge.
Regardless of the firing mode, more than 5000 rounds of ammunition can be poured out in 7 to 8 minutes!
With only basic firepower, it can top five to six land mechas.
And flying sand can connect two ammunition carts at the same time. In this state, if there is any entry to increase the electric capacity of the energy-gathering material, 7,500 rounds of ammunition can be projected at one time! It just so happens that Naga (pseudo) has this entry, and the capacitance increases by 30%.
In addition, it can be found that the maximum combat weight of flying sand is designed to be very high.
The 25-unit standard electromagnetic artillery shell is less than 1.5 tons in the chain, and the weight of the nuclear fuel is almost negligible. It can be calculated that it has a combat load of more than ten tons. This part is optional equipment.
Optional equipment, there are weapons of the same name unlocked with the main technology turret, standard weapons unlocked by random armor, and other ways to obtain manufacturing blueprints, which can be directly produced in the main production facility, and there will be special production modified weapons at level 6. /Accessories for facilities.
Flying sand can be used with laser cannons and honeycomb missile nests. The laser cannon can only replace an electromagnetic cannon and cannot be carried additionally.
If you ignore the energy supply and flexibility, you can also try the mecha version of weapons such as superconducting plasma cannons and plasma railguns, but it is definitely not good. There are sand sculpture players who specialize in these combinations.
The honeycomb missile nest that Fly Sand can carry is 10×4, two, a total of 80 rounds, and 5 flying sand that carry the honeycomb missile nest can destroy about a hundred little monsters in a few seconds without firing a gun.
Unlike the support mech, the fighter armour does not have the ability to load missiles and ammunition.
The efficiency of missiles against small monsters is not much better than gunpowder weapons. It is better to use less, but this modification must be done in peacetime to cope with some difficult situations.
After applying for personnel, the second sample effect of Strong Whip came out.
"Underwater conformal liquid (monster):
The mysterious strong whip can use corrosive substances in a small area in the water. The previous sample has not been decrypted. The new sample has been carefully processed and a large amount of data has been obtained. Now we can keep the liquid in the water in a short time. Dissolved in water, and thus developed a new weapon.
Effect:
Unlock the underwater turret rapids gun (underwater weapon, 500mm homogeneous steel plate can be cut within 300 meters) (no ammunition is required, but underwater conformal fluid is required, which is very low consumption)
Unlock the modified component ‘Cluster Supercavitation Generator’, used to modify underwater weapons. By creating clustered supercavitation bubbles, the warhead can get rid of the influence of water in a short period of time (underwater long-range weapons, extended range by 200 meters)
Unlock the liquid weapon support module (mount, 2 slots) (used to produce underwater shape-retaining liquid, super acid (heat damage type), heat seizure agent (unlocked), liquefied explosives (unlocked))
Unlock the life-saving props "Strong Whip Life-Saving Kit" (sprayed, it can protect people without diving suits, the maximum effective time is 43 seconds after receiving water, during which a little oxygen can be supplied to the protected person
There are not many items, and there is no percentage bonus, but it comes with an underwater weapon system!
The complexity of underwater combat is higher than that on the ground.
Now unlocked unit, Octopus has two choices.
A method that is mainly based on the "horns" of manned submarines and uses torpedoes to carry out mid-range blasting to kill. The ammunition cost of this line is ridiculous, and the hit rate of torpedoes is also very metaphysical. If you encounter a pure aquatic monster with good underwater speed like a strong whip, it is not surprising that it will hit 0.
Torpedo can be set to explode based on distance and time, but the target must be within a certain range.
The torpedo that can be used at level 5 has a speed of only 60 knots (approximately 111 km/h), and the instantaneous speed of a strong whip can reach 81 knots, even if it is close to the bomb, there is no basis for hitting.
The other is the existing system that uses mudskippers and discharge appliances as the front and assists the output of the javelin.
