Tower Defense Strategy
Chapter 65: Protection Star Shard
When the octopus opened the mine, the player was parachuted in the base.
observed in the personal command room for a while, and adjusted her training records, not feeling like a new player.
Basis, the goal of this person's action was too clear, and he didn't hesitate to choose a terminal in the training center, and he quickly selected a martial artist.
The selection terminal of the training facility, the three views of the armor, the dynamic map, the detailed mecha values, including the non-production values measured in the vehicle laboratory and the laboratory evaluation, will also be listed, as well as the development background story. If you are free, you can even click on the developer's basic information.
When the terminal lists a detailed list, a mecha can take up a few pages.
People who have no game experience at all can't get to level 7 special mechas so quickly.
If you refer to her for having the habit of saluting in return, you can definitely be the player who deleted the account and retrained.
Understanding this situation, the octopus will ignore her, just get the certificate and use it as an NPC.
The reason why this player was able to choose a martial artist was because the octopus had just built one and placed it in the vehicle center for testing.
did not intend to mass-produce, just look at the concept of the 7-level melee melee.
I have to say that the flexibility of this mecha and the burst of close-range damage are very powerful.
Flexibility is very straightforward in terms of power and acceleration, and it feels a bit hydrated in the burst of injury.
Using a second lieutenant as a tester in the test, the calculated average damage per minute exceeded 200,000!
What is the concept of 200,000 harm? It is higher than the level 6 cannon electronic railgun, and the level 5 plasma railgun is far worse. Putting it into the mecha analogy, the damage per minute of the main ruby of the 6th level staking is only 70,000. Of course, the ruby has a long range, but even the level 6 purely physical (electromagnetic gun) stub can only hit about 100,000. s damage.
Calculated based on this damage amount, it singles out the level 1 monster, and it will explode the monster in a few minutes.
The actual combat environment is much worse than the laboratory simulation index, and the output environment is different, and the value will definitely drop. It can only be said that this mecha has the potential to hit the output to more than 200,000.
In short, the amount of damage done by the martial artist surprised the octopus.
Although the level two monsters are inaccessible, the damage amount of the martial arts master, coupled with the parasites given by the same sample to help control the field, can completely ignore the level one monsters with just a few martial arts masters.
The emergence of Budo Master means that the other two technologies it needs have been opened.
"Magnetic ring barrier:
Unlock the magnetic ring shield (physical and energy dual defense)
Unlock position shield (for mecha, physical energy dual defense, focus on energy)
Particle Application 2:
Particle weapon, ion weapon power increased by 10%
Unlock the cationic railgun
Unlock the particle laboratory"
The previous shields and high-energy shields are used to deal with energy damage. Physically, they can only deal with shock waves. However, this blocking shock wave is a little bit virtual. In fact, it can only block air molecules. If the shock wave can bring flying rocks, the stones should still be smashed. Where is it?
The two shields given by level 7 are both double-defense shields.
The octopus took a look, and the level six mecha can also be modified with dual anti-shields, but the energy gap will be larger if the energy is not enough.
It's just that it is not necessary for mechas below level 7 to modify dual defense shields.
All the monsters recorded on the forum now, as long as they are long-range physical strikes, they have no sight. The large-scale imprisoned control system like Lyrus, as well as a few poisonous sprays, have a longer range than pure physical strikes, but they are also very limited.
The bonus of Particle Application 2 is very straightforward, and the unlocked turrets are more peculiar.
The cationic railgun is also a large fort, the output is only 20% higher than that of the plasma railgun, and it is maintained at the same level as the electronic railgun.
The advantage is that the power consumption is particularly low!
The power consumption of this cannon is only 260 like the Hadron Cannon, but the Hadron Cannon is a small cannon, and its power and range are not comparable to that of a cannon.
The output is still the same order of magnitude as the previous cannons, but too much electricity is saved. Instead, we can prepare to replace all the cannons in the base and add another batch to strengthen the weaker area in the southwest after the space elevator is built.
