Transmigrated As The Big Boss’s Mobile System
Chapter 42:
Lou Wei was still talking, seeing Zhao Mengke cautiously entering the bottom left of the door, nodding to greet him.
The design drawings on the computer in front of him were still turning over under his hands.
But Zhao Mengke did not listen.
He has been so busy these two days that he hasn't touched the ground, how can he forget the characteristics of the game warehouse.
He looked at Lou Wei who was talking, and felt that every cell in his body seemed to be telling him: "You can't touch it, it's not you who have the final say."
Zhao Mengke almost didn't come back up.
He looked at Lou Wei in front of him, and his whole person was dumbfounded.
Opposite Lin Xiao looked at his expression and pinched the bridge of his nose helplessly.
At this time, Wen Fan was also listening to Lou Wei's words.
The man's voice is low and steady, and every design plan is the result of careful consideration.
And the design of the game compartment sounds very interesting and novel.
Modern game warehouses actually have actual production, but so far, the game warehouses on the market are all four-dimensional gaming chairs linked to VR glasses.
People sitting on it, what they see with their eyes are virtual images in VR glasses, some of which are not even 3D.
The beating effect and the impact effect are achieved through the gaming chair under the body.
But what Long-distance Technology is researching is the game warehouse that allows people to actually feel the senses of the game world.
Can hear the voice of the person in the game, can see the screen like a real person, and can browse the beautiful scenery of the mountains and rivers in the game.
You can even touch all the sights you can see in the game.
The game "Heavenly Dream" has a grand world view and map structure. If a game warehouse can be created, it will be equivalent to creating another game world.
Lou Wei has now led the team to develop the game warehouse to the stage where it can link to the human brain to release information and sensor data.
When the human brain is connected to the neural connector of the game compartment, you can see the picture bed in the game when you close your eyes.
But to the extent that it can be carried out, there are only rigid pictures and character movements.
It hasn't been achieved yet, the sense of realism like the real world, and this is also the most important link in the game warehouse.
The people on the team are no longer the same group of people in the previous RPG game, and they have all been replaced by the "Heavenly Dream" R&D team, which is much more than the previous Compagnon team.
They listened to several current design problems pointed out by Lou Wei, and their expressions also worries about the lack of progress.
The design of the game compartment is not just a game design, it is compatible with games, human brain nerves, and hypnosis.
One of the employees of the design department took a deep breath: “Mr. Lou, the nerves that control the human senses are distributed in different positions. If you want to clearly feel different touches in the game, it must be influenced by the outside world. Impact. But we are currently hypnotizing the human brain so that players can relax their nerves and enter the game. If there is an external impact, the player will wake up again.” The designer scratched his head in distress: “We can only ensure that the player falls into deep sleep now. , The more real the mirror image you see, if you put it on the verge of awakening, the game scene in your mind will collapse."
Lou Wei thought for a while: "What if you let the player enter a lucid dream first?"
The design team looked at each other and nodded together: "I think it's fine."
Lucid dreaming allows players to have the same sensory ability as in normal periods when they are dreaming.
If it is a normal level of dreaming, even if the player enters the game world, it is easy to wake up due to external influences, and the reaction will become slow.
But lucid dreaming can ensure that players have keen reaction ability, memory ability, and clearly know that they are in the game world.
And this also reduces the previous, when players enter the game in ordinary dreams, they have to go through a round of "you are already in the game" explanation in the game.
The most important thing is that lucid dreaming can correspond one-to-one between the sounds in the memory and the pictures in the brain.
For example, when the player is in the game world and sees lightning and thunder, he will automatically bring the thunder that he has heard into the scene at this time.
And even if you hear the sound of the surrounding environment, you will not wake up.
They can consciously choose to stay asleep or wake up, unless they choose to quit the game, otherwise the game screen will not be interrupted.
But lucid dreaming is not very easy to master, and the degree of entering lucid dreaming is also uncontrollable.
Experts in charge of the cranial nerve sector try to describe them in relatively easy-to-understand words: "If you enter lucid dreams, there are currently two options in the neurological field. The first is to sleep first with the mind and body, and we connect the brain of the game chamber. The device allows to add a detector. When the detector finds that the player’s eyeballs are moving fast and start to dream, it can be stimulated by light to bring the player into the lucid dream stage and begin to transmit the game screen."
