Tower Defense Strategy
Chapter 46: Danger!
After the analysis of the second stage of Bath is completed.
Octopus glanced at Jiang Ge’s explanation, and there was really an additional entry!
"Special effect: The amphibious weapon system is detected, and the magnet produces an upgraded version of "Sea Cucumber"."
This is basically certain, that is, to open more entries to show the effect of Jiang Ge's second paragraph.
But it hasn't been displayed yet.
is studying sea cucumbers. The deep diver has good news and found a chemical mine.
It is the location that made the octopus disgusting again. This time it is the cliff area on the west side, 14.5 kilometers straight from the shore, plus the distance from the shore, a total of 20 kilometers of pipe corridors have to be laid!
Okay, I like to build a new pipe gallery so much, and it happens to transform the island as well.
It took about five hours to get the No. 4 underwater mine ready, and by the way the pipeline on the island.
The base and the comprehensive hangar have always been connected by cables, and fuel and other things rely on a large number of transportation robots.
was changed to a pipe gallery, and a branch line was extended to the high ground. There was basically nothing to transport robots.
Incidentally, the two water pumps located on the east side for supplying seawater were dismantled and rebuilt on the B5 floor of the comprehensive hangar, and the seawater was sent back to the base through the pipeline of the pipe gallery.
These two pumps have been broken twice a day, so they are not easy to be touched by monsters when they are placed in B5.
All completed, and the sixth set of fusion device was built.
It’s crazy to make electricity, but there are not many good solutions.
Two new chemical mines will cost 300 electricity, and dozens of kilometers of pipe corridors will also consume dozens of electricity. Maybe there will be mines later, and the electricity surplus is really small.
Slotted, made a fusion device, a fusion fuel device, just taking advantage of the slot, made the unlocked space-time generator (provided by Star Break).
After the set, the time has come to the 38th day.
At this time, the power supply of the octopus base has a basic value of 3350 (350 for space-time generators, solar power plants, and radiant thermal power). In addition, there are two hundred electricity for technology bonuses and level supplies.
Power consumption part: six laboratories total 900, six mines total 829 (including pipe gallery and water supply accessory), six fusion fuel 300, two nuclear fuel 40, two hydroponic 50 (one set is not fully loaded), two sets 20 fuel synthesis, 50 permanent base transformation, 20 daily shield.
Six sets of fusion, when the small laboratory project is turned off during the battle, there is still only more than 1,800 electricity.
Three plasma railguns have thousands of electricity. Adding two hadron cannons can’t turn on the laser. 1800 electricity can’t even volley. In an emergency, small projects in mines and laboratories must be turned off at any time to turn on the high-energy laser. Use it.
There is no new electricity in the 6th level base, so it is not a way to make fusion so crazy, it is estimated that there will be 7th level, I don't know how effective it is.
This is the case for electricity for the time being. Looking back at Jiang Ge’s new entry "Sea Cucumber".
The name sea cucumber sounds rather weak, and at first glance it is also a level six mecha.
The mudskipper in the section with Bath is one type, amphibious underwater mech with four legs.
The standard weapon is the plasma water cannon unlocked from the second stage of the Bath, and there is an additional set of exclusive weapons (not available for other mechas) "Percussion Drill".
The two drill bits of the impact drill are used for close combat, and they can be picked up and used again after launching.
...A bit weird, but octopus thinks it's pretty good.
After calculating the surplus load, it can be equipped with more than 20 harpoons.
Make it up.
The base has to add more personnel cabins, so don’t bother, build more personnel cabins, and directly come to an amphibious wing.
There are four brigades in one wing, and there are 12 more people, including a major, three sergeants, and some orders, totaling 192 people.
Add these people, and the number of personnel on the base will reach 443!
Don’t worry about food. Two sets of hydroponic tubes are used for 432 people, and the supply can manage 28 people. Ecological transformation also reduces food demand by 30%.
The food provided by ecological transformation is not very stable, but it is not a problem to supply to nearly 600 people.
The octopus intends to use this amphibious wing to take over the underwater battlefield. In addition to the two existing brigades, if the mechas can be fully assembled, they can fight against small monsters underwater, instead of running around the island every time they encounter it.
The construction cost of underwater battlefields is extremely high, but because the underwater battle range is very short, once the limit is broken, it means that the output at a short distance is very outrageous. No matter how many level 1 monsters come, they will die.
Of course, the small monsters lined up to be killed are only an ideal state, and the battle complexity is high. In fact, it is still necessary to continue to expand the size of the troops to cope with different types of small monsters.
In order to accelerate the construction of underwater combat effectiveness, the octopus used the production capacity of the main base this time to make sea cucumbers, and the underwater production capacity continued to build formations of deep divers.
The team has its own major responsible for the coordination of personnel and mechas between the brigade groups. There is no need to worry about octopuses and Lei Jing. The mecha arrangements can also be directed to 60 pilots.
There will be 20 sea cucumbers, and ten more deep divers.
I'll talk about the vacancy later, the Octopus plan waits for better mechas for ground use to come out, and transfer the existing deep dive brigade to land, and the amphibious wing arranges a total of 20 deep dives.
New underwater combat power is being built, and the base is ushered in a total attack by monsters during the day.
Everyday mixes with level two monsters!
Last time, the octopus was overthrown under this combination!
found that the location of the monster group is a bit peculiar, 20 kilometers east, deep sea area.
Looking at the sand sculpture players said that the monster group in the deep sea area will not actively attack for a certain period of time, and will not locate the base direction until it rises to a water depth of more than three hundred meters.
The octopus intends to try to believe the sand sculptures once, and found that the deep divers of the monster group did not act rashly and entered a silent state a few kilometers away.
The monster group did not come directly along the seabed. Instead, UU read www.uukanshu.com and circled within a certain range.
About 50 meters above the sea every minute.
In other words, the octopus still has about half an hour to play insidious tricks.
Fortunately, the island is not big. After the deep divers have been strengthened by several monster technologies, the underwater speed can be close to 60 knots. The other deep divers all rushed to the sea area within twelve minutes.
The new wing has not been verified yet, and only eight deep divers participated in this operation.
Make a seduce tactic.
The deep diver detoured to the east side of the monster group and stopped in the direction away from the base.
One ship went down to seduce, and the ship that was in charge of monitoring the monster group took the opportunity to float up and circle around, trying to rendezvous with the large forces.
Deep dives have torpedoes, but torpedoes cannot be used in deep sea areas. It can be said that the most tried weapon in the entire sea is the harpoon.
Water has caused great trouble to the army, and the monsters are also not comfortable. The water body isolates most types of physical and energy strike effects, and the monsters cannot be reversed.
This also means that the second-level little monsters are not inaccessible in the deep sea area. Their large-scale spike ability may not reach a range of 100 meters in the sea, and the strong ones are only two or three hundred meters.
The water depth is below 300 meters and it is basically pitch black, and the perception range of the little monsters will not be too far.
The deep divers all leaned on the faces of the monster group, and the little monsters around them hadn't responded yet.
In order to avoid loading the big guy directly, the deep diver had to continue to approach and directly mount the harpoon.
As soon as he hit the harpoon, he stabbed the hornet's nest, and the whole group of monsters moved to chase the deep diver.
The deep diver uses water jet propulsion, and the forward and reverse motor power is almost the same. It floats backwards, and the little monster that is too close uses a harpoon and a whitewater cannon to solve it.
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