Tower Defense Strategy
Chapter 8: nuclear energy
Little monster, Naga (pseudo).
Naga (pseudo) (male): weighs 3-4 tons, with a body of a snake tail, 4.5 to 5.3 meters in height, 11-13 meters in length, four arms fighting with stone spears with double knives, slow land mobility, medium destructive power .
Naga (pseudo) (female): weighs 2-3 tons, has a human snake tail, is 3.8 to 4.6 meters in height, and is 9-12 meters in length. It is slenderer than males. The harpoon used is a long-range threat, and the land mobility is slow and threatening. middle.
looks similar to the legendary Naga, but the skin is black and the bumps look like crocodile skin.
As for weapons... it can only be understood as a game setting.
Of the two entries, one only said destructive power, and the other marked threat.
, of course, beat the mother first!
Use semi-electromagnetic guns first.
are all semi-electromagnetic weapons, semi-electromagnetic guns are not pistolized toys like small guns. Its caliber is 75mm, muzzle velocity is 2400 meters (small gun muzzle velocity is only 1600), and its range can cover the entire island area. The disadvantage is that it costs electricity and only fires every five seconds.
By the way, one shot in five seconds is not a disadvantage, it saves ammunition.
Compared with the prodigal gunner with 70 units of ammunition per minute, a semi-electromagnetic gun requires 0.2 units of ammunition per round, and it still consumes only 2.4 units of ammunition per minute, and the single-shot damage and hit of the semi-electromagnetic gun is higher (5 At 200 km distance and 300 at 1 km distance, the overall damage per unit time between the two is not much different!
This kind of super enhancement is brought about by the combat energy consumption of 50 electricity.
The octopus got into the defensive operation room with Zhang Qiang, one man operated a machine gun manually, and a semi-electromagnetic gun let it fire by itself.
Naga (pseudo) are not instinctive monsters like giant pliers, they have a certain degree of judgment, and the male will take the initiative to cover the female.
But it doesn't matter, they are almost meaningless in the face of semi-electromagnetic guns with full electricity supply.
The half-electromagnetic gun over there entered to shoot the CD, and immediately a certain Naga in the west was opened with a bathtub-sized hole in the chest!
Crit! Highland shooting boundary bonus (corresponding to cover bonus)!
shot out 560 damage in one shot, directly killed!
Naga (pseudo) has twice the health of the giant tongs, and the floating value can be close to 300, and its defense is slightly worse than the giant tongs. It is a bit fragile when facing the turrets produced by the second-level base.
A Naga (pseudo) died, he stabbed a hornet's nest, swarmed up to Kamikochi to dismantle the turret.
The giant tongs move only 250-280 meters per minute, and the naga (pseudo) is only one stage higher than the slow, but it can move more than 400 meters per minute. There is no ability to accelerate the displacement.
That's it, the moving speed of the rocky terrain on the island is not much slower than that of a human athlete running on flat ground.
Therefore, as long as the speed is slow, the infantry can no longer fight with two legs at all, and can only rely on vehicles.
Regardless of them, they will rush up the hill in a few minutes and dismantle the turret in anger.
However, although the Naga (pseudo) has a certain awareness of evasion, the bullet speed of the semi-electromagnetic gun is not necessarily able to dodge the target of the bullet. The overall hit rate will increase as the distance approaches, and the full electric rate of fire is 12 rounds. Under shooting per minute, the approaching road can only be paved with corpses!
The octopus didn't play any tricks this time, but fought openly.
1500 meters, Zhang Qiang controlled the highland machine gun on the same turret with the semi-electromagnetic gun to start the attack in standard mode.
I said before that this weird is not as hard as the giant pliers, and the damage given by the cannon is more sufficient. About 40% of the hits will cause 2 damage.
The stream of bullets, with the harvest of the semi-electromagnetic gun, the naga (pseudo) lined up and fell to the ground.
In the face of such casualties, Naga (pseudo) still slammed the high ground turret very persistently. During the period, he tried to find shelter, but did not.
Naga's ability determines the difficult task of attacking the highlands.
In the end, all 100 naga (pseudo) were wiped out, and three harpoons were inserted in the base of the turret.
Confirm that all the little monsters have entered the pollution stage, cut off the power of the turret, and continue the liver technology.
repair? Ignore it for the time being, before the next supply day, relying on a few turrets and the remaining 25 units of ammunition is enough to deal with the accident in the early stage.
Unfortunately, there are no daily rewards. If you don’t drop the research sample, you’ll fight for nothing. It’s purely a waste of players’ ammunition.
The research and development ability of 66 electric is still sloppy at level 3.
At 3 pm, the total amount of 350 electricity was reached.
"Nuclear Energy Utilization:
Unlock the thermonuclear module, occupy two power slots, and provide 100 electricity per hour. When the nuclear material processing module is not configured, it needs to process 10 minerals per hour to reach the maximum power. "
Thermonuclear module, equivalent to 10 basic power modules, a representative of three-level technology!
The cost of minerals is a bit scary, but it is a price that must be borne at this time. If there is a chance to live to a level 4 base, the loss can be reduced.
It is also the first time that Octopus has turned on nuclear power so early. When resources cannot keep up, he will give priority to unlocking another technology to reduce the consumption of fuel and power modules.
The ore revenue of this game existed for more electricity in the early days. Now that the ore is enough, it will naturally be better.
The thermonuclear module requires 300 mines, and a day’s supply of the level 3 base can make this one, but it costs 15 times the price (internal basic electricity 20) for twice the volume and ten times the electricity, which is already an extremely favorable price!
After thinking about it, I turned on the mine to supply electricity, 40 electricity was used to prepare building materials, and the remaining 6 electricity was used for geological scanning to see if a second mine could be found.
The octopus is stealing electricity!
There is one supply power (upgraded with the base) and one basic power in the three power slots of the 3rd level base. The thermonuclear module needs to occupy two slots, and the basic power must be disassembled. But first prepare the materials, and the basic electricity can make a few more hours of contribution.
The game has restrictions on stealing electricity. Even if the materials are complete, the construction still needs 50% of the normal construction time, and the normal construction time is calculated based on the maximum production capacity.
After 6 o'clock in the evening, when the basic electricity has to be dismantled, the ore +4 (return 20%...).
Electricity dropped to 56, 20 to maintain the mine, 36 to build facilities.
There was a surprise when it was less than seven o'clock.
Today's group of naga (pseudo), a "research sample" was discovered after the pollution ended!
The drop rate of daily samples is very low. If you hit a few thousand at a higher level, you will not necessarily drop them. If you get a sample in the first normal routine, it is definitely a luck explosion.
There are already two research samples like this.
But the octopus is completely entangled.
Level 3 bases can develop research samples, but that organization needs 6 technologies to support! Among the 6 technologies, 4 are non-essential items for base upgrades to 4.
4 is an even-numbered level, the base is level 4, you can get two production slots, and there are many very practical things in the level 4 base, you don’t need to build those primary modules that are about to be eliminated outside the base if you rise early.
But requiring 6 technologies is too wasteful of time.
However, once the thermonuclear is activated, the power problem is temporarily solved. It seems that it is not impossible to consider turning on the level 3 technology before upgrading to 4.
After much deliberation, I still have to find the second mine point, so that the thermonuclear module can be fully loaded at all times.
I think it can’t solve the problem, speed up the time.
Nearly 11 pm, the thermonuclear device was activated.
156 electric!
relieved!
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