"The second is that the body sleeps before the nerves. Through external stimuli, the player's body is brought to sleep. At this time, the player's consciousness will experience the feeling of falling or falling from high altitude. This time, cutting into the game screen, the effect is the best ."
Lou Wei listened to him and looked at the model drawing drawn on the whiteboard by the expert, "Then how should we control the player's body to fall asleep?"
The expert straightened his collar and stood up and said: "This is a very difficult design. Unless we can accurately grasp the radio waves that can guide people from calm to falling asleep, we can only rely on the player...to learn how to passively enter the body to sleep. For example: Yoga. Counting and controlling breathing are of course useful, but it is inefficient and may enter conscious sleep."
But no one will go to learn yoga specifically to improve their experience of playing games.
This is a very difficult question.
People will want to play games bound to the game warehouse, the main reason is because it can bring people a unique and novel experience and participation.
And most of the people who want to try these are young people.
It is simply unreasonable for them to learn yoga seriously in order to play a game, and may even delay the time to go out to play.
And it goes against the original intention of the game itself to reduce people's mental stress.
Next, the whole group continued to discuss various details.
Wen Fan sat in Lou Wei's phone and listened quietly.
In fact, the general framework of the game warehouse of "Heavenly Dream" has been completed, but it is a small problem that hinders the success of the entire game warehouse design.
Lou Wei slowly got through all the links, but when it came to how players can enter the game to achieve the best user experience, he fell into a dead end.
As the experts in the design department said just now, how to let the player enter the deep sleep with the body before the consciousness, and then guide the player to successfully enter the lucid dream, is a very important point.
If this problem is not dealt with, the research and development results of the entire game warehouse are all stuck.
After all, if the player even enters the game awake and can see the realistic picture, even if the picture itself is well-made, it will be like a picture for a blind man.
The game warehouse design department of "Heavenly Dream" is a design group with slow work and careful work, so there are not many meetings every week, just to let everyone design well.
This has also caused the issues to be discussed in every meeting to be extremely important, because they are troubles found after many practices.
Wen Fan was not feeling well when he saw Lou Wei frowning through the monitor in the conference room.
The little deer behind him swayed his tail from side to side for a while, and began to search the Internet for information about the electric waves that control human sleep.
Unfortunately, there is no similar information.
All the data that Wenfan found was at most only about the brain to help sleep.
Wen Fan then searched various data, but there was no suitable news.
It seems that if there is no relevant data on the Internet, he cannot perform data analysis.
But when Van Van searched for information about the frequency of the human brain while sleeping, he finally found several useful information.
When a person sleeps, the frequency of brain waves emitted by the brain is roughly the same.
Immediately afterwards, related derivative data, such as a tornado, half whirled into his head.
A large number of data maps about the brain are fused into the database in his brain.
Wen Fan felt that he had begun to learn all the research information related to the brain and nerves in a very short period of time.
Relying on his consciousness, he combined all the neural information and electric wave data about the human brain after sleeping, and then converted the electric wave data in the form of sound waves.
Then Van Van saw the sound waves in the form of waves appearing on the screen of the mobile phone in front of him.
The sound wave image is a wave on the beach, one after another, up and down.
The luminous blue sound wave trembled in mid-air, and Wen Fan could even hear the sound of the buzzing air being scratched.
He slightly increased the sound of the phone, wanting to personally experience the feeling when he heard the sound waves.
As a result, when I adjusted the volume, I felt a sound of air current that stirred my brain coming in from my ears.
It's like an invisible fluid spreading along the ear and sticking to the eardrum.
It doesn't hurt, but the foreign body sensation is very obvious.
But then Wen Fan found that his consciousness had begun to blur, and he even felt weak in his legs.
His awareness of adjusting the volume of the phone has become sluggish due to the sound waves.
Wen Fan subconsciously wanted to turn off the sound quickly, but his thoughts were confused, his consciousness was no longer as firm as before, and the scene in front of him kept falling. He accidentally hit the sound wave into Lou Wei's computer next to him.
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