Tower Defense Strategy
Chapter 92: Module engine
Early in the morning of the 67th day, Octopus sent troops to the west to the star-broken lair.
Star Broken Lair I don't know if it was injured the day before, or if it was affected by other mechanisms. Only two Star Broken and two Earth Dragons were sent out this day.
was very surprised, and took another sample of the ground fire!
This is a bit embarrassing. I can’t get new samples every day, so I try to show some repetitions here.
Change the money, the effect of Dijiao paragraph has been disclosed, and the phrase "partial achievement" in the public information implies that there are two paragraphs.
Although the second stage effect has not been made public, and the monster technology of Coordination Wave does not directly enhance combat effectiveness, the three enhancements are quite interesting, and the practicality of the shield combination cannot be ignored.
itself is a bit useful, there are two stages to look forward to, and the price is not bad. The latest transaction price is 28200 crystals.
The second stage of Dijiao, the light shield and the refraction photon cannon are all a bit bells and whistles, in addition to showing little meaning, but it contains anti-gravity unit, as well as energy weapon lightweight enhanced entry, but also practical.
But there is one thing that needs to be faced squarely. All the main technology mechas don’t have anti-gravity units, so can’t they fight?
The anti-gravity unit needs to consume power, which will increase the load on the engine, which will affect the output and shield charging. Even if anti-gravity provides additional equipment loading potential, but the power can't keep up, is the combat effectiveness really stronger?
I'm afraid that the enhancement is only the explosive power at the moment of engagement. Even if additional capacitors are installed, once the battle is dragged for more than ten minutes, the average output may not rise but fall.
Anti-gravity is not useless, but it cannot adapt to all types of combat environments, and there are certain shortcomings, so its value will not be very high.
After a careful analysis, I feel that even if the second piece of information is disclosed, the price will hardly continue to rise. If the player's pickiness is not good, the price will be reduced. Then there is no need to entangle and sell.
Did not call the highest price this time, and hung it at 27,500.
There are very few samples on the market, and most of them are buyers. Good samples sell quickly.
Dijiao samples have incomplete public information, and the positioning of the parts that have been public is a bit vague, and they belong to the category that makes buyers very entangled.
But even so, it was sold smoothly in the afternoon.
There are a thousand crystals left after buying the black worm samples, and the octopus's assets in the market have another 25,750.
turned around, and there are no good things on sale.
The octopus level is still high. Now most of the samples for units and weapons are of no use to him, and those samples with better enhancement items can’t be bought.
Crystals are stored in the market first, and I will talk about them later.
Nuclear Energy Advanced 7 came out a little earlier.
"Advanced Nuclear Energy Level 7:
Artificial Sun (Facilities)
Cold Fusion Module (Mecha, facility dual system)
Radiation thermoelectric battery (for vehicles, power armor, equipment
There is no need to introduce the artificial sun (facilities). It saves 10 slots and can be built directly outside, but it always feels easy to explode outside.
The other two octopuses studied carefully from the production and construction pages, and probably figured out what the situation was.
The cold fusion module is very different from the previous cold fusion engine.
The cold fusion engine is 166 electricity and 0.5 fusion fuel.
The basic value of the power generation of a single cold fusion module is only 80, which is only half of that of a cold fusion engine. It is almost half of that of a cold fusion engine. The fusion fuel consumes 0.2 units per hour, which means that every 0.5 can generate 200 units of electricity.
Its size is only 0.4 the size of a cold fusion engine, and it can be assembled. For mechas and fighters, as long as the space is large enough, it can even be stuffed into capacitor expansion space.
Make an analogy.
Tier 6 mech ruby can’t fit a cold fusion engine, but it can plug a cold fusion module.
It seems that such a change is completely pitted. The nuclear engine has 100 electricity, but if the capacitor is large enough, or there are enough ammunition vehicles, replacing the cold fusion module will undoubtedly save a lot of cost.
The situation of each mecha is different. The engine area of the sea cucumber can be filled with two modules!
Before this, sea cucumbers couldn't fit a cold fusion engine. It was so stingy, it was a little bit short of space.
By changing two cold fusion modules, the sea cucumber is equivalent to changing from level six mecha to level seven out of thin air.
It is also a variant of Jiangge’s first-stage mecha magnet, and so is the Deep Diver. The dual-engined version can fit four cold fusion modules. It is estimated that the sixth-level units from other second-level monsters can also plug two modules. .
