Tower Defense Strategy
Chapter 57: Fusion engine!
The existing power generation capacity of the base is 3876, of which less than two hundred are the effects of the 6-level nuclear energy bonus of the laboratory project. The two sets of space-time generators and two sets of photovoltaics are not affected by the bonus.
The basic energy consumption of the six major laboratories is 300 (closed small technologies), nuclear materials/fusion fuels total 340, fuel/shield/hydroponics/water supply system combined average 140, total 780 electricity is absolutely impossible to shut down.
Mine 1000 power is temporarily unable to build 7-level units, and the mining machines accumulate very quickly, but you can adjust it according to your needs.
The octopus tried to use two thousand electricity to rush down the technology, but it was still slow, so it left only three mixed mines and shut down all four chemical mines.
Activate 20 sets of basic power, and borrow 400 power from the monster technology of the little monster Lava.
3190 electricity.
But still unhappy!
In the octopus base, all kinds of bonuses add up, and the main science and technology research will reduce the research time by 38%. On this basis, more than 3,000 electric shocks are going down, but it is not fast!
The other commanders who can't get sea water and lithium mines, how do you play at level seven?
Wait for three or four days?
frowned at the progress bar of level 7 technology.
But it was only a little tangled for a while and then ran to play ancient games.
I only come at night on this day.
Counted, there are a total of 9 level 1 little monsters, about two thousand little monsters.
The number of little monsters soared from 2 to 4 to 9 at once. I can't say that there is no threat at all, but as long as they don't go ashore at the same time, they are actually queuing to die.
And even if they land ashore at the same time, there is a response plan-let the Thunder King's troops seduce, the multi-purpose mecha does this.
Octopus is worried about how many strange things will happen in the next few days.
According to previous experience, the first day of the upgrade is the smallest "test", and it will gradually reach the normal level later, after a while, it will stabilize to the largest scale, and occasionally surprises will come.
3190 power to open 3 technologies, it is estimated that it will take more than 30 hours, and it will take time to build a 7-level power source.
Even if you don’t open a 7th level mine, you can get a vehicle 5 directly. When it is built, the personnel will get the certificate. It will take another three days.
During this time, the danger will increase step by step. The longer the time, the easier it is to encounter the situation where the second-level little monsters are mixed with the daily life.
And the news provided by the forum sand sculpture players said that the second-level monsters that built their nests earlier have begun to appear in their nests. Although they are only the first-level monsters, the number is more than the sixth-level daily. If this wave is followed by two Class-level monsters coming together will also bring unpredictable changes to the defense.
asked the octopus to say that there are space elevators, how good it is to find a robot to transport the research materials down, and it will cost electricity!
But it's useless to think too much, the game is set like this. The only thing that can be relied on for a period of time after the upgrade is the reserve power before the upgrade, and the rest is waiting (playing external games).
More than 3,000 electricity is definitely not bad. With 38% of research time reduced, Octopus ushered in the first technology unlock in the early morning of the 46th day.
"Normal temperature superconductor
Unlock the Superconducting Laboratory
The power consumption of all electromagnetic weapons is reduced by 30% (only for new weapons/units)
Except for electromagnetic weapons, gunpowder weapons, and missiles, the power consumption of all other weapons is reduced by 10% (only for new weapons/units
is a little embarrassing.
is indeed a direct bonus, and the effect is not bad, but it can only work on new units!
The electromagnetic weapon is really a mystery. Its body is only level 3 technology, level 6 has an electromagnetic railgun (one of the Ruby’s default weapons), and level 7 technology has been greatly enhanced.
In terms of level 5 flying sand, the main body barrage has a battery life of only 2000 rounds, and the sixth level of advanced energy can bring 100% power capacity. Now plus a 30% reduction in power consumption, it also has dual ammunition vehicle connection capabilities. , As long as the ammunition truck can keep up, it can theoretically blow up the cannon!
means that this thing has kept its main physical output position through the revision and the rhythm of the magic change.
Octopus hesitated for a while and started the production of high-precision equipment, changing all the rubies and flying sand.