The benefits of this system are obvious. The hit is guaranteed. The electromagnetic harpoon can also perform short-distance supersonic motion underwater. With the large size of the monster and the movement ability of underwater objects, it is impossible to completely avoid it.
The defect is also very significant. The range is not enough. The standard electromagnetic harpoon can't cause damage to the little monsters 150 meters away, and most of the small monsters are immune to damage if they are less than 300 meters away. In addition, the ammunition capacity of the main mudskipper is too limited, with only 160 rounds in a ten-machine formation, and there is basically no hope of solving the little monster.
a huge defect, once the battle scale reaches a certain level, it is almost impossible to avoid death and injury.
The weapon set brought by the second stage of the strong whip can significantly improve the existing predicament.
The 200-meter weapon extended range is not even a fraction on the surface, but in underwater harpoon-based battles, it is equivalent to doubling the range and maintaining the maximum power stage, and even doubled it several times!
This modified part can also be used on the new weapon Riptide Cannon.
Mecha version of the rapids gun is much less powerful than the turret version, with a 300mm homogeneous steel plate cut 100 meters away.
sounds okay, but in fact it is just the lower limit of the little monster's defense. With the extended range, it can reach a certain amount of damage within two hundred meters. The advantage is that it does not require ammunition.
How to know how to build it out and fight a dozen, at least usually fight the small monsters that pass by, you don't need to consume ammunition.
also mentioned two unlocked things, the heat seizure agent and the liquefied explosive. The octopus knows which sample the liquefied explosive is on, but it does not know where the heat seizure agent is.
The last remaining strong whip sample can not be analyzed, and can only be placed in the laboratory as an addition.
At this time, the production capacity is still making flying sand, and new good things can only be postponed.
the 24th day.
At 11 o'clock in the morning, all the twelve flying sands went offline and entered the hangar.
It took 300 mines to build the liquid weapon support module (mounting), which occupies two general mounting points.
I didn't have enough points. I simply dismantled the electromagnetic cannon. After flying sand, the status of the electromagnetic cannon dropped sharply. It is not an exaggeration to say that it was a waste of electricity.
The eight existing universal mounting points are all full, namely hydroponic 2, liquid 2, two sets of fuel 2, shield 1, and high-energy laser cannon 1.
The power consumption of the liquid weapon support module is 50, UU reading www. uukanshu.com is okay, not too burdensome.
The resources required to produce underwater shape retention fluid are 10 water per hour, 5 fuel, 2 ore, and only 2 units of finished products.
The octopus took a look at the consumption of the corresponding weapons. 50 units were enough for the mudskipper to dispatch 120 sorties, and each time it ran out of conformal fluid.
It’s just that the damage can’t be determined. After the cluster supercavitating generator is equipped, check the monsters' situation before determining the upper limit of the stock.
called Lei Jing to come over and let her arrange the production and distribution of the new weapon rapids cannon, the modified part cluster supercavitation generator, and the honeycomb missile launcher needed by flying sand.
The little things are left to the adjutant to worry about, and the octopus goes to the forum to watch the carnival of the sand sculptures before they die.
"Blast the base to reopen in a different place, it's easy to reach level 5. It's not difficult to play daily, hey hey!"
"That's it, I said before that most of the commanders were eliminated through difficulty. Didn't this make it through."
"The official routine is not good. (I can do it again. jpg
"It's only two days after reaching level 5, hey, I really miss your mentality at this stage. Now I wait for a long time every day to mine, and I always worry that the base will explode one day when I get up."
"Worry about the sky?"
"The upstairs upstairs is right. The things that can be built in a level 5 base, you know at a glance, they are probably not used to fight the little monsters before. I am also very worried, seeing that it can be built but there is no shortage of electricity. ."
"You are so pitiful, there is another commander a few kilometers next to me, it must be stable."
"I think you two are going to explode together."
"Impossible! We have 9 electromagnetic cannons, 20 self-propelled guns, and a dozen land mechas in total!"
"You are all amazing, I have exploded several times, and I'm still at level 3."
...
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