Unfortunately, for the time being, there is no underwater high-energy weapon that needs to be continuously output, which is a bit embarrassing.
Other mechas in the base, as well as Gaia can take advantage.
Gaia is a five-level super-heavy support mech with dual engines. Because of its space structure, it can plug three cold fusion modules and 40 electricity for white prostitution. 20% more, but the level 5 capacitor is relatively small, so I can barely switch to level 6 support weapons. No matter how high it is, we must find a way to change the capacitor area.
The capacitance zone is modular and non-modular according to different mechas. The five-level mechas are all non-modular, and there is a risk that the whole machine will be scrapped if it is modified.
is different from the 5th and 6th level units. For the 7th level monster unit, 3 modules can be changed.
A closer look at the production list knows that it is also a pit.
There are very few level 7 units in the monster system. The level 7 monster units in the hands of the octopus are all special mechas, nothing more than martial arts masters and saints. Level 7 units such as parasites and floating drones don’t even have a nuclear power engine, so there is no need to mention them.
Of course, both the martial artist and the saint are special mechas that emphasize the role of shielding. It is only good to have dozens of electricity.
The cold fusion module also has a building mode. A single module is about the size of two power tanks. It can burn 0.8 fuel per hour and give 300 electricity, which is too inefficient.
Octopus estimated that the construction model was prepared for Venus, Dragon Palace and other eight-level platform units. Whether it is specific or not, it will be known until it can be built.
Radiant thermoelectric battery, the name is old fried dough sticks.
’S name is a battery, but it’s actually a miniature generator for the vehicle.
The production cost is 5 ore plus 2 nuclear fuel, and the discharge time is 10 years...Basically, it can be regarded as a permanent discharge.
As for the discharge capacity... 2 power!
The discharge volume is too low, so Octopus searched for existing units and found that the most suitable one was the ammunition cart!
The solar energy of the ammunition car is only +3 electricity. As we all know, the solar energy in the game drives energy storage. It is powered for 24 hours, and the movable energy device also takes up space.
The solar kinetic energy unit of the ammunition vehicle can be changed to have three radiation thermoelectric cells. It is added by the nuclear laboratory and can provide twice as much electricity.
It is well known that the ammunition car can be connected to the base with a cable to charge the base in reverse.
If it were to build hundreds of ammunition vehicles, it would be changed to 3 batteries and connected to the base, so that it could stand up to the artificial sun.
Calculation.
Comprehensive armored vehicle (real name of ammunition vehicle) armor discount after 60 mines ~ www.wuxiaspot.com~ plus 3 thermoelectric batteries, the total cost is 105 mines, and 6 electricity.
Make up a hundred electricity...Made, the cost is about the same as a solar power plant.
is level eight, so I won’t be able to take advantage of it at all!
In addition, thermoelectric batteries also belong to the power armor energy carrying group.
Energy Carrying Group, specifically refers to the energy source that power armor cannot be directly carried, but can be packed and run, and placed on the ground to recharge the power armor when resting. It can also be understood as the energy source for the team.
The octopus did not use high-efficiency wind energy. Now the energy carrying group is solar and thermoelectric batteries.
Anyway, the thermoelectric battery is just such a thing. It cannot replace the capacitor. You can plug a few into it if you have extra space for internal expansion and modification.
But whether the basic capacitor heating electric battery is easy to use, or whether the basic capacitor plus additional capacitor is easy to use, it depends on the type of mission, battlefield positioning, etc.
In short, Advanced Nuclear Energy 7 is not open, and some mechas and ammunition vehicles can be upgraded at the energy level to support stronger weapons and shields. In this way, in the first few days of the eighth level, part of the production capacity can be allocated to improve combat effectiveness, and will not wait for death.
Upgraded parts are all produced with high-precision equipment production modules, with the term "excellent", with 5% to 10% extra performance, and two cold fusion modules have a higher power output than the engine.
There are two sets of modules with a total capacity of 100 in the base. Nineteen modules cannot be produced in one day. One mecha requires two, three or more, which is very slow.
Octopus has not continued to add high-precision equipment production modules, mainly because I don’t know if there will be better results in the future. Aside from deep dives and sea cucumbers, there are few units that are urgent to upgrade energy, and the upgrade will rarely increase the overall strength of the base. , Slower, slower, the problem is not big.
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