The flying sand of the base is made of level 5, and it did not enjoy the 100% increase in capacity of level 6 technology.
But now the power consumption of all-electromagnetic weapons is reduced by 30%. For the flying sand of two electromagnetic machine guns, there is almost the same degree of firepower bonus as the advanced energy gathering.
With the addition of Zhang Qiang, the master sergeant who has the ability to transform electromagnetic weapons in the base, and the weapon performance bonus brought by the electromagnetic laboratory, there is no need to consider the elimination of flying sand in the short term, but it is just a ration for personnel.
If the cost of the subsequent vehicles is too expensive, you can even consider building another flying sand or ruby brigade.
Superconducting Lab Octopus glanced at the construction page, but also to build, otherwise Nuclear Energy Advanced 6 cannot start.
The superconducting laboratory is not built on the surface, nor does it have the strange negative state of the far-fire laboratory. It is a pity that it does not provide a production tank if it is built underground. Of course, you don't need to care about the two hundred mines that are slotted after level 6.
The cost of the laboratory series is not high, and the laboratory unlocked at level 7 only has 600 mines, and it is possible to build a research without delaying the progress of tens of thousands of electricity.
At noon, arrived on time every day.
There are 11 little monsters of the first level, and there are different kinds of monsters. They are Crocodile Tyrant and Barn, both of which are from old friends.
Speaking of crocodile tyrants, it can still create some threats in the early stage when it is a single unit. As a result, when it reaches levels 6 and 7, it seems that it doesn't work well with anyone because of speed and skill issues.
But this time, the crocodile tyrant cannot be blamed. The main big flapping moth Barn can't dive. It obviously has powerful healing and resurrection capabilities, but it died first.
But Barn is worthy of the little monster that is the most difficult to sample. Octopus knows its skills and firepower is strong enough. Two of the four Barns died with the resurrection skills, and there are no corpses.
The 11 little monsters have also reached a new high in their daily intensity. If it weren’t for the missiles at home, nearly 20,000 eggs from a bunch of crocodile tyrants were mixed in the group of little monsters, and I didn’t know how much ammunition and electricity would be needed to clean up. .
Just after two o'clock in the afternoon, Advanced 5 is completed.
" Nuclear Energy Advanced 5:
Unlock the fusion device (tokamak) (facilities)
Unlock the cold fusion engine (for mecha
As expected, the mecha fusion engine is here, so many level 7 units will specify Fusion 5.
Octopus turned to high-precision equipment production to take a look, UU reading www. uukanshu. com is a pity that it is displayed in gray, which means that none of the existing vehicles can carry a cold fusion engine.
...It means that the interface specifications and the size of the space are different from the previous nuclear power engines.
However, the data can already be seen in gray.
The thermonuclear module has a power generation of 120, and the mecha nuclear power engine has a power generation of 100. There is only a slight gap in the single fuel utilization rate.
Fusion is different. In fact, the name has already explained a lot of problems.
fusion module is a tokamak device, which is thermonuclear fusion under magnetic restraint.
Cold fusion is a relatively low temperature method. The value given in the game is a liquid-gas mixed environment below 700 degrees Celsius and 2000 times the atmospheric pressure.
Principles are nonsense, players only care about data.
The output power of the cold fusion engine for the mech is 188 (base value), and it consumes 0.5 unit of fusion fuel per hour.
The increase in power generation capacity is less than twice that of nuclear power engines, but mineral consumption has dropped.
The place close to the sea makes fusion fuel, and each unit only needs 2 mines. Compared with the nuclear fuel that consumes 5 mines, I don’t know where it is worthwhile. The fusion engine consumes only 0.5 units an hour, and the same mine can support more than four times the size of a mobile force.
Fusion device (facility), this facility that can be built outside the base seems to have opened up as many power tanks as Octopus level 6.
But I haven't played level 7 before, and I can't guess that there must be this at level 7. Besides, in order to speed up the unlocking of the first few technologies at level 7 and the defense during this period, he also had to build a few sets of fusion devices to be enough, and there was nothing to regret.
There is nothing to do after this day.
In the early morning of the 47th day, Advanced Six opened and there was a surprise.
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