Just unlocked another laboratory, which made people bigger, both of them were level 7. They actually opened two laboratories.
The total number of laboratories will reach 8.
But before that, the production capacity was made up.
After the single mine was opened, there was a floating capacity consumption of 80 to 90, and the available capacity of the base seemed to be insufficient.
After consideration, it was decided whether to build two integrated production plants (facilities) outside, or to build them in an underground mode.
Four sets of comprehensive production facilities, the maximum production capacity can reach 400, and because it is not subject to the 7-level technology bonus, the power consumption will not exceed the production capacity.
The total available production capacity on the base side is in the early 700s, plus the production capacity of the two underwater factories, which is a bit higher than the base’s ore revenue, making it easy to adjust production.
The single mine and the production capacity were fixed, a laboratory was built, and the base began to upgrade the turrets and shields.
was changing the turret, and the sample of the broken star was finished.
"Folding space 1 (star breaking):
The star fragments that have brought disasters to many bases seem to be the manifestation of a certain rule. Only one sample is not enough to fully understand it, but we already have some eyebrows.
Unlock the multi-purpose mech ‘shuttle’ (level 8 technology: advanced nuclear power 7, vehicle science 6, heavy mechanics 1)
Unlocking building renovation: subspace expansion
Unlock the special pet "Star Broken"
Mecha enhancement: Through a small thing, it is now possible to use part of the explosive energy when the nuclear-powered mecha explodes to send people out at the last moment. (Only effective for newly-built loads, there is a chance of being seriously injured by the transported personnel)
Weapon/turret enhancement: For weapons whose name contains ‘track’, the muzzle jet/projectile velocity is increased by 15%"
There are not many entries, but the first feeling is super awesome!
Level 8 mecha will not be mentioned for the time being.
The sub-space expansion of architecture is very interesting for Octopus.
But after trying to plan on the construction map, my face went black.
The price of the body is not very expensive, the fixed price is 10,000 ore, there is no armor part, and it is affected by the main technology, and there is a 1,000 discount.
The internal space is set freely, as long as the entrance and exit are not increased, there is no other cost.
But, it consumes electricity!
tried to pull a space of 20,000 square meters and 20 meters high, and the result told him that it consumes 2000 electricity!
"The planning head broke?"
2000 electricity requires a set of artificial suns, UU reading www.uukanshu.com body is 7200 mines. With two fusion fuel devices 600, it will consume 4 mines and 40 water per hour. There will be more than 100 electricity here, and other power generation equipment will be needed!
is for the 20,000 square meters, two-story hangar, which has a total investment of 17,000 mines, and then has to bear the power consumption every day!
With so many mines, building a real hangar on the surface can create a usable area of 60,000 square meters, digging even larger in the mountains, and the gap is too big.
And it also brings a problem.
After the power is off, what will happen in the subspace? It is not a good thing to think about it, and it is estimated that the occupied electricity cannot be temporarily transferred to other places for emergency.
Is there really a fool to make it?
Excluding subspace expansion, only the last three entries are useful now.
Pets can exchange crystals with players, and self-detonation teleportation can give the driver a choice to escape.
The next one is enhanced, and the octopus is the first time I have seen an increase in power of more than 10%.
Most orbital weapons have physical kinetic energy. When the speed increases by 15%, the power will become 1.32 times, and the increase in value is huge.
Of course, atmospheric loss has a very serious impact on various weapons. The faster the speed, the greater the loss. The power increase at medium and long distances will not be so obvious, about 10%.
Only this one, the sample of broken stars is bound to be a high price that few people can afford in the short term.
And it also has two paragraphs. Even if you can hit the sample, you need at least two. This will further cause scarcity. I am afraid that it will still be very hot in a few months.
It seems that the Star Broken Lair, hundreds of kilometers away, not only has to be guarded, but also has to be greeted so as not to be knocked out by others.
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